In designing Cold Steel Wardens, my original intent has always been to emulate the Iron Age of Comics. Heck, it's in the name of the game! I wanted to build a game that focused on the investigative aspects of being a masked vigilante, on the moral dilemmas faced with putting on a mask, and on the brutality of street-level combat.
But, how would I know if I had accomplished my goals? How could I determine whether these aims were successful?
I spent yesterday evening writing up a series of pre-generated characters for my upcoming session of CSW this weekend, as part of the Wittenberg RP-Guild one-shots. While I started with two of the characters that originally inspired the game--the PlatinumChick's gunslinger, CheapShot, and DigitalKat's psionic paralegal, Scheherazade--I quickly had to come up with some archetypal Iron Age characters of my own.
|Gender-swap good ol' Nightwing|
and you've got a brand new Hero!
And, truly, I was astounded at the result. After each character was finished, I passed off the character sheet to the PlatinumChick, who simply smiled and nodded. As I finally put the finishing touches on the last of the characters, I asked her "Which one are you planning on playing?" fully believing that she was going to gravitate towards her old character. I was surprised, however, to hear her say that she was more interested in Sawbones--the aforementioned Shadowcat/Hellblazer mash-up.
It's then that I knew--I had knocked it out of the park. And it's now time to take things to the next level.
Presenting: the new home for Blackfall Press, LLC--our official Facebook page!
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