With Chris II taking the GMing reins for a while, I actually get the chance to play some 4e for once! After much agonizing deliberation and uite a bit of back-and-forth deciding, I decided on an elf paladin for this game. As such, enjoy the background of my newest character: Cyrid Alamein, Valenar mercenary!
Name: Cyrid Alamein
Age: 52
Race: Elf (Valenar)
Homeland: Jal Paeridor, Valinor
Parents: Elladir (father) and Malaenir (mother)—both alive, in grasslands surrounding Jal Paeridor
Siblings: None.
Faith: Believes in the divinity of his ancestor spirits, particularly his grandfather, Jhordaen.
Fav. Food: “Buried” lamb, with roasted root vegetables and flatbread.
Pastimes: Drinking, darts and other games of skill,
Party Role: Primary defender, secondary damage-dealer.
Strengths: Intense melee damage, strong defenses, marking abilities, physical skill use.
Weaknesses: Mobility, ranged combat, social interactions, no arcane ability.
Cyrid Alamein is, as are all Valenar elves, a warrior. He was raised from birth to fight in the name of his country, his family, and honor. Cyrid’s father, Elladir, was a noted cavalryman, who lost an arm when his company was hired by Karrnath to fight off the Talenta Halflings. Malaenir, Cyrid’s mother, was also a member of the company, serving in amongst the infantry. She, too, was injured, during the battle, and spent several weeks recuperating with Elladir. Their time together blossomed into romance, and they were wed.
The fruit of that marriage was Cyrid, who was raised to be a soldier from birth. Few children within the Valenar encampments could best him, despite the fact that many were stronger, quicker, or more intelligent than he. Cyrid’s natural bloodthirst, coupled with an uncanny knowledge of both offensive and defensive technique, earned him many commendations. One of these commendations led Cyrid into the Krak Cormanthus—an elite guard of Valenar mercenaries, who used their devotion to their ancestors as a literal weapon. There, Cyrid’s training expanded to include the channeling of the dead members of the Alamein clan through his weapon of choice.
While many of the Cormanthine Guard chose typical elven weaponry to wield, Cyrid instead picked a flail—a weapon rarely seen in the hands of an elf. While Cyrid rarely speaks of it, he chose the flail out of respect for his grandfather, a powerful elf marshal known as Vadykar. Vadykar’s legend has only grown since his death, as the Last War made him into something of a figure of legend. Cyrid always appreciated the stories of Vadykar’s death, as he fought off an entire legion of Thranish shock-troops with only one arm and one eye, his flail brutally smashing into the Silver Flame cultists.
As part of the Cormanthine Guard, Cyrid was dispatched to Cyre, to fight against the Brelish forces. There, he rose to the rank of Second Field Sergeant, beneath Field Commandant Raviar Tslan. While on reconnaissance, dissension began to grow between Tslan and Cyrid, over the path being taken. The men were swiftly becoming split between Cyrid and his commander, and he was pressured into a coup. However, when the time came to confront Tslan, none of the men stood with him. Rather, they aided Tslan in flogging him, and hanging him in a tree by his own flail, leaving him behind to die.
Shortly thereafter, Cyrid was found by a Brelish reconnaissance force and was rescued. Unconscious, he was taken to a House Jorasco healing house for treatment of his wounds. Upon awakening, Cyrid found himself without focus and without company, and deep in Brelish territory. Deciding to make his fortune before visiting bloody vengeance upon his former squad-mates, Cyrid left with a Brelish caravan for Sharn.
Cyrid is a fairly insecure character who lurks behind a mask of bravado and brash action. He has been raised since birth to be a warrior, and is quite good at it, but he finds battle for battle’s sake unfulfilling. He desperately wants vengeance on his former squadmates, particularly Raviar Tslan, but knows the near-impossibility of this task.
Cyrid has never known romance, and often wonders if his path will lead him to find love, as his parents did. However, he doubts that he will ever be able to reconcile his path of vengeance with a woman to love. Further, Cyrid desperately wants to live up to the model of his grandfather, Vadykar, who seems to be larger-than-life.
Cyrid’s only real friend in Sharn has been Gharthen, a tiefling barkeep at a watering hole in the depths of Sharn. Cyrid regularly goes there to drink, and to play darts against the sardonic tiefling. He has not had much luck finding mercenary work, as he refuses to register with House Deneith or House Tharashk.
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