Showing posts with label DC Reboot. Show all posts
Showing posts with label DC Reboot. Show all posts

Tuesday, September 27, 2011

In Which The Warlock Postulates on Punctuality...

Okay, fellow gamers...I've got to get this off of my chest.

I haven't gamed in over two weeks, and it's driving me nuts. 

Note that this isn't for a lack of trying, friends and neighbors.  As you probably know, if you've been following this blog, I'm currently GMing three games a week--two sessions of Cold Steel Wardens, which is making its way through the paces of alpha testing, as well as a weekly session of Deadlands, as my Friday night group makes its way through "The Flood". 

For the most part, the prep for these hasn't been too overwhelming.  "The Flood" is a pre-made campaign, which means that stats, plotlines and the like are already generated; it's just a matter of executing the game, and making it amusing at the table.  My CSW campaign, by and large, is running primarily on cliches--while I do have to stat up adversaries and the like, the plotlines that my Heroes are working their way through are deliberately stereotypical for the Iron Age, meant more to put the system through its paces than to put forward a "masterpiece" campaign.

Neither campaign has gone anywhere in nearly 3 weeks.

This doesn't bother me, under usual circumstances.  I'm well aware that life gets in the way of gaming many times, and that sometimes you just have to call it a day.  But, these past few weeks, the circumstances surrounding our cancelled sessions have been beyond frustrating. 

Mostly, this is because of an utter lack of notice.  I don't have any problem with a player missing a session, but when we're around the table, asking each other "Hey, does anyone know if Jim Bob is coming?", that brings the action to a grinding halt and starts us looking for other plans.  This has been the case twice in a row our Friday night game, and has left us looking for alternate entertainment.  I'm lucky enough to have a large enough game library to accomodate spur-of-the-moment games, but still...I want to run Deadlands!

Worse still is when this happens in my Saturday session, as it did this past Saturday.  I got a text message from one of my players just after I woke up, which was fine--I had four other players, which would make for a perfectly viable session.  As such, I packed my materials and headed over to Wittenberg...

...only to get a second text message, as I sat waiting for security to unlock the door to the classroom we use.  Another player gone.  Waiting patiently for the other three...only one showed up.  Kung-Fu Jake told me that he'd heard that a second of our players was going to be running significantly late.  Our last player was nowhere in sight.  After fifteen minutes of waiting, I called the session.

Listen, this is absurdity.  If you can't have the common courtesy to at least tell someone when you're running late or can't make a session, why should you expect me to run game for you?  I'd love to be able to roll out the chase rules or the other investigation forms for Cold Steel Wardens, but right now I can't even get enough players together for a single session!  Hell's bells!

Sorry.  I really needed to get that off of my chest.  If you have some advice or some ideas on how to change things up, by all means, comment for me!

Oh, and since there's no media for this entry, here's a great perspective on the DC reboot that the PlatinumChick had on her Facebook page.  Enjoy:

A 7-year-old girl responds to the DC Reboot

Sunday, September 18, 2011

In Which The Warlock Comments on Continuity...

I'm going to start this little discussion off by making a disclaimer:  while I'm obviously a comics fan, I'm really more of a Marvel than a DC.  My favorite characters--Iron Man, Ghost Rider, and Doctor Strange--are all Marvel mainstays, and the books that I collect are typically the Marvel 'teams':  Fantastic Four, The Avengers, and the like.  The PlatinumChick is the resident DC fangirl in the house, cosplaying as her favorite characters:  Huntress and Black Canary.

That said, DC's been making all sorts of headlines with their "New 52"--a complete overhaul and refinement of the core DC books.  Note that I didn't say "reboot", even though that term is probably the most applicable here--major changes are being made, major characters are being altered, and major plotlines are being dropped in favor of entirely new plotlines.

There are a lot of things that upset me about how DC's dealt with this reboot.  I could talk about the utter dishonesty and duplicitousness that DC's has treated some some of the newest, most original blood in the comics industry.  I could talk about DC's hypocritical policy regarding depictions of women in comics, in that "all women must have pants", but characters are continually being shown as nothing more than cheesecake.  I could talk about how the editorial staff at DC has treated their fans, when said fans have questioned DC on their continual gender issues. 

But none of those are my biggest issue.  Rather, my biggest issue comes from two relatively minor characters in the DC universe:  Batgirl and Amanda Waller. 

Character depth!  Novel concept, that!
One of the seminal arcs of the Iron Age of Comics was Alan Moore's limited Batman series, The Killing Joke.  (Spoiler Alert! Spoiler Alert!)  In it, the Joker attempts to drive Commissioner Gordon mad by shooting and kidnapping his daughter, Barbara, then forcing him to view the images of his bleeding daughter as he travels through a Joker-fied funhouse.  Moore's run from this comic was timeless, as it showed not only the strength of Jim Gordon in resisting the Joker's efforts to drive him mad, but also in the fact that Barbara Gordon's injury became canon.  In later arcs, Barbara reinvented herself, becoming the "mission broker" and information expert for the Justice League, known as Oracle. 

Here, we have a character who refused to give up.  She experienced powerful internal conflict in coming to terms with her injury, and managed to find a new (and unique!) way to contribute to the continual war on crime, despite a "career-ending" injury.  But, instead of allowing that character to thrive in her chosen role, the editorial staff at DC have all but removed any reference to Moore's seminal arc, to say nothing of the internal conflict that drove Barbara Gordon for so long!  While author Gail Simone (already a legend amongst comics writers, male or female), does her best with Batgirl #1, the fact remains that twenty plus years of character development have been tossed out the window, simply to make Batgirl more "accessible".

This is Amanda Waller...
A similar thing has happened to DC supporting character Amanda Waller.  Nicknamed "The Wall", Waller's attitude, stubbornness, and ingenuity have allowed her to stand up to even the most powerful members of the Justice League, particularly in the Timm/Dini animated universe, where Waller literally stepped out of her shower and stared down Batman.  A tough, no-nonsense woman, Waller ran both Checkmate--a government intelligence organization dealing with vigilantes and metahumans, as well as the Suicide Squad--a metahuman 'recovery program' meant for supervillains to work off their jail sentences.

...not this!
Waller was unique in that she wasn't a stereotypically 'beautiful' woman, in the typical sense.  She didn't carry an hourglass figure or a bountiful chest; rather, she was broad-shouldered and squat, and carried quite a few additional pounds.  And now....she looks like everyone else.  To this, I ask..."Why?  To what end is this a good idea?"  What benefit could such a change possibly have, aside from matching the depiction of Waller from the Green Lantern movie which was a travesty in its own right?  It's an unnecessary change, meant to make Waller more "accessible" by taking away something that made her unique in the comics world.

While I don't know much about making comics, I do know a lot about running campaigns.  And I know that if, at my table, I started changing the names of characters, changing what they looked like, or changing minor details about established facts, I would very quickly have an empty table.  And, for that matter, if I started totally disregarding entire character arcs or the character development that my players have put into the story....my table would be in open revolt, and that's not worth the 'potential' new player that might like what I'm doing.