tag:blogger.com,1999:blog-34834473.post7775508372019044490..comments2023-08-28T08:23:06.845-04:00Comments on Scrolls of the PlatinumWarlock: 30 Days of GameMastering: Day 1!A.P. Kloskyhttp://www.blogger.com/profile/09719352533858966154noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-34834473.post-49937704754980626252013-10-03T15:07:13.289-04:002013-10-03T15:07:13.289-04:00It's way too easy to bite off more than you ca...It's way too easy to bite off more than you can chew in regards to gaming. When your inspiring works are things like "Lord of the Rings" or "Star Wars" it's easy to fall into the trap of wanting to create a huge, sweeping epic. Not every game needs to be like that. Rather, it's much better to scale back the scope and focus on your players having fun.<br /><br />Cheers, man!A.P. Kloskyhttps://www.blogger.com/profile/09719352533858966154noreply@blogger.comtag:blogger.com,1999:blog-34834473.post-90807595806499141512013-10-03T02:36:22.026-04:002013-10-03T02:36:22.026-04:00I agree with you on "don't try to do ever...I agree with you on "don't try to do everything." My first adventure idea was a massive campaign involving a year-long countdown to invasion by an invading army which would either be delayed or hastened by the player's actions. Instead, my first scenario was a published D&D scenario, which gave me a much more realistic view of what was feasible in a game. I'm sure you will talk about this more on Day 4, but I would definitely recommend first time GMs start with a premade scenario for this reason.The Journeyman GMhttp://journeymangm.comnoreply@blogger.com