If there’s one bad side about livin’ “la vida gamer”, it’s that you occasionally have a weekend or so where all you do is sling the dice. Not that that’s a bad thing, necessarily-—heck, we play how many dollars a year to do just that, at Origins and GenCon (well, not really, now that I think about it…I haven’t paid to go to Origins since the first time I went). But, it does tend to make for exhausting days and long nights—much like this past weekend!
You see, gamer nation, this weekend marked the first real weekend for the Witt RP-Guild to be back in full swing. And, with it, we had a whole slew of events on deck, leaving your Friendly Neighborhood Warlock pretty drained!
This Friday got things off with a bang. With our weekly “Tear of Ioun” game cancelled, the PlatinumChick and I were free to join some of the newbies in Kat’s intro game—a variation on Dragon magazine’s “Dead By Dawn”. Our 2nd level heroes took on the horror of the classic zombie-survival movie, as we were besieged by undead on all sides. My paladin, Alain, was up to his eyeballs in heresy to smite!
Friday Night: "Dead by Dawn!"
The game ran particularly well, especially considering the number of players at the table. D&D, much as I love it, tends to break down with more than 6 players, and the 8 we had around the table did slow things down a touch. However, Kat kept the game moving efficiently, which did a lot to keep people active and enjoying. My only real complaint would be that the pre-gen characters were a little underwhelming; the half-elf ranger had a feat that he couldn’t even use, and both my paladin and the cleric were utterly inept at the Religion skill! But, these were minor quibbles in the midst of a grand time.
The next day meant an early rise, so that I could get prepped for a day of WEGS demos at Champion City Comic Con in Springfield. I’ve typically enjoyed CCCC, as it’s staffed by great people who have a real commitment to providing an excellent con experience. The vendor hall, much like last year, was fully stocked, though I must say, I didn’t find much that I really wanted from them. But, then again, I didn’t come to CCCC just to buy comics—there were Cold Rolls to throw down!
Saturday, all-day: Champion City Comic Con--2010
Throughout the day, I ran 3 of my 4 scheduled WEGS demos—providing two groups of unlucky Arks a confrontation with a dragon, while another group headed down to the Tongue o’ Dung for for some rest, relaxation, and pyromania. This was the first time since Origins that I ran game using the revised rules and, man, do they make things easy on the Arks! Both groups managed to take down my Dragon with few problems. So much for that vaunted 88% Invulnerability! It's time to up my game!
I did manage some better luck in “Dwarf Walks…”, as the Mage player set off a Molten Storm in the midst of the bar! No self-lovin’ Ogwhump is ever gonna let that stand! In fact, as the Mage was running from the Ogwhump, he managed to get cornered by Borkfu, and splattered all over the wall! Off to the Spheres you go, mon ami!
I must have been doing something right, because two of the demo players stuck around after the Con for a delve into madness in my playtest debut of “WEGS + Cthulhu = WEGSthulhu!” Joined by Savage Chris, Will the ManMan, and Jake the Frosh, we broke out the d10s and d6s once more…
I’ve gotta say: I’ve played a lot of WEGS in my day. I’ve been on-board since 2005, and have played almost every scenario El Willy’s put out on the con-circuit. This one, WEGSthulhu, is going to be a classic, up there with “Dwarf Walks…”, “The Yawlamoo,” and “Dingbitt’s Dunge-o’-Doom”. The Hero/Cultist mechanic worked perfectly, providing just the right dash of Paranoia to the game. All hail Friend Cthulhu!
Unfortunately for the Arks (or fortunately, depending on how you look at it!), the Arks failed to stop Randolph Carter from opening the portal in Carcosa—apparently he was a Cultist the whole time! Who knew?!—and Mighty Cthulhu rose up. Carter, of course, was awarded the highest of honors: being devoured first! Due to a well-placed “Fear My Lyrd” spell by Will’s (secretly Cultist!) sage, the heroic Arks could only flee for their lives before the combined cultist might.
Even after a late night—we wrapped up around 12:30am—I was up the next day, dice and poker chips in hand, for our first session of Deadlands. After rolling up characters, which was surprisingly fast, considering that over half of the group has barely played in Savage Worlds and were starting with “Seasoned” characters.
Sunday Afternoon: Deadlands--"Doomtown or Bust!"
After only about an hour, the group was ready to throw down. Starting off in The Busted Mug Tavern and Saloon, in Amarillo, the group made the unfortunate acquaintance (via a botched Spellcasting roll as the PlatinumChick attempted to cheat at poker) of Josiah Riggins, a self-absorbed layabout way too eager for a bar-fight.
For “disturbin’ the peace”, the group found themselves all together in the Amarillo drunk tank, cooling off, while Deputy Wingard wrangled some favors to avoid having charges pressed against the group. Released in the morning, we'll see exactly how much trouble they can get up to next Sunday!
By the by, I've already started an Obsidian Portal wiki to chronicle all of our intrepid gunslingers' actions. Check it in the links tab on the right side, or at the following link: Deadlands--"Follow the Walkin' Man"
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