I was excited to actually find myself in the possession of some time, here through the end of my summer vacation. In the midst of wedding plans, moving, prepping for the WittKids' debut at FOPCon in Huber Heights (more on that, next entry!), and getting ready for the new school year....I managed to set aside some time to finalize the 4th Draft of Dungeon Slam!.
As I had mentioned a few entries ago, one of my biggest personal pet peeves was the relatively low impact that the various elemental types (Fire, Ice, Lightning and Shadow) were having on game play. One of my first changes, then, was simple: add in Resist X skills!
On top of that, I had noticed that, in all of my playtests thusfar, not one player took MageBane/WarriorBane/etc. Simply put, they weren't worth taking. However, that's been swiftly remedied, as the skills have been lumped together as one simple item: PlayerBane. Fight any other player, and you get the bonus, regardless of class. Can't beat it with a Midnight Flail!
In addition, I've built in skills that have heretofore been unseen! If you're around, check out "Quick Study", which lets you gain new skills at a faster rate, or Precognition, which lets you get a glimpse of the coming room tiles.
My favorites, though, speak for themselves. Enjoy!
Benevolence
Whenever another Player allows you to Heal them, or if you trade an item with another Player, you gain 25 Gold.
If you already have Benevolence, you may spend an Arcana to allow another Player to re-roll a failed Test.
Malevolence
Whenever you kill another Player (through combat) or force them to re-roll a successful Test, you gain 25 Gold.
If you already have Malevolence, you may spend an Arcana to force any other Player to re-roll a successful test to Run Away when in combat.
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