Wednesday, November 03, 2010

In Which The Warlock Mans the Walls...

With the Siege of Morgordal Keep on the horizon, now's a great time to show off some of the NPCs that'll be aiding our heroes through their trials.  So now, as a special preview are three of their NPC allies:  Thorgrim (clan-brother to Russell and Sergeant of the Novgorod), Fracture (the mysterious shardmind freed by Lupin's sundering of a githyanki silver sword), and the always-charismatic Elladan Redhand!

Thorgrim, Clan Messenger Level 18 Soldier

Medium natural humanoid XP 2,000
HP 174; Bloodied 87
AC 36; Fortitude 31; Reflex 28; Will 30 Speed 5
Saving Throws +5 vs poison effects Initiative +14
Perception +15   Low-Light Vision

Traits
Stand Your Ground
When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.

Standard Actions
R Throwing Hammer (weapon) • At-Will
Attack: Range 5/10; +23 vs. AC
Hit: 1d10 + 9 damage.

M War Pick (weapon) • At-Will
Attack: +24 vs. AC
Hit: 1d10 + 9 damage and the target is marked.

m Blood Frenzy Strike • Recharge 4 5 6
Attack: +25 vs. AC
Hit: 3d10 + 9 damage and the target gains Vulnerability 7 to all damage until the end of Thorgrim's next turn.

m Shield Breaker • Recharge 5 6
Attack: +24 vs. AC
Hit: 4d10 + 9 damage, and the target takes a -2 to AC and Reflex until the end of Thorgrim's next turn.

m Barrelling Charge • Daily
Effect: (One, Two, or Three Creatures); Thorgrim shifts his speed and makes a War Pick attack against each target. On a hit, the target is also dazed (save ends).

Minor Actions
Dwarven Fortitude • Recharge 5 6
Effect: Thorgrim makes a saving throw against each effect currently affecting him, even if the effect does not normally allow a saving throw. On a success, the effect ends.

Triggered Actions
Vengeance of the Clan • Encounter
Effect (Immediate Interrupt): Thorgrim makes a melee basic attack against the enemy.

Skills Dungeoneering +22, Endurance +20, History +18, Intimidate +18
Str 25 (+16) Dex 16 (+12) Wis 22 (+15)
Con 22 (+15) Int 19 (+13) Cha 19 (+13)

Alignment:  Good  Languages Common, Dwarven
Equipment scale armor, war pick, throwing hammer x4



Fracture--Shardmind Monk Level 18 Skirmisher

Medium immortal humanoid (living construct) XP 2,000
HP 171; Bloodied 86
AC 32; Fortitude 30; Reflex 30; Will 29
Speed 8
Resist 10 psychic Initiative +17
Perception +18

Standard Actions
m Fist of Nine Shadows (psionic, implement) • At-Will
Attack: Melee 1 (one creature); +21 vs. Fortitude
Hit: 1d10 + 15 damage, and the target is pushed one square.
Effect: Fracture may make an Athletics check to jump with a +5 power bonus to the roll. It is treated as having a running start when jumping.

C Five Storms (psionic, implement) • At-Will
Attack: Close Burst 1; +21 vs. Reflex
Hit: 1d8 + 15 damage.
Effect: Fracture may shift two squares before or after this attack.

R Tumbling Boulder (psionic, implement) • Recharge 5 6
Attack: Melee touch (one creature); +20 vs. Reflex
Hit: 1d10 + 21 damage and the target falls prone and cannot stand until the end of Fracture's next turn.
Effect: Fracture shifts 4 squares and gains a +2 to all defenses until the end of its next turn.

A Mind Swarm (psychic) • Encounter
Effect: Area Burst 1 within 5 (enemies in burst); All enemies in the burst grant combat advantage until the end of Fracture's next turn. He also gains a +2 to all defenses until the end of his next turn.

M Dancer on the Living Gate (psionic, implement) • Daily
Attack: Melee 1; +21 vs. Fortitude; Fracture shifts its speed and makes this attack once against each adjacent enemy during the shift.
Hit: 3d10 + 15 damage.
Miss: Half damage.

Move Actions
Immortal Spider Technique (psionic) • At-Will
Effect: Fracture may climb its speed and may even move across overhanging surfaces like ceilings. If Fracture ends its turn on such a surface, it falls.

Skills Athletics +20, Endurance +18, Stealth +20
Str 22 (+15) Dex 22 (+15) Wis 19 (+13)
Con 19 (+13) Int 22 (+15) Cha 8 (+8)
Alignment:  Unaligned   Languages Common, Deep Speech, telepathy 15


Elladan Red-Hand (Level 18) Level 18 Lurker

Medium fey humanoid (eladrin) XP 2,000
HP 139; Bloodied 70
AC 32; Fortitude 30; Reflex 29; Will 30
Speed 6 Initiative +19
Perception +17    Low-Light Vision

Standard Actions

m Acrobatic Strike • At-Will
Attack: +23 vs. AC
Hit: 1d4 + 12 Hit: If Elladan is grabbed, he escapes the grab. Before or after the attack, Elladan may shift one square. This power may be used at Range (5/10).

M Scoundrel's Philosophy • Recharge 4 5 6
Attack: Melee or Ranged 5/10; +23 vs. AC
Hit: 3d4 + 12 and make a secondary attack vs. Will. On a hit, the target is dazed until the end of Elladan's next turn.

M Tornado Strike • Recharge 5 6
Attack: +23 vs. AC; One attack per target.
Hit: 4d4 + 11 damage and Elladan may slide the target 6 squares. Effect: Elladan may move 3 squares after the attack.

M Courage Breaker • Daily
Attack: Melee or Ranged 5/10; +23 vs. AC
Hit: 6d4 + 11 damage and the target is slowed and takes a -2 penalty to all attacks (save ends both).

Move Actions
Fey Step • Encounter
Effect: Elladan teleports 5 squares.

Triggered Actions
Leaping Dodge • Recharge 6
Effect (Immediate Interrupt): Trigger: An enemy targets Elladan with an attack. Elladan makes an Athletics check to jump with a +5 bonus, and jumps the appropriate distance.

Other Powers
M Sneak Attack (Backstabber)
Effect: Once per round, when Ellandan hits a creature that he has combat advantage against, he deals an additional 3d8 damage.

Skills Stealth +20, Acrobatics +20, Arcana +17, Athletics +17, Bluff +21, Diplomacy +21, Dungeoneering +17, Endurance +18, Heal +14, History +14, Insight +17, Intimidate +18, Nature +14, Religion +14, Streetwise +18, Thievery +20

Str 22 (+15) Dex 22 (+15) Wis 16 (+12)
Con 25 (+16) Int 16 (+12) Cha 25 (+16)

Alignment:  Unaligned Languages Common, Elven, Dwarven
Equipment just about anything needed...

 
(All of these NPCs were created using the Monster Builder software, created by Wizards of the Coast.  All rights are reserved by their respective holders.)

No comments:

Post a Comment