Sunday, June 26, 2011

The Warlock's Origins 2011 Live Blog--Saturday!

These 4 hour nights of sleep are killing me some and my calves are on fire but, all told, I'm still having a blast, here at Origins!

Today was kind of a unique day in the fact that I finally got to play some WEGS, throwing down at the Ultimate Dungeon Party with Willy the 2 and his minions.  Rare is the time where I actually get to sit down and play WEGS, as I'm often running demo games and the like at the Dayton area conventions.  Having a chance to sit on the other side of the minions for once--and to try out the new Arks that I've editing over and over--was a massive draw!  Plus, having the lovely PlatinumChick and ChaoticKarl along for the ride didn't hurt either!

With an abysmal series of stats, I ended up statting up a Dungeoneer:  a grizzled old Warrior ark, who had picked up a few Trickster skills along the way...and a starting 17 in Insanity!  The game itself went fairly well, with my Dungeoneer slashing his way through some trolls...only to go grab a drink from his Brew Cask, and find it empty!  "Oh noes!" said my gruff warrior, "Mah booze!"  Hilarity ensues, of course...

You know what's funnier, though.  "Hew" and "Jab", two of the Dungeoneer's skills, have become something of a joke between us WEGSHogz.  After going through El Willy's drafts 6 times, the two skills had never ended up the same way twice, with tiny changes being made each time:  a Spoint Fee here, a Skill-Free-Inning there, Cold Rolls or Prowess % attacks...it was a mess!  I told El Willy point-blank that, the next time he runs a game for me, I'm bringing a Dungoneer with nothing but "Hew" and "Jab", in all its various incarnations!

My actual GMing, though, didn't quite go to expectations today...not that that's a bad thing, mind you.  Everyone had fun, and I had some rave reviews for both games.  But, wow...totally different directions than I'd expected.

Today brought the second round of ICONS: "The Near-Orbit Mass-Driver Blues", but with a pretty massive change.  Early in the game, the PCs were asked to essentially choose between one of three NPCs to join them--Aftershock, a retired hero; Caldera, a wet-behind-the-ears newbie hero; and Lodestone, a villain incarcerated in Gramercy Island Superhuman Penitentiary.  Of course, who do they go for?  The villain!  And stealth to sneak off with an experimental spacecraft?  Absolutely not!  Why stealth when you can rip apart the off-the-books skunkworks with a magnetism controlling supervillain on your side!

Really, the game went spectacularly, but just not in the direction I intended.  The role-playing at the table was spectacular, even with only 3 players (I could have sworn I had more people pre-registered earlier!).  The repartee--and horrible puns--flew like Determination points.  One thing I would have liked to see was a little more Power Stunting, but I think I was spoiled by the prior group for that mechanic.  They're a hard act to follow!

Just the same, my final game of the night, "WEGSthulhu" brought a fantastic change of pace--not only did I get to GM with some of my favorite Rogues, Justine and Rod, but I had a full-table of newbie WEGSHogz ready to hear some Cold Roll Gospel. 

"WEGSthulhu" is a unique scenario.  At the start of the game, each character is given a face down playing card to determine what their "alignment" is.  A red card makes for a true Hero, while a black card means that the character is a degenerate Cultist in disguise.  Anyone with a Face card, meanwhile, is undecided and could pick either side whenever they reveal themselves.

Usually, players play their cards "close to the chest"--they fear exposure, whether Cultist or Hero.  This time, though?  Nooooo!  The cultists betrayed High Skolar Armitage and his crew as soon as they got back to Miskytoonic Academy, resulting in a huge brawl in the Special Collections between Cultists, Heroes and the Hounds of Tindalos!  Again, a fantastic ending, but not at all what I'm expecting.  But, that's the fun of it all...

I did manage to get some time in the Dealer Hall today with Will the ManMan, but I'll cover my purchases in my yearly Swag Report!  Suffice to say, there's a lot to be had, with some special "additions"!  Stay posted for that, my photos from Saturday and Sunday, and for my final live-blog report this coming week! 

1 comment:

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