Well, now that I'm in not one, but two 4e D&D games, I suppose that you might want to hear about them!
I guess I'll start with the Tuesday night game, over at Wittenberg. I'm not hosting the logs here--they'll be hosted at the Wittenberg Role-Playing Game website, here:
The Logs of Gerald Nimbus
As for now, though, here's the background for Gerald Nimbus!
Name: Gerald Nimbus (real last name: Harmattan)
Location: Rawinsonde, a small human hamlet on the eastern continent.
Parents: Garius and Alanna (long since deceased)
Siblings: Cordran (older brother), Maya (younger sister)
Faith: Believer in the ancient spirits (primordials), whom were defeated by the gods. Reveres Ras Shamra (the Great Eye in the Storm), but fears Ithaqua (the Walker of the Frozen Wastes).
Fav. Food: Caraway and Fennel-crusted loin of lamb, served over risotto. Red wine is a must.
Pastimes: Meteorology, rain-making, storm-chasing, oil painting.
Party Role: Crowd control, multi-target damage, ritual usage.
Strengths: High Intelligence, knowledge skills, ability to inflict status effects.
Weaknesses: Middling Defenses, relatively low HP, lack of social skills (cha-based)
Gerald Harmattan was born in the small town of Rawinsonde, an isolated village that continued to worship the Primordials—beings of great power and might—well after they were defeated by the current pantheon of gods. While several attempts were made by the current churches—most notably the faiths of Corellon and Pelor—the natives drove them out, in favor of their own rites.
Gerald’s arcane abilities came into shape at the hands of Frau Hedda, an ancient crone and hedge witch, who followed the chaotic primordial Ras Shamra, better known as the Great Eye in the Storm. Hedda instilled in Gerald a firm belief that the future could be controlled and manipulated through the pure energy of a natural thunderstorm. As such, she began instructing him in storm magic—how to bring peaceful rain to those who were allied with you, while raining ice, lightning, and blasts of thunder upon those who dared slight you.
After Frau Hedda died, Gerald left Rawinsonde for points unknown. He had attempted to join a mercenary company—the Black Freighter—as a warmage, but his habits of storm-watching and the like earned him the company’s ire, and he left after his first 6 month campaign.
Instead, Gerald teamed up with an adventuring troupe known as the Emerald Eyes of Ekron. They traveled together for nearly 8 years, defeating several menaces, including a hobgoblin horde which Gerald very nearly decimated singlehandedly. However, as the group spent their night and spoils in a roadside inn, a storm brewed up. Gerald immediately went out into it to read the skies. Coming back in minutes later, he announced his retirement from the group, and left without further word. As it turned out, less than 3 days later, the Emerald Eyes were slain to the last man. Gerald then joined up with another group, the Phantom Riders. They too, were slain mysteriously after Gerald left. Again, their deaths came scant days after Gerald retired from the group, following a severe storm.
Gerald has only recently come across this adventuring group, and has been troubled deeply by his joining. Under the advice of one of the Phantom Riders—an elven scout named Caylen, who may be one of the few females Gerald could be said to have loved—he has taken up oil painting. However, the pictures have taken on a disturbing turn—one of great tempests and swirling bodies in the void…as a blizzard-bound behemoth with coal-red eyes looks on. The figure could only be Ithaqua…the long-dead spirit of frost that forever challenges Ras Shamra for the right to the stormy chariot.
Typically, Gerald gets along best with those adventurers who use their brain. Rogues and the like tend to get along with him well, as they use their wits to survive, as do more intelligent fighters and warlords. While not a traditionally “tactical” mind, Gerald’s time in the Black Freighter mercenary company has given him a rudimentary knowledge of squad-level strategy. Concurrently, Gerald typically butts heads with divinely powered warriors—clerics and paladins—believing them to follow false powers into acts of ignorance and zealotry, such as the conversion attempts on Rawinsonde.
As with his prior groups, Gerald has a tendency to freak out his companions with his bizarre behaviors during storms and the like. However, his storm-reveries often lead him towards great insights and prophecies as he “looks into the eye of Ras Shamra for wisdom”. This, coupled with his more-and-more disturbing oil paintings leads many casual observers to believe he’s insane. However, those who actually get to know Gerald—perhaps by sitting down and having a glass of wine with him—will soon learn otherwise.
Gerald often wonders about his former comrades, particularly Caylen. While he knows what the storm-reveries have shown him, he cannot help but hold out hope that she may somewhere be alive.