(This is a part of my continuing series on the Cathedral of Erudition--a multi-faith temple found in the infamous city of Blackfall. For more on Blackfall and the Cathedral, search for "Cathedral of Erudition" or "Blackfall" on the Google search-bar to your right! Enjoy!)
As mentioned previously, the Cathedral of Erudition is one of the few places in civilized society where Bane is openly (if grudgingly) worshipped. The Cathedral maintains a small shrine, specific to Bane, in its open-worship chamber, which has created no small amount of controversy within the Blackfall community at large. Within the Cathedral, Bane is typically viewed in his aspect as “The Steadfast General,” as opposed to ‘The Lord of Tyranny” or “The Slave-taker”.
As any historian may note, the city of Blackfall could not have been founded without Bane’s influence. In centuries gone by, Blackfall was once a massive orc encampment known as Mahalek Manshalan (the Magma Lord’s Salvation) which had stood for years, after escaping from an elvish war-tribe. This encampment was destroyed by a human-led army, under the command of Dorian “Helmcrack” Dalathon, who was well-known to be a worshipper of Bane and counted numerous priests of the Lord of Chains in his war-band.
When the orc-camp was decimated, Dorian built the first stone keep along the Moonraked River, which later became the foundation for Castle Blackfall. A city sprung up surrounding the fortified keep, and the rest, as they say, is history. Bane, whether the populace likes it or not, is a part of their history.
Bane is included in iconography within the Cathedral of Erudition, but usually in a lesser role than in a Cathedral of his faiths’ own creation. One notable example is of a mural found in the Cathedral’s antechamber, depicting Bane and Moradin in full battle-garb, as the two fight back-to-back against a series of savage humanoids.
The community at-large is not pleased with having any worship of Bane ‘tainting’ their Cathedral or their community, and often rails against Bane’s inclusion in Cathedral worship. The two newer heads-of-faith—Delia and Garius—feel this pressure the most, though both believe that Bane has his place within the walls of Blackfall, given the foundations of the city.
True followers of Bane occasionally make pilgrimages to the Cathedral of Erudition, from points unknown. Only one such follower actually makes his home in Blackfall, Wesley Baracus (human paladin/warlord 16), who maintains the shrine to Bane and occasionally runs some of the daily worship services.
Baracus, contrary to popular opinion, is not a slaver, nor is he a vicious butcher of men. Rather, he is a devoted soldier who continually advocates for the proper defense of Blackfall, and for the well-being of its defenders. Few know that Baracus actually runs and funds a clinic, specializing in traumatic injuries and wounds suffered in the line of duty. While not a gregarious man, he stoically continues to make Blackfall a better place to live, and cares little about what people think about him.
Thoughts on game philosophy, general geekdom, plot design, and the Dayton area gaming scene. Updating weekly!
Showing posts with label Cathedral of Erudition. Show all posts
Showing posts with label Cathedral of Erudition. Show all posts
Wednesday, December 16, 2009
Wednesday, December 02, 2009
The Cathedral of Erudition--101 Cathedral Adventure Hooks
(This is a portion from my continuing series on the Cathedral of Erudition, a multi-faith temple in the infamous city of Blackfall. Enjoy!)
101 Adventure Hooks for the Cathedral of Erudition
1) The local thieves’ guild breaks into the Deep Crypts, hoping to steal artifacts.
2) The party is recruited by Aida Ballard to scout the Vanalthian Wastes.
3) Church services begin taking odd turns as citizens begin speaking in tongues.
4) The shrine to Bane is defiled—the PCs must find out who was behind the vandalism.
5) Plague spreads across Blackfall, and the Cathedral is overrun with victims.
6) In the middle of weekly services, The Triune Idol shatters.
7) A street hawker named Marius preaches heresy outside the Cathedral steps.
8) The Necronomicon has disappeared! The only clue is a broken fingerbone.
9) Gareth Dolanian, a recently landed noble, has learned Yvain’s secret and plans blackmail.
10) Citing religious reasons, the nobles plan a coup, and seek the Cathedral’s support.
11) One of the paladins of Ioun begins stealing small artifacts from the Deep Crypts.
12) The city faces siege, and the Cathedral is called to the front lines.
13) Strange lights float through the monastery halls. Is the Cathedral haunted?
14) A frightened man corners the PCs at a tavern: he claims that illithids have infiltrated the Cathedral!
15) Illuminated Scriptor Delia vanishes for two weeks, and her predecessor, Jaris, seems to retake control.
16) The Cathedral is chosen for a massive summit of Erathian clergy.
17) A hobgoblin high priest of Bane makes a pilgrimage to Blackfall.
18) The Cathedral bells have fallen utterly silent. No attempt to fix them has worked.
19) Every image of Ioun in the Cathedral begins to weep ink.
20) The library is ransacked during the night; the guards are baffled by it…
21) Adjudicator Juris Aida asks the PCs to investigate the lost colony at Renning’s Run.
22) Pages are missing from the Triplicate Folio.
23) A text is discovered, implying a romantic link between Erathis and a now-dead deity.
24) A Vecna cult begins spreading throughout the sewers, with designs on the church of Ioun.
25) A dao djinn feels slighted after the Cathedral refuses to sell holy tomes to him.
26) The king reverses an old precedent, now choosing to tax the Cathedral.
27) Acolytes begin claiming that a chain-bearing horror now roams the cemetery.
28) The colors in a grand mosaic of Moradin’s battle against Mual-Tar begin shifting.
29) The halls near the shrine of Bane begin to radiate magical energy.
30) A crusade is declared, to find the lost sword of Prelate Guillaume.
31) The hammer, Whelm, is discovered! But who among the faithful should wield it?
32) Three bloody arrowheads are left on the Cathedral steps on the morning of each ten-day.
33) The PCs must transport an evil artifact to a remote outpost so that it can be destroyed.
34) A thief has taken the weekly tithe box!
35) The color in the stained-glass windows begins to blacken and fade mysteriously.
36) A paladin of Erathis faces tribunal on trumped-up charges and seeks aid.
37) A paladin of Erathis seeks assistance at his tribunal…for crimes he committed!
38) A set of prayer beads is found around the Triune Idol’s feet. The owner has long been dead.
39) A planar conjunction occurs, cutting off divine characters from their powers.
40) The runes engraved on the altar actually hold a powerful ritual of binding.
41) The monastery catches fire!
42) A mysterious yellow sigil is painted on the Cathedral doors each night.
43) A devilish assassin seeks to make a name for himself by slaying Yvain.
44) An inevitable negotiator requests the Cathedral’s involvement in creating a demi-plane.
45) A kenku trader arrives and begins selling holy symbols in the marketplace.
46) A disastrous harvest overtaxes the Cathedral’s soup kitchen.
47) Frost giants attack the city during a raging blizzard.
48) The Cathedral is asked to assist with a dwarven clan reunion.
49) An eladrin prince claims that the Iounian priests have stolen one of his items.
50) A PC is asked to second for a Dragonborn avenger during a duel.
51) A celibate Erathian monk finds love, and is torn between duty and romance.
52) A notorious merchant-house begins attending services.
53) Church property is being auctioned off from a gold-barge.
54) A zealous invoker of Bahamut begins a campaign of conversion.
55) Each night on St. Altair’s eve, a portal in the vestibule opens, leading to the Shadowfell.
56) A recent sermon has drawn the ire of many nobles, including the king.
57) A beam splits during services—can the PCs save the endangered innocents?
58) A powerful diviner contacts the PCs—his scrying ball can see inside the Deep Crypts.
59) A long dormant egg in the Deep Crypts hatches; the Cathedral is swiftly overrun!
60) An entire section of the Cathedral is sucked through a planar gateway.
61) A rival faith petitions the king for land to build a temple.
62) Inquisitors of Tiamat are transporting an evil artifact via gold-barge.
63) The annual Warriors’ Games are held.
64) An astral diamond is left in the offertory bin.
65) A homeless man is found, mutilated, in one of the rear pews.
66) A shipment of holy oils and balms needs guarding as it heads south.
67) A schism occurs between the faiths of Erathis and Ioun.
68) A series of gigantic golems is unearthed beneath the graveyard.
69) A magewright forge of Moradin goes haywire, loosing fire elementals into the streets.
70) Tieflings picket the Cathedral following a controversial sermon.
71) A ‘mock church’ arises to challenge the Cathedral: Gruumsh, Vecna, and Tharzidun.
72) One of the Trio is blackmailing another, in order to influence a key vote.
73) The Preceptor of Bane seeks an audience with the king.
74) A candlelit shrine to Pelor is left on the Cathedral steps.
75) One of the High Prelates collapses during mid-ceremony.
76) Street preachers, preaching apocalypse, begin hawking in the streets.
77) Biblical plagues infest the cathedral: especially insects and other vermin.
78) A nearby druidic cult declares a war of the faithful.
79) The Holy Beads of Saint Marguerite—an ancient relic—go missing.
80) Sixteen rusted shards of iron replace the gem-eyes in an inspirational mosaic.
81) The Raven Knights come to take the head of Yvain.
82) A local vineyard grows grapes emblazoned with the Anvil of Moradin.
83) A besieged barbarian encampment cries for ‘sanctuary’.
84) A lack of funds makes basic healing rituals almost impossible.
85) Disease runs rampant through Blackfall…but only amongst the faithful.
86) A beggar child foundling is believed to be a prophetess of Ioun.
87) Roads in Blackfall follow ley lines; if a major project is completed, a sigil is formed.
88) The smithies of Moradin accidentally tap into the Elemental Chaos.
89) A new branch of monks seek to move into the Cathedral, amid much opposition.
90) An ancient sage believes that something evil is buried beneath the Cathedral’s foundation.
91) A ribald troupe of bards composes a play implying risqué relations at the Cathedral’s highest orders.
92) A lowly cleaner stumbles upon a powerful relic…and keeps it for himself.
93) The Cathedral’s corridors begin transporting members through time, teleporting monastics to all points of the Cathedral’s existence.
94) The Sentinel Marshal returns from crusade…and begins suffering continual flashbacks.
95) An ‘enlightened’ university springs up in Blackfall, challenging much Cathedral doctrine.
96) The exarch of Moradin is expected to arrive, bearing an important message.
97) Several Cathedral members are seen wearing ornate signets, which they refuse to discuss.
98) The Arbiter’s Scales suddenly tip, and cannot be righted.
99) An apology must be sent to a neighboring kingdom, following an inflammatory sermon.
100) During an eclipse, the entire clergy is driven mad!
101) A serial killer begins slaying low-ranking monks…but what’s their connection?
101 Adventure Hooks for the Cathedral of Erudition
1) The local thieves’ guild breaks into the Deep Crypts, hoping to steal artifacts.
2) The party is recruited by Aida Ballard to scout the Vanalthian Wastes.
3) Church services begin taking odd turns as citizens begin speaking in tongues.
4) The shrine to Bane is defiled—the PCs must find out who was behind the vandalism.
5) Plague spreads across Blackfall, and the Cathedral is overrun with victims.
6) In the middle of weekly services, The Triune Idol shatters.
7) A street hawker named Marius preaches heresy outside the Cathedral steps.
8) The Necronomicon has disappeared! The only clue is a broken fingerbone.
9) Gareth Dolanian, a recently landed noble, has learned Yvain’s secret and plans blackmail.
10) Citing religious reasons, the nobles plan a coup, and seek the Cathedral’s support.
11) One of the paladins of Ioun begins stealing small artifacts from the Deep Crypts.
12) The city faces siege, and the Cathedral is called to the front lines.
13) Strange lights float through the monastery halls. Is the Cathedral haunted?
14) A frightened man corners the PCs at a tavern: he claims that illithids have infiltrated the Cathedral!
15) Illuminated Scriptor Delia vanishes for two weeks, and her predecessor, Jaris, seems to retake control.
16) The Cathedral is chosen for a massive summit of Erathian clergy.
17) A hobgoblin high priest of Bane makes a pilgrimage to Blackfall.
18) The Cathedral bells have fallen utterly silent. No attempt to fix them has worked.
19) Every image of Ioun in the Cathedral begins to weep ink.
20) The library is ransacked during the night; the guards are baffled by it…
21) Adjudicator Juris Aida asks the PCs to investigate the lost colony at Renning’s Run.
22) Pages are missing from the Triplicate Folio.
23) A text is discovered, implying a romantic link between Erathis and a now-dead deity.
24) A Vecna cult begins spreading throughout the sewers, with designs on the church of Ioun.
25) A dao djinn feels slighted after the Cathedral refuses to sell holy tomes to him.
26) The king reverses an old precedent, now choosing to tax the Cathedral.
27) Acolytes begin claiming that a chain-bearing horror now roams the cemetery.
28) The colors in a grand mosaic of Moradin’s battle against Mual-Tar begin shifting.
29) The halls near the shrine of Bane begin to radiate magical energy.
30) A crusade is declared, to find the lost sword of Prelate Guillaume.
31) The hammer, Whelm, is discovered! But who among the faithful should wield it?
32) Three bloody arrowheads are left on the Cathedral steps on the morning of each ten-day.
33) The PCs must transport an evil artifact to a remote outpost so that it can be destroyed.
34) A thief has taken the weekly tithe box!
35) The color in the stained-glass windows begins to blacken and fade mysteriously.
36) A paladin of Erathis faces tribunal on trumped-up charges and seeks aid.
37) A paladin of Erathis seeks assistance at his tribunal…for crimes he committed!
38) A set of prayer beads is found around the Triune Idol’s feet. The owner has long been dead.
39) A planar conjunction occurs, cutting off divine characters from their powers.
40) The runes engraved on the altar actually hold a powerful ritual of binding.
41) The monastery catches fire!
42) A mysterious yellow sigil is painted on the Cathedral doors each night.
43) A devilish assassin seeks to make a name for himself by slaying Yvain.
44) An inevitable negotiator requests the Cathedral’s involvement in creating a demi-plane.
45) A kenku trader arrives and begins selling holy symbols in the marketplace.
46) A disastrous harvest overtaxes the Cathedral’s soup kitchen.
47) Frost giants attack the city during a raging blizzard.
48) The Cathedral is asked to assist with a dwarven clan reunion.
49) An eladrin prince claims that the Iounian priests have stolen one of his items.
50) A PC is asked to second for a Dragonborn avenger during a duel.
51) A celibate Erathian monk finds love, and is torn between duty and romance.
52) A notorious merchant-house begins attending services.
53) Church property is being auctioned off from a gold-barge.
54) A zealous invoker of Bahamut begins a campaign of conversion.
55) Each night on St. Altair’s eve, a portal in the vestibule opens, leading to the Shadowfell.
56) A recent sermon has drawn the ire of many nobles, including the king.
57) A beam splits during services—can the PCs save the endangered innocents?
58) A powerful diviner contacts the PCs—his scrying ball can see inside the Deep Crypts.
59) A long dormant egg in the Deep Crypts hatches; the Cathedral is swiftly overrun!
60) An entire section of the Cathedral is sucked through a planar gateway.
61) A rival faith petitions the king for land to build a temple.
62) Inquisitors of Tiamat are transporting an evil artifact via gold-barge.
63) The annual Warriors’ Games are held.
64) An astral diamond is left in the offertory bin.
65) A homeless man is found, mutilated, in one of the rear pews.
66) A shipment of holy oils and balms needs guarding as it heads south.
67) A schism occurs between the faiths of Erathis and Ioun.
68) A series of gigantic golems is unearthed beneath the graveyard.
69) A magewright forge of Moradin goes haywire, loosing fire elementals into the streets.
70) Tieflings picket the Cathedral following a controversial sermon.
71) A ‘mock church’ arises to challenge the Cathedral: Gruumsh, Vecna, and Tharzidun.
72) One of the Trio is blackmailing another, in order to influence a key vote.
73) The Preceptor of Bane seeks an audience with the king.
74) A candlelit shrine to Pelor is left on the Cathedral steps.
75) One of the High Prelates collapses during mid-ceremony.
76) Street preachers, preaching apocalypse, begin hawking in the streets.
77) Biblical plagues infest the cathedral: especially insects and other vermin.
78) A nearby druidic cult declares a war of the faithful.
79) The Holy Beads of Saint Marguerite—an ancient relic—go missing.
80) Sixteen rusted shards of iron replace the gem-eyes in an inspirational mosaic.
81) The Raven Knights come to take the head of Yvain.
82) A local vineyard grows grapes emblazoned with the Anvil of Moradin.
83) A besieged barbarian encampment cries for ‘sanctuary’.
84) A lack of funds makes basic healing rituals almost impossible.
85) Disease runs rampant through Blackfall…but only amongst the faithful.
86) A beggar child foundling is believed to be a prophetess of Ioun.
87) Roads in Blackfall follow ley lines; if a major project is completed, a sigil is formed.
88) The smithies of Moradin accidentally tap into the Elemental Chaos.
89) A new branch of monks seek to move into the Cathedral, amid much opposition.
90) An ancient sage believes that something evil is buried beneath the Cathedral’s foundation.
91) A ribald troupe of bards composes a play implying risqué relations at the Cathedral’s highest orders.
92) A lowly cleaner stumbles upon a powerful relic…and keeps it for himself.
93) The Cathedral’s corridors begin transporting members through time, teleporting monastics to all points of the Cathedral’s existence.
94) The Sentinel Marshal returns from crusade…and begins suffering continual flashbacks.
95) An ‘enlightened’ university springs up in Blackfall, challenging much Cathedral doctrine.
96) The exarch of Moradin is expected to arrive, bearing an important message.
97) Several Cathedral members are seen wearing ornate signets, which they refuse to discuss.
98) The Arbiter’s Scales suddenly tip, and cannot be righted.
99) An apology must be sent to a neighboring kingdom, following an inflammatory sermon.
100) During an eclipse, the entire clergy is driven mad!
101) A serial killer begins slaying low-ranking monks…but what’s their connection?
Labels:
4e,
Blackfall,
Cathedral of Erudition,
Dungeons and Dragons
Wednesday, November 11, 2009
The Cathedral of Erudition (Part IV--Ioun)
(This is the fourth section of my continuing series, detailing the Cathedral of Erudtion--a Blackfall-based cathedral dedicated to three major deities. Enjoy!)
Ioun: The Scribe of the Obsidian Hall
Ioun, the Recorder of History and Mistress of Twisting Fate, is viewed most primarily in her aspect as the Scribe, constantly etching the annals of knowledge into her massive tome, while simultaneously weaving and interpreting the tangles of fate. When found in iconography, Ioun is often seen as a young maiden, clad only in unfurled scrolls, her hands stained with the ink of a common scribe. The primary duties of the faith of Ioun within the Cathedral are as follows:
• Provide schooling to all those who seek it.
• Maintain two libraries of tomes: one for public use, and one specific to the clergy.
• Procure information for the Cathedral, including reconnaissance on foes.
• Illuminate manuscripts for use in Cathedral services.
• Uncover ancient archaeological sites, in the hopes to procure lost lore.
The current Illuminated Scriptor is Delia Sen-Maleth (tiefling Invoker 21) who has held the post for 8 years. She is a feisty, quick-witted tiefling, quick with a wry response and a wicked sense of gallows humor. Her predecessor, Jalen Aspenbreeze, is a grim elf (Avenger 24) is still within the church, and utterly disproves of his replacement’s leadership. This has led to something of a power rift within the faith—while all follow Delia’s lead, a significant population yearns for Jalen’s regime, which focused more on copying texts and teaching than active adventuring and excavation of ruins.
The Iounian church holds simultaneously the most and the least amount of power amongst the three churches at the Cathedral of Erudition. While they hold the least amount of membership, the faith of Ioun specializes in information-gathering and lore-keeping. As such, the two other faiths rely on them exclusively for information on cults in the area, on major figures within the populace, and for other “less-accessible” information.
Further, the Iounians often serve as scouts and messengers to other lands and other political factions. This includes less-reputable establishments within the community, including certain thieves’ guilds and black markets. While they certainly are not proponents of such illegal entities, it’s said that “if the Scriptors don’t know about it, it didn’t happen yet.”
The Unstoppered Inkwells of the Recorder of History
Currently, only about 15% of the initiates at the Cathedral of Erudition have display their devotion to Ioun exclusively. While this number is relatively limiting, Illuminated Scriptor Delia has been more than adept at keeping her Inkwells active in pursuing knowledge and storing it in the vast Cathedral library.
Racially, humans, elves, and eladrin take up the majority of the Inkwells, with tieflings and dwarves also making up sizable minorities. Much of the teaching done by the Inkwells is done by elves and eladrin, while Inkwell dwarves typically work towards copying and illuminating manuscripts for the library.
Classwise, the Inkwells hold the most amount of arcane ability. Wizards, sorcerers, and warlocks are not uncommon, in addition to bards and swordmages. Avengers are also particularly common, as are rogues, as both serve as expert ‘reconnaissance agents’. Many Inkwells choose to multi-class significantly (at the paragon level), and often choose training in various social and knowledge skills.
Ioun: The Scribe of the Obsidian Hall
Ioun, the Recorder of History and Mistress of Twisting Fate, is viewed most primarily in her aspect as the Scribe, constantly etching the annals of knowledge into her massive tome, while simultaneously weaving and interpreting the tangles of fate. When found in iconography, Ioun is often seen as a young maiden, clad only in unfurled scrolls, her hands stained with the ink of a common scribe. The primary duties of the faith of Ioun within the Cathedral are as follows:
• Provide schooling to all those who seek it.
• Maintain two libraries of tomes: one for public use, and one specific to the clergy.
• Procure information for the Cathedral, including reconnaissance on foes.
• Illuminate manuscripts for use in Cathedral services.
• Uncover ancient archaeological sites, in the hopes to procure lost lore.
The current Illuminated Scriptor is Delia Sen-Maleth (tiefling Invoker 21) who has held the post for 8 years. She is a feisty, quick-witted tiefling, quick with a wry response and a wicked sense of gallows humor. Her predecessor, Jalen Aspenbreeze, is a grim elf (Avenger 24) is still within the church, and utterly disproves of his replacement’s leadership. This has led to something of a power rift within the faith—while all follow Delia’s lead, a significant population yearns for Jalen’s regime, which focused more on copying texts and teaching than active adventuring and excavation of ruins.
The Iounian church holds simultaneously the most and the least amount of power amongst the three churches at the Cathedral of Erudition. While they hold the least amount of membership, the faith of Ioun specializes in information-gathering and lore-keeping. As such, the two other faiths rely on them exclusively for information on cults in the area, on major figures within the populace, and for other “less-accessible” information.
Further, the Iounians often serve as scouts and messengers to other lands and other political factions. This includes less-reputable establishments within the community, including certain thieves’ guilds and black markets. While they certainly are not proponents of such illegal entities, it’s said that “if the Scriptors don’t know about it, it didn’t happen yet.”
The Unstoppered Inkwells of the Recorder of History
Currently, only about 15% of the initiates at the Cathedral of Erudition have display their devotion to Ioun exclusively. While this number is relatively limiting, Illuminated Scriptor Delia has been more than adept at keeping her Inkwells active in pursuing knowledge and storing it in the vast Cathedral library.
Racially, humans, elves, and eladrin take up the majority of the Inkwells, with tieflings and dwarves also making up sizable minorities. Much of the teaching done by the Inkwells is done by elves and eladrin, while Inkwell dwarves typically work towards copying and illuminating manuscripts for the library.
Classwise, the Inkwells hold the most amount of arcane ability. Wizards, sorcerers, and warlocks are not uncommon, in addition to bards and swordmages. Avengers are also particularly common, as are rogues, as both serve as expert ‘reconnaissance agents’. Many Inkwells choose to multi-class significantly (at the paragon level), and often choose training in various social and knowledge skills.
Labels:
4e,
Blackfall,
Cathedral of Erudition,
Dungeons and Dragons
Thursday, October 29, 2009
In Which The Warlock Sums Up the Chaos...
Man, since the beginning of this month, it's been nothing but non-stop madness out here. On the plus side, though, we've been getting in some sweet gaming action.
Our Friday night game has been rocking and rolling, as our heroes--the crew of the Red Mourning--found themselves up against the enigmatic and powerful One Living Man in game of SpellBones...with their souls on the line!
Coupled with all that, I've decided to start a wiki for the Pirates of the Undedark Campaign on Obsidian Portal. You can follow all of the (slow-developing) details here: PotU Campaign Wiki
Further, the mighty Ebbs and I have been in deep preparation for the "Day of the Dagon (and Friends)" epic level one-shot. You see, for the longest time, we've been aching to whip out some of the high-level 4e stuff. No, no...I mean the really high level baddies. Dagon, Demogorgon, Vecna, Tiamat...all of the classic ones.
As such, Ebbs and I have designed a delve-style one-off to punish...er, um...I mean, to reward our beloved WittKids. They're taking up the mantle of level 30 characters, in the hopes to survive a lethal encounter with one of these massively powerful baddies. While I can't divulge the details on my own encounter-building strategies yet, I must say: I'm really impressed with Jules' character--Jesus de la Morte!
Jesus is, in fact, a Revenant Paladin (formerly a warforged)/Gray Guard/Exalted Angel. Nothing like throwing down a zombie robot angel paladin!
I'll be sure to keep you posted on how the "Day of Dagon" throws down, as well as provide my latest installment of the "Cathedral of Erudition", as well as some encounter design ideas from both "Day of Dagon" and "Pirates of the Underdark"! Stay tuned!
Our Friday night game has been rocking and rolling, as our heroes--the crew of the Red Mourning--found themselves up against the enigmatic and powerful One Living Man in game of SpellBones...with their souls on the line!
Coupled with all that, I've decided to start a wiki for the Pirates of the Undedark Campaign on Obsidian Portal. You can follow all of the (slow-developing) details here: PotU Campaign Wiki
Further, the mighty Ebbs and I have been in deep preparation for the "Day of the Dagon (and Friends)" epic level one-shot. You see, for the longest time, we've been aching to whip out some of the high-level 4e stuff. No, no...I mean the really high level baddies. Dagon, Demogorgon, Vecna, Tiamat...all of the classic ones.
As such, Ebbs and I have designed a delve-style one-off to punish...er, um...I mean, to reward our beloved WittKids. They're taking up the mantle of level 30 characters, in the hopes to survive a lethal encounter with one of these massively powerful baddies. While I can't divulge the details on my own encounter-building strategies yet, I must say: I'm really impressed with Jules' character--Jesus de la Morte!
Jesus is, in fact, a Revenant Paladin (formerly a warforged)/Gray Guard/Exalted Angel. Nothing like throwing down a zombie robot angel paladin!
I'll be sure to keep you posted on how the "Day of Dagon" throws down, as well as provide my latest installment of the "Cathedral of Erudition", as well as some encounter design ideas from both "Day of Dagon" and "Pirates of the Underdark"! Stay tuned!
Wednesday, October 07, 2009
The Cathedral of Erudition (Part III--Erathis)
(Again, since I've been up to my eyeballs--this is part of my continuing series, detailing the Cathedral of Erudition, found within the infamous city of Blackfall. Since I missed a post last week--I was getting married!--expect another post tomorrow evening with some of the pics of our epic "Pirates vs. Ninjas" cake!)
Erathis: The Arbiter of Moonraker Spire
Erathis, Mistress of Civilization and Major Domo of Progress, is viewed most primarily in the aspect of the Arbiter, and is often associated with Moonraker Spire—the extinct volcano that towers over the city of Blackfall. When found in iconography, she typically displayed as a dispassionate, robed human female, holding a gear in one hand with her other hand beckoning the viewer to stand still. The primary duties of the faith of Erathis at the Cathedral include the following:
• Establish and maintain the hierarchy of the Cathedral.
• Record doctrine and church law for the greater diocese.
• Serve as judicial arbiters and mentors for the public at large.
• Provide guidance to major community members and the like.
• Provide regular services and community events.
The current Adjudicator Juris is Aida Ballard (Human Cleric 21), who has held the post for 16 years. Aida is in her mid-50s, and has enjoyed her post as Juris, if for no other reason than it gives her a deserved reprieve from the continual crusade against the forces of chaos. Aida had been an adventuring cleric for quite a while, and has the battle scars to prove it, despite her seemingly matronly appearance.
The clergy of Erathis, hands down, holds the most political power within the city of Blackfall. Between their numerous social welfare programs and their religious services (which function as open forums to discuss social problems), the Erathian clergy hold massive weight within the city’s walls. Aida often works behind the scenes, however, letting her lieutenants and the like take the lead in running day-to-day operations.
Aida has drawn much fire from those within the Cathedral for relative complacency. Many believe that she is treating her position as one of ‘retirement’ and not giving it the serious focus that Blackfall requires. However, Aida has her own agenda. As of late, she has dispatched numerous teams of Erathians into the wilderness to the northwest of Blackfall, setting them to explore the Wastes of Vanalthia. These teams report only to Aida, and have become the source of much rumor within the Cathedral’s halls.
The Vigilant Cogs of the Arbiter’s Scale
Currently, approximately 40% of the initiates at the Cathedral of Erudition display their devotion to Erathis specifically. This provides Aida with a massive power base, upon which she can execute nearly every plan. This size is of particular use, as the Erathian faith is solely responsible for the faith’s infrastructure and social works.
Racially, the Erathian faith is dominated by humans and half-elves, though members of all races find themselves in the Erathian faith. Of particular note are the self-proclaimed Squeaky Wheels, a contingent of warforged believers, who consistently plead with King Maelbrek and his nobles to institute more progressive societal changes and legal freedoms.
Class-wise, clerics are most common within the Vigilant Cogs, though avengers often serve as the militant arm of Erathis’ court. However, Aida has begun a significant recruitment effort, focusing on humanoids able to weather the hazards of Vanalthia. As such, many wardens, wandering bards, and rangers have been brought into the fold.
Erathis: The Arbiter of Moonraker Spire
Erathis, Mistress of Civilization and Major Domo of Progress, is viewed most primarily in the aspect of the Arbiter, and is often associated with Moonraker Spire—the extinct volcano that towers over the city of Blackfall. When found in iconography, she typically displayed as a dispassionate, robed human female, holding a gear in one hand with her other hand beckoning the viewer to stand still. The primary duties of the faith of Erathis at the Cathedral include the following:
• Establish and maintain the hierarchy of the Cathedral.
• Record doctrine and church law for the greater diocese.
• Serve as judicial arbiters and mentors for the public at large.
• Provide guidance to major community members and the like.
• Provide regular services and community events.
The current Adjudicator Juris is Aida Ballard (Human Cleric 21), who has held the post for 16 years. Aida is in her mid-50s, and has enjoyed her post as Juris, if for no other reason than it gives her a deserved reprieve from the continual crusade against the forces of chaos. Aida had been an adventuring cleric for quite a while, and has the battle scars to prove it, despite her seemingly matronly appearance.
The clergy of Erathis, hands down, holds the most political power within the city of Blackfall. Between their numerous social welfare programs and their religious services (which function as open forums to discuss social problems), the Erathian clergy hold massive weight within the city’s walls. Aida often works behind the scenes, however, letting her lieutenants and the like take the lead in running day-to-day operations.
Aida has drawn much fire from those within the Cathedral for relative complacency. Many believe that she is treating her position as one of ‘retirement’ and not giving it the serious focus that Blackfall requires. However, Aida has her own agenda. As of late, she has dispatched numerous teams of Erathians into the wilderness to the northwest of Blackfall, setting them to explore the Wastes of Vanalthia. These teams report only to Aida, and have become the source of much rumor within the Cathedral’s halls.
The Vigilant Cogs of the Arbiter’s Scale
Currently, approximately 40% of the initiates at the Cathedral of Erudition display their devotion to Erathis specifically. This provides Aida with a massive power base, upon which she can execute nearly every plan. This size is of particular use, as the Erathian faith is solely responsible for the faith’s infrastructure and social works.
Racially, the Erathian faith is dominated by humans and half-elves, though members of all races find themselves in the Erathian faith. Of particular note are the self-proclaimed Squeaky Wheels, a contingent of warforged believers, who consistently plead with King Maelbrek and his nobles to institute more progressive societal changes and legal freedoms.
Class-wise, clerics are most common within the Vigilant Cogs, though avengers often serve as the militant arm of Erathis’ court. However, Aida has begun a significant recruitment effort, focusing on humanoids able to weather the hazards of Vanalthia. As such, many wardens, wandering bards, and rangers have been brought into the fold.
Wednesday, September 23, 2009
The Cathedral of Erudition (Part II--Moradin)
(This post is a continuation of a project that I began a few posts ago, dealing with a multi-partite church within the city of Blackfall. As I'm up to my eyeballs in wedding planning currently, enjoy these vignettes! I'll get back to my normal updates after a few...)
Moradin: The Watchful Sentinel of Blackfall
Moradin, Lord of the Forge and Wielder of Guldarak, is viewed most primarily in the aspect of the Watchful Sentinel. When found in iconography, he is typically shown to be in plate armor, wielding his mythic hammer against the foes of civilization. The primary duties of the faith of Moradin at the Cathedral include the following:
• Manning the Cathedral’s defenses.
• Serving in King Maelbrek IV’s honor guard.
• Training initiates at the Cathedral in basic weapons training.
• Forging and upkeep of weapons/armor for the Cathedral.
• Securing or disposing of evil artifacts in the vaults, below the Cathedral.
The current Sentinel Marshal of the Cathedral is Garius Larano (Half-Elf Paladin 18), who has held the post for only 4 years. His predecessor, Kaelos dral Ghalalesh (Dwarf Fighter 22), stepped down from the post after having served as Sentinel Marshal for nearly 58 years.
Typically, the faithful of Moradin have the least amount of influence within the Cathedral itself, under normal operations. Larano has little interest in the day-to-day politics and administration of the Cathedral, and is content to leave it to those within Erathis’ faith that are more interested in such things.
Rather, Larano has a much deeper interest in keeping the safety and sanctity of Blackfall intact. He, as well as many of his lieutenants and advisors, believe that one method of doing so centers around the acquisition and cleansing of evil artifacts, thereby keeping them from the hands of those that would use them in their intended manner. Thusfar, Larano has established a series of secret crypts, deep beneath the Cathedral proper, wherein numerous vile relics are housed, in the hopes that they can be destroyed. The heads of the other two orders—Ioun and Erathis—are aware of these crypts, as entrance to them requires at least two of the three heads to be present.
The Faithful Soldiers of the Watchful Sentinel
Currently, approximately 35% of the initiates at the Cathedral of Erudition have displayed their devotion to Moradin specifically. This provides Garius Larano with a significant advantage in numbers, in his quest to quell the forces of evil surrounding Blackfall.
Racially, there is a tendency for dwarven initates to tend towards Moradin (due primarily to their racial beliefs), though this population also includes numerous humans, goliaths, and shifters. Of particular note is Valandor CXIV—a deva cleric, who counts herself amongst Moradin’s faithful.
Classwise, the Faithful Soldiers tend to favor a staunch defense. Paladins are particularly common, nearly outnumbering true clerics. Invokers provide magical support from afar, raining down brimstone and hellfire upon their foes. Warlocks are a surprisingly large contingent within the Faithful Soldiers, particularly of the Vestige pact. Similarly, Artificers and Warlords compromise significant populations, bringing arcane constructs and expert tactical leadership to their ranks.
Moradin: The Watchful Sentinel of Blackfall
Moradin, Lord of the Forge and Wielder of Guldarak, is viewed most primarily in the aspect of the Watchful Sentinel. When found in iconography, he is typically shown to be in plate armor, wielding his mythic hammer against the foes of civilization. The primary duties of the faith of Moradin at the Cathedral include the following:
• Manning the Cathedral’s defenses.
• Serving in King Maelbrek IV’s honor guard.
• Training initiates at the Cathedral in basic weapons training.
• Forging and upkeep of weapons/armor for the Cathedral.
• Securing or disposing of evil artifacts in the vaults, below the Cathedral.
The current Sentinel Marshal of the Cathedral is Garius Larano (Half-Elf Paladin 18), who has held the post for only 4 years. His predecessor, Kaelos dral Ghalalesh (Dwarf Fighter 22), stepped down from the post after having served as Sentinel Marshal for nearly 58 years.
Typically, the faithful of Moradin have the least amount of influence within the Cathedral itself, under normal operations. Larano has little interest in the day-to-day politics and administration of the Cathedral, and is content to leave it to those within Erathis’ faith that are more interested in such things.
Rather, Larano has a much deeper interest in keeping the safety and sanctity of Blackfall intact. He, as well as many of his lieutenants and advisors, believe that one method of doing so centers around the acquisition and cleansing of evil artifacts, thereby keeping them from the hands of those that would use them in their intended manner. Thusfar, Larano has established a series of secret crypts, deep beneath the Cathedral proper, wherein numerous vile relics are housed, in the hopes that they can be destroyed. The heads of the other two orders—Ioun and Erathis—are aware of these crypts, as entrance to them requires at least two of the three heads to be present.
The Faithful Soldiers of the Watchful Sentinel
Currently, approximately 35% of the initiates at the Cathedral of Erudition have displayed their devotion to Moradin specifically. This provides Garius Larano with a significant advantage in numbers, in his quest to quell the forces of evil surrounding Blackfall.
Racially, there is a tendency for dwarven initates to tend towards Moradin (due primarily to their racial beliefs), though this population also includes numerous humans, goliaths, and shifters. Of particular note is Valandor CXIV—a deva cleric, who counts herself amongst Moradin’s faithful.
Classwise, the Faithful Soldiers tend to favor a staunch defense. Paladins are particularly common, nearly outnumbering true clerics. Invokers provide magical support from afar, raining down brimstone and hellfire upon their foes. Warlocks are a surprisingly large contingent within the Faithful Soldiers, particularly of the Vestige pact. Similarly, Artificers and Warlords compromise significant populations, bringing arcane constructs and expert tactical leadership to their ranks.
Labels:
4e,
Cathedral of Erudition,
Dungeons and Dragons
Wednesday, July 29, 2009
In Which The Warlock Gets Down to Brass Tacks...
It's been a busy, busy week, oh devoted followers. Just as the school year is about to kick up again, here I am, taking on even more projects.
I would have announced this earlier, but now that I'm done with it, I can finally talk about it a little: I just finished up editing the last few chapters of El Willy's next WEGS 101 book, "Dice Rule". The book focuses more on the Kreator/Minion Master aspects of the game, and how to keep the action fast and furious around the WEGS table. I can't wait to see it hit print--great stuff in there!
Also, I've been working on putting things together for our weekly Pirates of the Underdark game. Our devoted crew has just finished their first ship-to-ship combat, stealing some spider silk from some duergar shippers, as they're en-route to Gracklestugh with their mysterious passenger, Thulmir Quent. We'll see if they're ready for all the chaos once they get there, though!
And, on top of all this...I'm heading back to Blackfall! Yes, I decided to start updating my Wittenberg-infamous city to 4e, with an introduction to the Cathedral of Erudition--the high church in Blackfall's Inner Ward. I'm about 1500 words in, and more's coming. As for now, though...Here's a preview:
The Cathedral of Erudition
The coupling of various gods within one church has never been an uncommon occurrence. Rather, wherever the humanoid races have gathered and mingled, so too has the worship of their gods, sharing one roof and one holy sanctum. So, too, this occurred within the infamous city of Blackfall, at the Cathedral of Erudition.
The combination of faiths at the Cathedral was comprised of three primary faiths: that of Moradin, Erathis, and Ioun. While shrines to other deities were kept and maintained, the Cathedral proper dealt specifically with those three primary deities. The precepts of the the worship of each faith, as well as the doctrine of their combined worship, will be listed below.
One feature of note, before our discussion continues, is the seemingly odd occurrence of the worship of certain evil deities within the Cathedral of Erudition. More specifically, one evil deity continues to be actively worshipped within the Cathedral: Bane. Bane’s portfolio deals specifically with organized warfare, with battle tactics, and with duty and, as such, is not entirely anathema to the precepts of the Cathedral. While Bane’s more negative aspects (tyranny, brutality) are well-known to the populace, these aspects are typically overlooked when he is worshipped within the sanctity of the Cathedral. Warrior-priests of Bane are typically welcomed at the door, but kindly asked to stow their weapons in the cloak-room.
The three primary deities of the Cathedral of Erudition—Moradin, Erathis, and Ioun—are worshipped as the triumvirate that makes civilization possible. Without the divine intervention of these three, city life would be buried under by the wild forces of nature and the evil forces that lurk without Blackfall’s walls. They are collectively viewed as guardians, as divine muses, and as patrons of the arts and sciences. In deference to this triumvirate, the Cathedral of Erudition is governed primarily by three individuals: one devoted specifically to each of the primary deities.
I would have announced this earlier, but now that I'm done with it, I can finally talk about it a little: I just finished up editing the last few chapters of El Willy's next WEGS 101 book, "Dice Rule". The book focuses more on the Kreator/Minion Master aspects of the game, and how to keep the action fast and furious around the WEGS table. I can't wait to see it hit print--great stuff in there!
Also, I've been working on putting things together for our weekly Pirates of the Underdark game. Our devoted crew has just finished their first ship-to-ship combat, stealing some spider silk from some duergar shippers, as they're en-route to Gracklestugh with their mysterious passenger, Thulmir Quent. We'll see if they're ready for all the chaos once they get there, though!
And, on top of all this...I'm heading back to Blackfall! Yes, I decided to start updating my Wittenberg-infamous city to 4e, with an introduction to the Cathedral of Erudition--the high church in Blackfall's Inner Ward. I'm about 1500 words in, and more's coming. As for now, though...Here's a preview:
The Cathedral of Erudition
The coupling of various gods within one church has never been an uncommon occurrence. Rather, wherever the humanoid races have gathered and mingled, so too has the worship of their gods, sharing one roof and one holy sanctum. So, too, this occurred within the infamous city of Blackfall, at the Cathedral of Erudition.
The combination of faiths at the Cathedral was comprised of three primary faiths: that of Moradin, Erathis, and Ioun. While shrines to other deities were kept and maintained, the Cathedral proper dealt specifically with those three primary deities. The precepts of the the worship of each faith, as well as the doctrine of their combined worship, will be listed below.
One feature of note, before our discussion continues, is the seemingly odd occurrence of the worship of certain evil deities within the Cathedral of Erudition. More specifically, one evil deity continues to be actively worshipped within the Cathedral: Bane. Bane’s portfolio deals specifically with organized warfare, with battle tactics, and with duty and, as such, is not entirely anathema to the precepts of the Cathedral. While Bane’s more negative aspects (tyranny, brutality) are well-known to the populace, these aspects are typically overlooked when he is worshipped within the sanctity of the Cathedral. Warrior-priests of Bane are typically welcomed at the door, but kindly asked to stow their weapons in the cloak-room.
The three primary deities of the Cathedral of Erudition—Moradin, Erathis, and Ioun—are worshipped as the triumvirate that makes civilization possible. Without the divine intervention of these three, city life would be buried under by the wild forces of nature and the evil forces that lurk without Blackfall’s walls. They are collectively viewed as guardians, as divine muses, and as patrons of the arts and sciences. In deference to this triumvirate, the Cathedral of Erudition is governed primarily by three individuals: one devoted specifically to each of the primary deities.
Labels:
4e,
Blackfall,
Cathedral of Erudition,
Pirates of the Underdark,
WEGS
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