So, when the opportunity came up a few weeks ago to spend an evening throwing down the 2d10 and dd6, I took advantage of the opportunity. And, boy am I glad I did...it may well have been one of the best WEGS games I've ever thrown down.
I honestly wasn't expecting much on Friday--the attendance was a little sparse at first, as I sat outside our room with my minis case and my Copper Pot, but soon we picked up 5 players and got the game underway. I was running a WEGS classic--the Thanksgiving-themed "Hobgobble's Eve"--which I'd run numerous times before.
I decided, though, that in addition to the normal Arks--Warrior, Ranger, Trickster, Mage, and Sage--we'd also be pulling out the "Ultimate Dungeon Party". Pleased with this decision, they spared no time in pulling out the Monk, the Sneak, and the Dungeoneer. But that wasn't enough...no, no, no. Rather, MissAmber decided to pull out one of my playtest items--El Willy's beta Nekromagicker! Not willing to disappoint, we rolled on out!
As we wrapped up Arkreation, one of my players asked me, "How much Copper do we get?!" I smiled and replied, "None..." then proceeded to explain that the Arks tonight were convicts, all inmates of the Prison City of Ikksplat, who have escaped from the city walls into the surrounding Trollspittle Swamp. Fleeing from the Ikksplatian Guards and their relentless War Dogs, the Arks quickly found themselves hip-deep in swamp-water and in the prescence of some wild Turdragons.
|Pluto, Goddess of Undeath, |
ready to cast and blast!
In the second encounter, she singlehandedly took on Granny Umm-Lumm, taking her out in two rounds, then going after Granny's beloved Fifi! The other characters did fairly well--aside from our lone Ranger, who couldn't seem to deal any damage whatsoever, and was constantly in threat of getting cornered. Pluto got even more deadly following a lucky draw from the Trove deck, picking up a Dragonscale Vest with two Resist skills, which really bailed her out in facing Grampy Umm-Lumm!
Oh, yes...the final encounter. Grampy Umm-Lumm's den was full of Hobgobs, including two cowardly 4/44 Rangers who had escaped down the stairs rather than face the wrath of Pluto and her minions! But the big story, of course, was Grampy himself, riding his massive War Turdragon and wielding his fiery spear, with his paired War Crows flapping in the midst of the melee.
The War Crows were the real story here. While they're basic 6/66 Tricksters, they have one thing going for them: the Eye-Peck. Instead of attacking as normal, the War Crows can attempt to gouge out an Ark's eye. They need a phenomenal roll to do so--only an 01% to 06% will do!-- but it's a devastating attack, which inflicts a Double Lost Action Phase and reduces an Ark's Ruggedness, Stealth, and Prowess ranks by 15...each!
In the midst of a chaotic melee, my dice decided to finally show up. Against our Dungeoneer, I rolled an 03, with only a fractional chance for him to avoid the War Crow's talons. With a 5 on the Damage Die, he was brought to nearly 0 Wounds with one shot, clutching his ruined eye socket! And, not two rounds later, I managed an 01 against our Monk! Again, a ruined eye!
But, as per the usual when I run WEGS, my minions fell. After pulling himself out of the Double Lost Action Phase, our Dungeoneer flew into a berserk rage, Hewing down both War Crows with a Wicked Success! However, it was Pluto who stole the show. After taking down the War Turdragon, she turned her attention to Grampy. But after Grampy fell, MissAmber came up with a glorious idea--use System Shocker to raise the War Turdragon!
|The fruits of Pluto's labor!|
What's best in gaming? Seeing your players come up from the table with all smiles, swapping stories of fantastic die rolls, heroic action, and potential characters for next time. That's the way it should be.