It never ceases to amaze me that this blog has lasted as long as it has. In the midst of all of my ongoing projects and my numerous game nights, I've always managed to come back to this...my little corner of the web.
As the foliage slowly grows brighter, before fading out for the winter, I find myself reflecting on all of the great games that I've been a part of over the years.
I started this blog when the PlatinumChick and I were back in Fairborn, playing in her Eberron game. My dwarven sorcerer Harrigan "the Horrible" made his way across the wilds of Xen'drik and into the farthest reaches of Khorvaire, trying to collect the Destiny Arms. From there, I took over the GMing reins, taking our regular group--Chris the 0th, L-Train, CincinAdam, and ChainMailSarah--into the depths of Saltmarsh. I remember that group really fondly, crammed in the living room of our tiny apartment.
Tikka was just a tiny kitten back then...now, she's a pudgy cantankerous kitty of 5 years old!
Since then, our group has changed and rechanged over the years. We've switched editions and games, we've run lengthy epics and campaigns that have failed after only a few sessions. Our game (and our comics collection, really!) has expanded enormously, overflowing the shelves of our gaming/dining room. Since then, we've been to conventions all over the Miami Valley and beyond, making friends all over the country.
But what do I enjoy most out of all this? Why do I keep coming back, year after year? Why spend so much on books and dice, when there are any number of other things I could be doing?
I love it when the dice find a way to be ironic, even though they're as impartial as could be.
I love it when one of my players comes up with a plan that no one else at the table saw coming...and it works.
I love the well-placed critical--be it success or fail--that can bring a table to cheers with a single die roll.
I love having jaded players...who I still manage to creep out, despite their cynicism.
And, what's most? I love the feel of having designed something that others are able to enjoy. From a well-crafted encounter, to a uniquely built plotline meant to interact with a character's background, to an entire game itself: I love the feeling when everyone gets up from the table saying "I had a lot of fun tonight...on for next week?"
And yeah...we're on for next week.
Thoughts on game philosophy, general geekdom, plot design, and the Dayton area gaming scene. Updating weekly!
Showing posts with label Anniversary. Show all posts
Showing posts with label Anniversary. Show all posts
Sunday, October 30, 2011
Wednesday, October 13, 2010
In Which The Warlock Levels Up...
I debated quite a bit about this entry, as it's not every day that you hit a milestone! I've had this blog active for quite a while now and, at one entry per week (more during Origins and other live-blogging moments), that makes for four solid years of entries!
200 Entries!
I received several really good suggestions from the PlatinumChick, from Chaotic Karl, Kat, and a few others, but none of them seemed to fit. I had thought about doing a "how did you get into gaming?" entry, but in a blog that's been focusing on newness and innovation in gaming, it seemed like a needless bit of navel-gazing on my part to look back like that. Instead, I'm going to make a few announcements, and show off my preview of "The Pendulum Method"!
--2 Entries a Week. Starting in November, I'd like to try to push out more content and more ideas on a weekly basis. I feel like this will bring in more readership, as well as provide you with more ideas, fresh from my twisted brain. I have yet to choose a second day yet, but I'm guessing it'll probably be a Wednesday/Saturday schedule at this point
--Full Campaign Logs. This is where this blog started off, and I don't mean to get away from that. Besides, the very sessions that we have out here easily become fodder for ideas, adventure hooks, and NPCs in your own games.
--More Previews up Upcoming Content. This one's for me. As I drift from project to project, I have the tendency to leave behind the things that I've been working on, and I don't intend to keep leaving them half-finished. In promising to show you some of my brainchildren, that'll keep me on the ball in terms of revision and (re)drafting, which means that I'll sooner be able to focus on publication.
And, speaking of a preview, here's a section from one of the sample adventure outlines that I'll be including in "The Pendulum Method", once it hits PDF! Enjoy Vegas Nights, Bright Lights, and Encryption Chip 416!
Adventure Overview:
This scenario centers on a lucrative goal for the PCs—a Las Vegas casino vault, which is set to be the site of a massive funds transfer between mafia functionaries. As an elite group of highly-trained, accomplished rogues, the PCs have decided to pool their talents as the “Men in White” in the hopes to disrupt the funds transfer, elude the mob, and make off with the funds themselves.
Reservoir Dogs
That is, that’s what the plot would be, if this was a standard adventure. This, friends and neighbors, is a Pendulum-style plot, which means that there’s more to it than meets the eye! Rather, the PCs will simultaneously be playing the group’s “electronic ops” group as well, the “Men in Black,” as they attempt to remotely disable the casino’s security system…from its owners’ corporate headquarters in Hong Kong.
Film Inspirations and Recommended Game Systems:
• Ocean’s Eleven
• Reservoir Dogs
• Snatch
• Lock, Stock and Two Smoking Barrels
• Inception
• Sexy Beast
• The Italian Job
There are several game systems that would be more than acceptable for this sort of game. The d20 Modern system has several sourcebooks (including the spectacular Spycraft book by AEG and Crafty Games) that would serve admirably in this venue. Pinnacle Entertainment Group’s Savage Worlds would also work well, as would Shadowrun, though the cyberpunk elements may need to be downplayed, given a modern aesthetic. Other generic systems, such as GURPS, may be fitting, as well.
For a d20 Modern game, pre-generated characters should be of approximately 9th level. In Savage Worlds, Veteran would be an acceptable experience level. As always, the GM should have final say over level and experience regarding characters, whether pre-generated or player-generated.
Encounter (-2)—Introducing the Men in White
The PCs should begin this encounter, quite literally, as they walk into the Casino. Having “prepared” prior to their infiltration, the group is in full-on action mode. As part of their final preparations, they have a private suite set aside at the Excalibur Casino and Resort in Las Vegas, held under a false name. After some brief meetings—during which the GM may distribute floor layouts, guard schedules, money transfers, and other information, the PCs may swing into action. However, as they attempt to delve deeper into the casino’s basement and sub-basements, a steel security bars their path…
Encounter 1—White Light’s Dark Shadow
Immediately, the scene changes to a simultaneous operation, far across the world. There, the Men in Black are laying in wait within a darkened warehouse across from the Shun Tak Holdings corporate headquarters. The headquarters is heavily guarded, with armed guards roving the perimeter (as befits a major Chinese corporation). Inside, on the headquarters’ 46th floor, is the remote server room. In order for the Men in White to succeed, it’s critical that the Men in Black hack that server…and do it stealthily. As the PCs make their way through the lobby area, entering the stairwells, the GM should enter a cut scene: A silent alarm has been tripped during their ascent.
The Heist
Encounter (-1)—The Missing Link
With that dire news, the Men in White make their way through the security door. At this point, stealth is of the essence, as mafia guards and flunkies patrol this area heavily. The PCs’ goal at this point should be a side room just outside of a major conference room, which has a series of computer terminals, brightly humming. These are their target—these computers will be used to transfer the funds at precisely 6pm this evening. As the PCs find ways to distract or eliminate the mafia members, their computer-using-comrade runs into a massive snag: a remote encryption chip is relaying a signal that bars the transfer to all those without the 18 digit passcode. The only way to complete the transfer? Find Encryption Chip 416 somewhere within the casino and destroy it!
Encounter 2—Race to the Top
As the Shun Tak security forces close in on the group’s position, thanks to the silent alarm, they receive an urgent message from the Men in White. With the funds transfer being encrypted from a remote transmitter, the Men in Black must not only hack the server on floor 46, but also find a way to trace the signal from the encryption chip, so that it can be eliminated or neutralized. The group must split up, with some members moving up a floor, while the others work their way through the server room. In both cases, the group must manage to both disable the security protocols on the Excalibur’s network, as well as locate the enigmatic chip.
Encounter 0—Follow the Bouncing Ball
At this point, all but madness ensues. With the mafia and the Shun Tak guards knocking on their doorstep, all bets are off. The Men in White must split up and both man the station to initiate the funds transfer and find the missing chip, destroying it before 6pm. The Men in Black must keep in radio contact with the Men in White, so that they can find the chip, while simultaneously pulling down the Shun Tak security protocols. All this while the men with guns move in!
200 Entries!I received several really good suggestions from the PlatinumChick, from Chaotic Karl, Kat, and a few others, but none of them seemed to fit. I had thought about doing a "how did you get into gaming?" entry, but in a blog that's been focusing on newness and innovation in gaming, it seemed like a needless bit of navel-gazing on my part to look back like that. Instead, I'm going to make a few announcements, and show off my preview of "The Pendulum Method"!
--2 Entries a Week. Starting in November, I'd like to try to push out more content and more ideas on a weekly basis. I feel like this will bring in more readership, as well as provide you with more ideas, fresh from my twisted brain. I have yet to choose a second day yet, but I'm guessing it'll probably be a Wednesday/Saturday schedule at this point
--Full Campaign Logs. This is where this blog started off, and I don't mean to get away from that. Besides, the very sessions that we have out here easily become fodder for ideas, adventure hooks, and NPCs in your own games.
--More Previews up Upcoming Content. This one's for me. As I drift from project to project, I have the tendency to leave behind the things that I've been working on, and I don't intend to keep leaving them half-finished. In promising to show you some of my brainchildren, that'll keep me on the ball in terms of revision and (re)drafting, which means that I'll sooner be able to focus on publication.
And, speaking of a preview, here's a section from one of the sample adventure outlines that I'll be including in "The Pendulum Method", once it hits PDF! Enjoy Vegas Nights, Bright Lights, and Encryption Chip 416!
Adventure Overview:
This scenario centers on a lucrative goal for the PCs—a Las Vegas casino vault, which is set to be the site of a massive funds transfer between mafia functionaries. As an elite group of highly-trained, accomplished rogues, the PCs have decided to pool their talents as the “Men in White” in the hopes to disrupt the funds transfer, elude the mob, and make off with the funds themselves.
Reservoir DogsThat is, that’s what the plot would be, if this was a standard adventure. This, friends and neighbors, is a Pendulum-style plot, which means that there’s more to it than meets the eye! Rather, the PCs will simultaneously be playing the group’s “electronic ops” group as well, the “Men in Black,” as they attempt to remotely disable the casino’s security system…from its owners’ corporate headquarters in Hong Kong.
Film Inspirations and Recommended Game Systems:
• Ocean’s Eleven
• Reservoir Dogs
• Snatch
• Lock, Stock and Two Smoking Barrels
• Inception
• Sexy Beast
• The Italian Job
There are several game systems that would be more than acceptable for this sort of game. The d20 Modern system has several sourcebooks (including the spectacular Spycraft book by AEG and Crafty Games) that would serve admirably in this venue. Pinnacle Entertainment Group’s Savage Worlds would also work well, as would Shadowrun, though the cyberpunk elements may need to be downplayed, given a modern aesthetic. Other generic systems, such as GURPS, may be fitting, as well.
For a d20 Modern game, pre-generated characters should be of approximately 9th level. In Savage Worlds, Veteran would be an acceptable experience level. As always, the GM should have final say over level and experience regarding characters, whether pre-generated or player-generated.
Encounter (-2)—Introducing the Men in White
The PCs should begin this encounter, quite literally, as they walk into the Casino. Having “prepared” prior to their infiltration, the group is in full-on action mode. As part of their final preparations, they have a private suite set aside at the Excalibur Casino and Resort in Las Vegas, held under a false name. After some brief meetings—during which the GM may distribute floor layouts, guard schedules, money transfers, and other information, the PCs may swing into action. However, as they attempt to delve deeper into the casino’s basement and sub-basements, a steel security bars their path…
Encounter 1—White Light’s Dark Shadow
Immediately, the scene changes to a simultaneous operation, far across the world. There, the Men in Black are laying in wait within a darkened warehouse across from the Shun Tak Holdings corporate headquarters. The headquarters is heavily guarded, with armed guards roving the perimeter (as befits a major Chinese corporation). Inside, on the headquarters’ 46th floor, is the remote server room. In order for the Men in White to succeed, it’s critical that the Men in Black hack that server…and do it stealthily. As the PCs make their way through the lobby area, entering the stairwells, the GM should enter a cut scene: A silent alarm has been tripped during their ascent.
The HeistEncounter (-1)—The Missing Link
With that dire news, the Men in White make their way through the security door. At this point, stealth is of the essence, as mafia guards and flunkies patrol this area heavily. The PCs’ goal at this point should be a side room just outside of a major conference room, which has a series of computer terminals, brightly humming. These are their target—these computers will be used to transfer the funds at precisely 6pm this evening. As the PCs find ways to distract or eliminate the mafia members, their computer-using-comrade runs into a massive snag: a remote encryption chip is relaying a signal that bars the transfer to all those without the 18 digit passcode. The only way to complete the transfer? Find Encryption Chip 416 somewhere within the casino and destroy it!
Encounter 2—Race to the Top
As the Shun Tak security forces close in on the group’s position, thanks to the silent alarm, they receive an urgent message from the Men in White. With the funds transfer being encrypted from a remote transmitter, the Men in Black must not only hack the server on floor 46, but also find a way to trace the signal from the encryption chip, so that it can be eliminated or neutralized. The group must split up, with some members moving up a floor, while the others work their way through the server room. In both cases, the group must manage to both disable the security protocols on the Excalibur’s network, as well as locate the enigmatic chip.
Encounter 0—Follow the Bouncing Ball
At this point, all but madness ensues. With the mafia and the Shun Tak guards knocking on their doorstep, all bets are off. The Men in White must split up and both man the station to initiate the funds transfer and find the missing chip, destroying it before 6pm. The Men in Black must keep in radio contact with the Men in White, so that they can find the chip, while simultaneously pulling down the Shun Tak security protocols. All this while the men with guns move in!
Labels:
Anniversary,
Heist Adventure,
Pendulum,
Previews
Thursday, December 31, 2009
In Which The Warlock Looks Back, Then Forward...
Man. Who knew?
After all this time, I actually managed to hit 150 posts since starting this blog. Even posting once a week, it seems like a massive number--something that's taken me, in real life, over 3 years. Hard to believe!
I still don't exactly have a lot in the way of readership--about 10 people, in all--but it at least lets me get out my thoughts on gaming and the like. Plus, it keeps me writing, which is something that tends to get lost in amongst the chaos and mess that takes up 'normal life'.
What's harder to believe is that all this started with a simple character blog. My old dwarven sorcerer from Eberron, Harrigan Grimgem, provided the bulk of the first few entries, with things expanding from there. Being able to show off the pictures at our various Origins trips, as well as the other cons we've made it to, really provided a great change of pace.
It's kind of funny. As the new year dawns, I've been absolutely aching for a "normal year". Between the wedding, a new job, a new car, a new house, and all of the other madness from 2009, 2010 looks like a wonderful change of pace.
That said, I know better. As it stands now, 2010 is going to be even more packed with gaming opportunities, with the Witt-Wegger crew hitting even more cons than last year: FOPCon II, AnCon, WittCon VII, C2E2, and even GenCon! It's going to be one heck of a year, no doubt.
All of this on top of my work on SunnyVale Acres (which is a board and some playing pawns away from being playtestable!) and Dungeon Slam!...man, oh man. No rest for the weary gamer.
Mind you, in the midst of all of this comes our normal campaign, which is restarting after the New Year. This time, though, I actually get to play! Now, what type of character I'm playing....no idea yet! We'll see how that goes.
I guess, all in all, I just want to thank you, readers. O noble few that you are, you keep me doing this and ready to chuck the dice once more, if for no other reason than to report on the carnage.
Enjoy your New Years' festivities, and have a good holiday all! There's more to come in the new year!
After all this time, I actually managed to hit 150 posts since starting this blog. Even posting once a week, it seems like a massive number--something that's taken me, in real life, over 3 years. Hard to believe!
I still don't exactly have a lot in the way of readership--about 10 people, in all--but it at least lets me get out my thoughts on gaming and the like. Plus, it keeps me writing, which is something that tends to get lost in amongst the chaos and mess that takes up 'normal life'.
What's harder to believe is that all this started with a simple character blog. My old dwarven sorcerer from Eberron, Harrigan Grimgem, provided the bulk of the first few entries, with things expanding from there. Being able to show off the pictures at our various Origins trips, as well as the other cons we've made it to, really provided a great change of pace.
It's kind of funny. As the new year dawns, I've been absolutely aching for a "normal year". Between the wedding, a new job, a new car, a new house, and all of the other madness from 2009, 2010 looks like a wonderful change of pace.
That said, I know better. As it stands now, 2010 is going to be even more packed with gaming opportunities, with the Witt-Wegger crew hitting even more cons than last year: FOPCon II, AnCon, WittCon VII, C2E2, and even GenCon! It's going to be one heck of a year, no doubt.
All of this on top of my work on SunnyVale Acres (which is a board and some playing pawns away from being playtestable!) and Dungeon Slam!...man, oh man. No rest for the weary gamer.
Mind you, in the midst of all of this comes our normal campaign, which is restarting after the New Year. This time, though, I actually get to play! Now, what type of character I'm playing....no idea yet! We'll see how that goes.
I guess, all in all, I just want to thank you, readers. O noble few that you are, you keep me doing this and ready to chuck the dice once more, if for no other reason than to report on the carnage.
Enjoy your New Years' festivities, and have a good holiday all! There's more to come in the new year!
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