Well, the time is nearly here. In 3 days, the Warlock, his Mistress, and two fellow flunkies will be on our way to sunny Columbus for the 5 day geek-orgy that is Origins 2007.
I've gotta say: I'm stoked. Thusfar, the only cons I've ever been to have been WittCon (which I, y'know, helped found) and TopaCon, down at Bookery Fantasy. Both of these events didn't even hit 150 people. Origins will have 100 times that amount in attendence. That many gamers, events, and games....it has to be a great time.
I spent most of yesterday and this morning writing up characters for D&D. I wanted to be prepped for any spur-of-the-moment games that I might drop into, as well as if I run a pick-up game. Having HeroForge helped this process--man, D&D can get really numbers-heavy at high levels--but it still took quite a bit of time.
I suppose the reason that I've been looking forward to Origins so much is the opportunity to play, as opposed to running game. Don't get me wrong; I love to GM/DM/ST/whatever just as much as the next geek. The problem is, I feel like I've been doing it forever. After running Fall of Saltmarsh for 6 months, as well as running games at TopaCon, WittCon, and randomly on weekends when the guys want to play....I feel like I've burnt out.
I mean, I didn't even really get to play at WittCon, even. I ran two sessions of game, then hung out and watched Paranoia. Don't get me wrong--it was all fun--but I'm still not playing the games I love so much.
This is leaving me a touch conflicted, in some ways. I have a fine gaming group right now, running through Demonweb Pits. Everyone has a novel character concept, and they sometimes seem to be having fun. However, just as often, I feel like everyone's falling asleep. I do my best to keep everyone involved, but...only about half the group seems "into it". In this case, Raymond Chandler's advice of "Have two men with guns burst through the door," hasn't worked in the least. And, what's worse, it has me questioning how much fun I'm having with this game. The answer, I'm finding more and more, is "not much." I love Planescape. I love D&D. This game is lacking both of their flavors, and becoming quite bland.
So, I raised this concept to my group. Two seem really receptive to the idea of changing campaigns (one of which is the PlatinumChick, who knows me like a well-read PH). One thinks that I just don't like running game, but is willing to change. Two others, though? No response. None. Not even head nodding.
I asked them whether they were having fun. I got nothing back.
I asked them whether they would want to try a different campaign, as the PlatinumChick has been itching to run Eberron. One sat there playing WoW. The other shrugged and started rolling up a Samurai, which I'm still trying to figure out how it fits into Eberron.
It could be worse, I guess. I think I'm just a little burned-out and seeing things that aren't there, but it's still frustrating to have to deal with on Friday nights, especially when the idea of the game is to have fun.
That said, I'm going to live it up at Origins, and hopefully I'll come home refreshed. True enough, maybe all this Warlock needs is a healthy dose of D&D, Paranoia, WEGS, Call of Cthulhu, all washed down with some Munchkin and a side of Arkham Horror.
Happy gaming, weasels!
Thoughts on game philosophy, general geekdom, plot design, and the Dayton area gaming scene. Updating weekly!
Showing posts with label Demonweb Pits. Show all posts
Showing posts with label Demonweb Pits. Show all posts
Sunday, July 01, 2007
Monday, June 18, 2007
Yay for D&D!
Y'know, one of the biggest complaints against D&D is the amount of tables, charts, numbers, and other assorted digitation. People often get so caught up in figuring out exactly how much can be lifted, carried, destroyed, or eaten, that they forget that it's a game. Yes...a game.
Which means that, if something is cool...it probably should occur.
I'll be honest--I was kind of worried about this game. After two sessions of character creation, and a lackadaisical first session which ended in an argument/character unconsciousness, I was wondering exactly how much I wanted to run this game. This is the first time I've run a game straight out of a book since my freshman year of college 7 years ago.
This past session--wow. I have never in over 20 years of gaming, had a game in which a PC ordered his beefed-out construct to use the corpse of a dire-wolverine as a flail to crush a tree-borne Verdant Lord, while the Warforged monk pummeled a summoned tree.
Great, cinematic game. No minis, very few tables...just gaming at its best.
Yay.
Which means that, if something is cool...it probably should occur.
I'll be honest--I was kind of worried about this game. After two sessions of character creation, and a lackadaisical first session which ended in an argument/character unconsciousness, I was wondering exactly how much I wanted to run this game. This is the first time I've run a game straight out of a book since my freshman year of college 7 years ago.
This past session--wow. I have never in over 20 years of gaming, had a game in which a PC ordered his beefed-out construct to use the corpse of a dire-wolverine as a flail to crush a tree-borne Verdant Lord, while the Warforged monk pummeled a summoned tree.
Great, cinematic game. No minis, very few tables...just gaming at its best.
Yay.
Monday, June 04, 2007
I Want a New Game...
And so it begins...a new chapter in the chronicles of the Warlock and his happy comrades.
This time, they venture to the planar metropolis of Sigil, up the world tree of Yggdrasil, and then deep into the heart of Lolth's Demonweb Pits.
Such an epic quest obviously requires massive amounts of power and, as such, our heroes have been Gestalted! Unique combinations have ensued, including the following:
A warforged Monk/Warlock
A rogue modron Rogue/Soulknife
A goblin Tinker/Artificer with a Walking Eye construct
A half-orc Paladin/Psychic Warrior
A human Barbarian/Cleric of Pelor
A human Fighter/Dread Necromancer
Who knows what perils will await them in the maw of the Spider-Queen? Stay tuned, friends and neighbors!
This time, they venture to the planar metropolis of Sigil, up the world tree of Yggdrasil, and then deep into the heart of Lolth's Demonweb Pits.
Such an epic quest obviously requires massive amounts of power and, as such, our heroes have been Gestalted! Unique combinations have ensued, including the following:
A warforged Monk/Warlock
A rogue modron Rogue/Soulknife
A goblin Tinker/Artificer with a Walking Eye construct
A half-orc Paladin/Psychic Warrior
A human Barbarian/Cleric of Pelor
A human Fighter/Dread Necromancer
Who knows what perils will await them in the maw of the Spider-Queen? Stay tuned, friends and neighbors!
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