Showing posts with label the dark knight rises. Show all posts
Showing posts with label the dark knight rises. Show all posts

Sunday, July 22, 2012

The Warlock's Review: The Dark Knight Rises

When our weekly game group went to see Avengers in May, I could hardly believe my eyes.  Walking from the theater, all I could think of was the magnitude of what I had just seen.  As a film experience, Avengers was simply mind-blowing:  a four-panel blowout translated seamlessly onto the screen.

The question looming, however, was "How could The Dark Knight Rises possibly measure up?"  With huge shoes to fill in terms of its predecessor, TDKR now would suffer comparison to its massively successful Marvel competitor as well.  So, how did it do?

It pains me to say this.  The Dark Knight Rises just isn't as good as The Dark Knight.  It's not even as good as Batman Begins.  While it's far from being a bad movie--it's still head and shoulders over dreck like Daredevil or Green Lantern--it's just not a good movie either.  This was supposed to be Christopher Nolan's "piece de resistance," but The Dark Knight Rises collapses under its own bulk, entangled in a bloated, unwieldy plot.

The Dark Knight Rises
An unsatisfying ending to
Christopher Nolan's genre-defining run.
TDKR begins eight years following the events of The Dark Knight.  After the death of Harvey Dent, Bruce Wayne (Christian Bale) has vanished from the public eye and has retired the Batman mantle.  When rumors of a mercenary named Bane (Tom Hardy) begin emerging, coupled with links to the League of Shadows, Wayne takes up his cape and cowl once more to investigate the motives behind Bane's activities.  However, as he does so, Wayne's company teeters on the edge of default as a new technologies firm run by Miranda Tate (Marion Cotillard) appears on the verge of takeover.  Cotillard's performance may be the weakest out of the cast, as she vacillates between being a canny entrepreneur and a piece of arm candy for Bruce Wayne, only truly showing her true colors (in an incredibly unsatisfying manner) in the last ten minutes of the film

Bane's appearance is concurrent with that of Selina Kyle (Anne Hathaway), an intensely skilled burglar--never once called Catwoman--who steals Bruce Wayne's fingerprints in exchange for a chance at wiping her criminal record clean.  Hathaway's Kyle is truly the brightest spot in this movie, using her femininity for manipulation and lethality while simultaneously providing a vulnerable, sympathetic viewpoint.  It'd be a revelatory performance...if Scarlett Johansson didn't already play these same cards as Black Widow in The Avengers

Also joining the story is John Blake (Joseph Gordon Levitt), a beat cop-turned-detective who has somehow deduced Batman's identity--it's never stated or shown how--and who pushes Wayne into action.  While Blake's character is meant to be an uncompromising idealist and a point of entry for the viewer, he seems to just stumble across major clues haphazardly which, when exposed, advance the plot. 

If The Dark Knight was based in part on Jeph Loeb and Tim Sale's The Long Halloween, TDKR pulls primarily from the Knightfall and No Man's Land arcs.  Without spoiling too much, if you've read Knightfall and know the basic premise of Bane's character, you can anticipate exactly what happens to our cowled hero.  But, the scene in question occurs less than halfway through the film, just after Wayne "learns how to be Batman again"....resulting in an entire second hour of Batman doing the same thing he just did, just in a different setting! 

With Batman out of the way after said incident, Bane and his allies are free to establish martial law in Gotham City, stealing the fuel core from a Wayne Enterprises nuclear fusion reactor and using it as extortion fuel against the surrounding government.  "What about the police?", you might ask.  Well, Bane has them trapped in a warren of tunnels beneath the city, yet for some reason keeps them alive with regular shipments of food and water.  The city descends into chaos absent their protectors, holding kangaroo courts to exterminate the city's entitled elite.

Unfortunately, this is where the plot bogs down.  Why does Bane keep the police alive?  So that we can have a climactic police-vs.-anarchist beatdown scene in the third act, of course!  Bane and his lackeys know that their fuel core-turned-bomb can be shut down by reattaching it to the reactor, but the reactor has a flood control to prevent meltdowns.  Why not just trigger the flood control and prevent the possibility in the first place?  For that matter, why extort the populace in the first place?  The plot simply breaks down upon cursory examination, with both villains and heroes taking actions directly contradictory to their own motives and even logic itself! 

The Dark Knight Rises further suffers from a core storytelling flaw of "telling" rather than "showing".  Rather than acting through or physically demonstrating his frustration with Bruce Wayne, Alfred (Michael Caine) goes on a literal three minute diatribe directly into the camera, telling Bruce why his retreat from the world was so wrong.  Rather than show romantic interest in Bruce Wayne, we merely hear from other characters that Miranda Tate is interested in Bruce Wayne romantically, which makes a love scene between the two halfway through the film seem totally unrealistic.  Rather than demonstrating the decadence and corruption of Gotham's elite, we merely hear speeches from Bane, culminating in a stolen speech from Commissioner Gordon (Gary Oldman) that went undelivered in the first act.  Bane's attack on a Wall Street-esque investment area made good progress in this regard, but the focus shifts almost immediately from Bane's mysterious motives to the police's erroneous pursuit of Batman.

As I mentioned in my previous entry, the element that separated The Dark Knight from the majority of genre-movies out there was its willingness to address greater ethical and philosophical questions.  We didn't simply deal with Batman and The Joker--we examined the fundamental flaws with moral absolutism and addressed the depths to which men and women would sink in order to preserve their status quo.  These sociological and philosophical questions arise in The Dark Knight Rises, but as quick as the questions arise, they are simultaneously backhanded back down. 

Bane...you won! 
You got exactlywhat you wanted!
What more are you trying to accomplish?
Case in point, Bane's fundamental plan for Gotham.  Bane encourages the populace to rise up against their upper-class oppressors, distributing arms to any willing takers.  CEOs and socialites are put on trial and exterminated while Bane himself simply stands by and lets the people do their thing.  However, even as thousands flock to Bane's cause, he still plans to detonate the fuel core, destroying Gotham City entirely!  Why?  Well, it's never really explained.  His goal worked.  He was successful!  Why destroy the fruits of your labors?  It simply doesn't make sense. 

I almost want to give The Dark Knight Rises a pass, simply because of the massive steps it had to follow in. The basic flaws in storytelling, editing, and scene structure found here really are uncharacteristic of Nolan's work and of the series in general.  But, at the end of the day, I'm left with one defining decision that sums it all up for me:

When I left the theater after The Avengers, I immediately thought to myself, "This is awesome!  I need to see this again!  I need to get this on Blu-Ray/DVD!"  I'm even contemplating shelling out for the massive 10 disc ultimate edition.

When I left the theater after The Dark Knight Rises, I felt let down.  I might ask for it as a Christmas present on DVD, but I don't want to shell out to buy this myself.  And, certainly, I don't care to see it again in a theater.  It's a servicable, if unsatisfying ending, but it's not the magnum opus we were all hoping for. 

Wednesday, July 18, 2012

In Which The Warlock Examines Some Ethical Dilemmas...


A bit of honesty here to begin this entry:  I've been a little bit skeptical of the upcoming The Dark Knight Rises.  While it's been extremely well-reviewed thusfar, 2008's The Dark Knight and Inception only made me more appreciative of Christopher Nolan as an introspective, nuanced filmmaker.

While I'll still be seeing it on Friday with the PlatinumChick before game night, The Dark Knight Rises has massive shoes to fill in the wake of both its predecessor and The Avengers, both of which stand as the crowning achievements in genre-filmmaking in this decade, maybe of all time.

The inspiration for 2008's
The Dark Knight.
The reason I'm so skeptical of TDKR comes from the moral and ethical weight of its predecessor, stemming directly from Jeph Loeb and Tim Sale's timeless Batman storyline "The Long Halloween".  The majority of the plot from The Dark Knight comes from that comic series, as Batman, Commissioner Gordon, and Harvey Dent work towards taking down the mob-influences that infest the city.  However, their uncompromising war on crime comes crashing down through the death of Rachel Dawes or, in the comics, the search for the killer known as Holiday.

The Joker sums this up concisely towards the end of the film.  Dangling upside-down from a half-finished building, he tells Batman: "This is what happens when an unstoppable force meets an immovable object. You truly are incorruptible, aren't you? You won't kill me out of some misplaced sense of self-righteousness. And I won't kill you because you're just too much fun. I think you and I are destined to do this forever."
The Joker:  madman, or simply
demonstrating the flaws in
moral objectivism?
Batman's attempts to do things "the right way" and without loss of life often serves to bring about great tragedy and  heartbreak, simply because he attempts to do what is "just" and "right".  The story could have ended much, much earlier had Bruce Wayne simply stepped forward though, truth be told, negotiating with The Joker isn't exactly something reasonable in and of itself!  That's what makes The Dark Knight such a great film, as well as what puts The Dark Knight Rises in such a difficult position.

Why do I bring this up?  Well, you see, Cold Steel Wardens is deliberately built to allow players to emulate and even play through this continued moral quagmire.  Every Hero in Cold Steel Wardens begins play with a series of Stances, in addition to their more standard background elements (Motivations, Flaws, and Origins).  These Stances represent important portions of a Hero's mindset and comprise their own moral and ethical "high ground" as they fight crime.  Perhaps a given Hero refuses to fight against police, or won't attack what he views as "children".  Maybe a Hero is driven towards vengeance against those who have committed sex crimes or crimes against police.  Maybe the Hero is outright bloodthirsty and doesn't care who gets hurt as they wage their war on crime.  There's room for all these at the table, as they're consistently meant to be challenged.

In addition to providing impetus for great role-playing opportunities, Stances provide a method for Heroes to add dice to the communal Hero Pool.  When the GM of a Cold Steel Wardens session challenges a Hero's Stance, the GM must add a die to the Pool.  However, if the player themself places their Stance into question--let the mafia thug get away, or pick up the gun on the floor and keep him from reporting back to his superiors?--he gets to add two dice  to the Hero Pool!  It pays to role-play!

Stances are simply one way to add dice to the Hero Pool, though they may certainly be the most dramatic.  When Heroes are forced into uncomfortable situations which question their morals, players themselves become engaged with the plot and its characters.  Here's for hoping that we see it  out soon!  With the first draft of Cold Steel Wardens nearly wrapped up--and in the hands of my two editors already--here's for hoping that we hit print in time for next August!

Next time, friends and neighbors--the results of my name-poll and my review of The Dark Knight Rises!