Thoughts on game philosophy, general geekdom, plot design, and the Dayton area gaming scene. Updating weekly!
Wednesday, September 19, 2012
In Which The Warlock is Overwhelmed...
I've got a bit of a confession to make, my friends and neighbors. You see, I haven't been giving this blog all the attention that it deserves. After almost a year and a half of faithful twice-weekly entries, time and energy have just run out on my end.
I like to think that you're sympathetic in this regard. You see, in addition to my normal, "real" job of teaching, I've also been taking two college courses for my professional development plan, as well as reformatting all of my courses for iPad usage, as part of the Northmont iPad Pilot program. On top of all that, I've been working on establishing copyrights and incorporation for my forthcoming company and working on items for our weekly games.
Quite simply, I'm overwhelmed. There's just too much to do.
That's why, at least until December, I'm going to take my blogging frequency back down to once per week. Until I manage to get my life back in line, I need to be able to focus on schoolwork, professional development, and actually putting out a potential product.
That said, I'll still do my best to put forward new thoughts on game design, previews for Cold Steel Wardens and The Pendulum Method, reviews of all things geeky in the Miami Valley, and more. In fact, you can check out a brand new upload--the Huntsmen, a series of PCs for ICONS: Superpowered Roleplaying.
Enjoy, and keep forging on, brothers and sisters! We can do it!
Labels:
blogging,
Cold Steel Wardens,
Icons,
Pendulum,
Time Crunch
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