So, in the meanwhile, take a look at my first real attempt at making a Cold Steel Wardens character: Crackdown, an urban avenger out to take back the streets!
Name: Crackdown (James Robertson)Concept: Inner City Avenger
Pace: 5 (2+Agility)Defensive Value: 10 (Agility+Nerve+Boxing Bonus)
Wealth/Status: 6 (Intellect+Reputation)
Physical Strain: 16 (BP=8)
Mental Strain: 14 (BP=6)
Flaws:Brutal (No non-lethal attacks)
--Nemesis (The White Russian)
--Obligation (Inner City After-School Program)
--Low-Tech (-4 dice when using high-tech)
Masteries:Boxing (+2 dice on Unarmed attacks, +2 DV)
Staredown (Intimidate multiple foes, free Intimidate at Init.)
Untouchable (foes at -2 to hit, after successful Intimidation)
Powers:Blast 4 (Electrical Shock)
--Optional Effect: Usable on Unarmed Attacks
Athletics 4 (Force 5)Stealth 3 (Agiliity 3)
Unarmed 5 (Agility 3)
Armed Melee 2 (Agility 3)
Armed Ranged 2 (Accuracy 2)
Notice 4 (Awareness 4)
Investigation 2 (Awareness 4)
Canvass 4 (Magnetism 4)
Examination 1 (Awareness 4)
Research 2 (Intellect 3)
Persuade 2 (Magnetism 4)
Deception 3 (Magnetism 4)
Intimidation 6 (Magnetism 4/Force 5)
Insight 2 (Awareness 4)
Reputation 3 (Magnetism 4)
Cultural 1 (Intellect 3)
Criminal 4 (Intellect 3)
Esoteric 3 (Intellect 3)
Historical 1 (Intellect 3)
Scientific 1 (Intellect 3)
Driving 3 (Accuracy 2)
Piloting 0 (Accuracy 2)
Mechanical 0 (Intellect 3)Vehicle Comb. 0 (Accuracy 2)
Fine Manip. 3 (Accuracy 2)
Free-Running (Athletics); Hiding (Stealth); Spot Motion (Notice); Canvass Underworld (Canvass); Bluffing (Deception); “The Stare” (Intimidation); Violent Display (Intimidation); Gangs (Criminal Know); Metahuman Abilities (Esoteric Know); Motorcycle (Drive)
Graduation from Moore College, after growing up in the inner city.
Foundation of after-school program to get kids off of the street.
Death of Sean Williamson, one of James' first "kids".
Take back the streets for the innocent and underprivledged.
Take down the gangs that have infested the ghetto.
Shut down the White Russian's gun-running operation.
"If you get in my way, I take you down...hard."
"The cops are in the pocket of the mob anyway."
"I'm not going to hurt a kid; I don't care if he does have a gun."
"Every cent I take from these bastards is a gun off the streets, and new equipment for the kids..."
(As always, this material is playtest only, and is subject to change. Cold Steel Wardens and the MAFIANAP mechanics and game system is copyright A.P. Klosky, 2011, trademarks pending.)