Thursday, October 29, 2009

In Which The Warlock Sums Up the Chaos...

Man, since the beginning of this month, it's been nothing but non-stop madness out here. On the plus side, though, we've been getting in some sweet gaming action.

Our Friday night game has been rocking and rolling, as our heroes--the crew of the Red Mourning--found themselves up against the enigmatic and powerful One Living Man in game of SpellBones...with their souls on the line!

Coupled with all that, I've decided to start a wiki for the Pirates of the Undedark Campaign on Obsidian Portal. You can follow all of the (slow-developing) details here: PotU Campaign Wiki

Further, the mighty Ebbs and I have been in deep preparation for the "Day of the Dagon (and Friends)" epic level one-shot. You see, for the longest time, we've been aching to whip out some of the high-level 4e stuff. No, no...I mean the really high level baddies. Dagon, Demogorgon, Vecna, Tiamat...all of the classic ones.

As such, Ebbs and I have designed a delve-style one-off to punish...er, um...I mean, to reward our beloved WittKids. They're taking up the mantle of level 30 characters, in the hopes to survive a lethal encounter with one of these massively powerful baddies. While I can't divulge the details on my own encounter-building strategies yet, I must say: I'm really impressed with Jules' character--Jesus de la Morte!

Jesus is, in fact, a Revenant Paladin (formerly a warforged)/Gray Guard/Exalted Angel. Nothing like throwing down a zombie robot angel paladin!

I'll be sure to keep you posted on how the "Day of Dagon" throws down, as well as provide my latest installment of the "Cathedral of Erudition", as well as some encounter design ideas from both "Day of Dagon" and "Pirates of the Underdark"! Stay tuned!

Saturday, October 24, 2009

In Which the Warlock Gets His Laptop Back!

With a newly fixed laptop in hand, I can finally show off the pics of our glorious wedding cake! Enjoy!

Pirates vs. Ninjas Cake!

Some of the minis on our cake.

Thursday, October 15, 2009

In Which The Warlock's Computer is Broken

Sorry gang--my laptop's power connector (the little prong that you connect the AC adapter to) died off finally.

Due to the lack of a regular computer, the cake pics and the continuation of the Cathedral of Erudition will have to wait until next week.

Sorry!

Wednesday, October 07, 2009

The Cathedral of Erudition (Part III--Erathis)

(Again, since I've been up to my eyeballs--this is part of my continuing series, detailing the Cathedral of Erudition, found within the infamous city of Blackfall. Since I missed a post last week--I was getting married!--expect another post tomorrow evening with some of the pics of our epic "Pirates vs. Ninjas" cake!)

Erathis: The Arbiter of Moonraker Spire

Erathis, Mistress of Civilization and Major Domo of Progress, is viewed most primarily in the aspect of the Arbiter, and is often associated with Moonraker Spire—the extinct volcano that towers over the city of Blackfall. When found in iconography, she typically displayed as a dispassionate, robed human female, holding a gear in one hand with her other hand beckoning the viewer to stand still. The primary duties of the faith of Erathis at the Cathedral include the following:
• Establish and maintain the hierarchy of the Cathedral.
• Record doctrine and church law for the greater diocese.
• Serve as judicial arbiters and mentors for the public at large.
• Provide guidance to major community members and the like.
• Provide regular services and community events.
The current Adjudicator Juris is Aida Ballard (Human Cleric 21), who has held the post for 16 years. Aida is in her mid-50s, and has enjoyed her post as Juris, if for no other reason than it gives her a deserved reprieve from the continual crusade against the forces of chaos. Aida had been an adventuring cleric for quite a while, and has the battle scars to prove it, despite her seemingly matronly appearance.

The clergy of Erathis, hands down, holds the most political power within the city of Blackfall. Between their numerous social welfare programs and their religious services (which function as open forums to discuss social problems), the Erathian clergy hold massive weight within the city’s walls. Aida often works behind the scenes, however, letting her lieutenants and the like take the lead in running day-to-day operations.

Aida has drawn much fire from those within the Cathedral for relative complacency. Many believe that she is treating her position as one of ‘retirement’ and not giving it the serious focus that Blackfall requires. However, Aida has her own agenda. As of late, she has dispatched numerous teams of Erathians into the wilderness to the northwest of Blackfall, setting them to explore the Wastes of Vanalthia. These teams report only to Aida, and have become the source of much rumor within the Cathedral’s halls.

The Vigilant Cogs of the Arbiter’s Scale

Currently, approximately 40% of the initiates at the Cathedral of Erudition display their devotion to Erathis specifically. This provides Aida with a massive power base, upon which she can execute nearly every plan. This size is of particular use, as the Erathian faith is solely responsible for the faith’s infrastructure and social works.
Racially, the Erathian faith is dominated by humans and half-elves, though members of all races find themselves in the Erathian faith. Of particular note are the self-proclaimed Squeaky Wheels, a contingent of warforged believers, who consistently plead with King Maelbrek and his nobles to institute more progressive societal changes and legal freedoms.
Class-wise, clerics are most common within the Vigilant Cogs, though avengers often serve as the militant arm of Erathis’ court. However, Aida has begun a significant recruitment effort, focusing on humanoids able to weather the hazards of Vanalthia. As such, many wardens, wandering bards, and rangers have been brought into the fold.

Wednesday, September 23, 2009

The Cathedral of Erudition (Part II--Moradin)

(This post is a continuation of a project that I began a few posts ago, dealing with a multi-partite church within the city of Blackfall. As I'm up to my eyeballs in wedding planning currently, enjoy these vignettes! I'll get back to my normal updates after a few...)

Moradin: The Watchful Sentinel of Blackfall

Moradin, Lord of the Forge and Wielder of Guldarak, is viewed most primarily in the aspect of the Watchful Sentinel. When found in iconography, he is typically shown to be in plate armor, wielding his mythic hammer against the foes of civilization. The primary duties of the faith of Moradin at the Cathedral include the following:
• Manning the Cathedral’s defenses.
• Serving in King Maelbrek IV’s honor guard.
• Training initiates at the Cathedral in basic weapons training.
• Forging and upkeep of weapons/armor for the Cathedral.
• Securing or disposing of evil artifacts in the vaults, below the Cathedral.
The current Sentinel Marshal of the Cathedral is Garius Larano (Half-Elf Paladin 18), who has held the post for only 4 years. His predecessor, Kaelos dral Ghalalesh (Dwarf Fighter 22), stepped down from the post after having served as Sentinel Marshal for nearly 58 years.

Typically, the faithful of Moradin have the least amount of influence within the Cathedral itself, under normal operations. Larano has little interest in the day-to-day politics and administration of the Cathedral, and is content to leave it to those within Erathis’ faith that are more interested in such things.

Rather, Larano has a much deeper interest in keeping the safety and sanctity of Blackfall intact. He, as well as many of his lieutenants and advisors, believe that one method of doing so centers around the acquisition and cleansing of evil artifacts, thereby keeping them from the hands of those that would use them in their intended manner. Thusfar, Larano has established a series of secret crypts, deep beneath the Cathedral proper, wherein numerous vile relics are housed, in the hopes that they can be destroyed. The heads of the other two orders—Ioun and Erathis—are aware of these crypts, as entrance to them requires at least two of the three heads to be present.

The Faithful Soldiers of the Watchful Sentinel

Currently, approximately 35% of the initiates at the Cathedral of Erudition have displayed their devotion to Moradin specifically. This provides Garius Larano with a significant advantage in numbers, in his quest to quell the forces of evil surrounding Blackfall.
Racially, there is a tendency for dwarven initates to tend towards Moradin (due primarily to their racial beliefs), though this population also includes numerous humans, goliaths, and shifters. Of particular note is Valandor CXIV—a deva cleric, who counts herself amongst Moradin’s faithful.
Classwise, the Faithful Soldiers tend to favor a staunch defense. Paladins are particularly common, nearly outnumbering true clerics. Invokers provide magical support from afar, raining down brimstone and hellfire upon their foes. Warlocks are a surprisingly large contingent within the Faithful Soldiers, particularly of the Vestige pact. Similarly, Artificers and Warlords compromise significant populations, bringing arcane constructs and expert tactical leadership to their ranks.

Wednesday, September 16, 2009

In Which The Warlock Burns the Candle at Both Ends...

Wow. As the month rips on, there's so much gaming chaos out here that I can barely stand it, to say nothing of all the other chaos going on.

Last weekend, we WittWeggers hit up the Springfield "Champion City ComicCon", to throw down some WEGS demos. Within the 8 hours, we pulled off four packed games of the con-classic "Dwarf Walks into a Bar" and our own creation "Return to Castle Von Yumminstein," complete with candy minions!

I'll spare you the majority of the details and just go ahead and link you to my Facebook album, where you can see all of the carnage (and the lovely cosplayers) firsthand! Springfield "Champion City ComicCon" Facebook Photo Album

After the exhaustion of the con, I was surprised to still have it in me to begin my new, Tuesday night D&D game: an Eberron campaign I'm calling 'Echoes of the Last War'. Just this past Tuesday, our group generated characters, getting geared up to...well, attend a funeral. Our intrepid heroes are all acquaintances of the late Thondred ir'Dayne, a renowned dwarf adventurer, and have been invited to his wake/will-reading.

On top of this, I'm still running my lovely players through "Pirates of the Underdark". While Captain Zane Degali has left the group (in search of sand gnomes, presumably), two new characters have joined the crew as they search for a way to steal the black diamond staff held by the One Living Man--a pirate-necromancer, leading a crew of the dead!

And, all of this is to say nothing of the writing I've been doing! During my 4th period prep, I've been holding mini-"jam sessions" where I've been writing up WEGS and WEGS SuperZ scenarios. Already in the books are Z1 and Z2, for SuperZ: "The Island of the Terrible Dr. Crab-Clops" and "Rise of the Midnite SonZ", as well as my own WEGS turn: "One Shitty Adventure" and, shortly, a conversion of the immortal D&D adventure "White Plume Mountain".

It just doesn't end out here!

On top of all this, we're getting set up for our geek-wedding, as well. The PlatinumChick has spent quite a bit of time, painting her ninjas to top our "pirates vs. ninjas" wedding cake, and I wrote up a brief table-game for our guests to make use of their favors at the reception: personalized dice!

I tell you: I'll be glad when all this calms down, but it doesn't look like there's an end in sight shortly. Suffice to say, I'll keep you up on the hot gaming action!

Wednesday, September 09, 2009

In Which The Warlock Con-s Again!

It's a busy, busy time out here in WittLand!

In addition to the Guild kicking up activities, with the new college semester coming around, we have yet to even slow down on the con circuit.

Just this Saturday, yours truly will be running hour-and-a-half "Dwarf Walks" demos of WEGS at the Champion City ComicCon, out in Springfield. On top of all that, I've been busy pumping out write-ups for both WEGS and WEGS SuperZ adventures! And they say that teachers don't work during their prep periods!

Another plus note: our ninjas finally came in! It seems that we'll be having "pirates vs. ninjas" wedding cake after all!

Man, that's a lot of exclamation points. But, they're all justified--it's been massively productive and exciting out here, and it's been one heck of a trip.

Now the countdown begins for the wedding! Oi, fellow gamers--it's going to be a wild month...

Tuesday, September 01, 2009

In Which The Warlock Runs Down The FOPCon...

Whew--I'm still recovering from the carnage at FOPCon this past weekend. The WittWeggers showed up in force, for what turned out to be a really great time.

The Front Hall at FOPCon 2009


FOPCon was held at the Fraternal Order of Police Lodge in Huber Heights, which was really a fantastic venue for it. While the minis/card events were held out front with the vendors, the rpgs (and my WEGS demos) were in the back, in a comfortable room complete with massive corner couch around a TV showing classic gamer flicks.

While my Dark Heresy game didn't go off as planned, I had just enough players to fill out WEGS tables for demos of Dingbitt's Dunge-o-Doom! In both cases, the Arks managed to weave their way through Dingbitt's cavern, finding ancient and powerful artifacts as they went.

Round 2 of Dingbitt's Begins!

Particularly the second group. Ugh!

Okay, so in Dingbitt's, players have a chance to find "trove" equal to 11% times the level that they're on. Level 1 = 11%, Level 2 = 22%, and so on.

I kid you not--they marched through the first four levels, finding trove on each and every floor they went through! By the time they hit floor 8, I had to beef up the encounters, just to keep up with their power! The final encounter--with two massive Double 88s--speaks for itself!

All smiles after finding some Trove!

The final room--Dingbitt's Sanctum!


One neat thing of note, though. Since I didn't get to run Dark Heresy, I instead jumped in on Jules' version of "Sharn's Eleven". This was kind of a neat experience, as I co-wrote this module and, in fact, re-did all of the characters for 4th edition. However, playing through the module as Stark--the Warforged Fighter--was really a unique experience, as I hadn't forseen his natural conflict with Asa, the Shifter Druid, played by Kat. It definitely made for a unique twist!

Happy players in "Sharn's Eleven"



All of this is just making me look forward to our next convention even more! After a "week off" for Labor Day--during which my parents are coming into town for the PlatinumChick's bridal shower!--I'm back in action, running WEGS demos at Springfield's Champion City ComicCon!

"Dwarf Walks" anyone?

Wednesday, August 26, 2009

In Which The Warlock NARCs Out!

It's certainly an exciting time to be a WittWegger out here. All of the college kids are back, ready to start new campaigns. Their Student Activities Fair is set to bring in a whole new crop of gamers. And, last but not least, the Ren Faire is on the horizon!

However, that's not what has me so jazzed right now. Instead, I've got FOPCon fever!

FOPCon is a new convention to the Miami Valley, being hosted by the Dayton Fraternal Order of Police. It's an all-day gaming affair, chock full of board games, rpgs, and more, and the WittWeggers are pulling in, in style!

Jules will be running two of her classic modules: "Sharn's Eleven"--a 4e Eberron game, and "Welcome to Zendik Farms"--a Call of Cthulhu scenario. Lionel's pulling out his d20 Modern "Zombies" game, while Ebbs is rolling out some CthulhuTech, and I'm giving another go for my Dark Heresy one-shot "Survival of the Fittest".

But the most exciting part? The WEGS offerings! This year, we're spreading the WEGS love by demoing it in all three sessions: Ebbs is pulling out our Easter classic "Return to Castle Von Yum-enstein: the Revengening!", while I'm taking on two sessions of a WEGS classic: "Dingbitt's Dunge-'o-DOOM".

If you're out there in gamer-land, and are free this Saturday (August 29th), come and join us at the John C. Post Lodge 44 in Huber Heights. See more info at www.fopcon.com.

Tuesday, August 18, 2009

In Which The Warlock Rolls Out the New Skills!

I was excited to actually find myself in the possession of some time, here through the end of my summer vacation. In the midst of wedding plans, moving, prepping for the WittKids' debut at FOPCon in Huber Heights (more on that, next entry!), and getting ready for the new school year....I managed to set aside some time to finalize the 4th Draft of Dungeon Slam!.

As I had mentioned a few entries ago, one of my biggest personal pet peeves was the relatively low impact that the various elemental types (Fire, Ice, Lightning and Shadow) were having on game play. One of my first changes, then, was simple: add in Resist X skills!

On top of that, I had noticed that, in all of my playtests thusfar, not one player took MageBane/WarriorBane/etc. Simply put, they weren't worth taking. However, that's been swiftly remedied, as the skills have been lumped together as one simple item: PlayerBane. Fight any other player, and you get the bonus, regardless of class. Can't beat it with a Midnight Flail!

In addition, I've built in skills that have heretofore been unseen! If you're around, check out "Quick Study", which lets you gain new skills at a faster rate, or Precognition, which lets you get a glimpse of the coming room tiles.

My favorites, though, speak for themselves. Enjoy!

Benevolence
Whenever another Player allows you to Heal them, or if you trade an item with another Player, you gain 25 Gold.
If you already have Benevolence, you may spend an Arcana to allow another Player to re-roll a failed Test.

Malevolence
Whenever you kill another Player (through combat) or force them to re-roll a successful Test, you gain 25 Gold.
If you already have Malevolence, you may spend an Arcana to force any other Player to re-roll a successful test to Run Away when in combat.

Tuesday, August 11, 2009

In Which The Warlock Takes a Reprieve...

Sorry to get your hopes up, oh faithful few--there's no entry this week.

I'm about to set out for PA, to set up entirely too many wedding plans. Stay tuned for next week's entry--a sneak peek at Dungeon Slam!'s new skills!

Tuesday, August 04, 2009

In Which The Warlock Regales Us All With a Sea Chanty...

Though I gave them a shout-out in my previous blog-entry, I've been somewhat neglecting covering the derring-do that my weekly D&D game has been providing. I figured that, as they've just hit level 11 (and with it, their Paragon Paths!), it's time to give them a little face-time.

Our Piratical Crew!

Zane Degali--Minotaur Warlord--a member of the shipping magnate Degali clan, Zane has an intense hatred for sand gnomes.
Zara--Drow Rogue--a sister in one of the fallen drow houses of Menzoberranzen, Zara's brutality may be only second to her sister's.
Mathir--Drow Storm Sorceress--a native of Freeport, Mathir's family owns the elemental galleon which started the whole pirate expedition.
Zendax--Goliath Barbarian--a massive warrior, Zendax is rumored to have ties with several dwarvish clans in the area.
Logan--Razorclaw Shifter Shaman--a messenger of the spirit world, strange prophecy seems to follow Logan everywhere.
Deadkeg--Orc Paladin--a follower of the surface god, Tempus, Deadkeg seeks to find the ancient shipwreck of Aaron Deadfinger.

After taking out the gnomish claim-jumper on at Freeport's dock, the group found themselves in possession of not just a powerful elemental galleon, but also a strange alchemical find: a cannonball, rigged with powerful summoning magicks, which would gate in a tentacled horror upon impact. While the cannonball was not complete, there were plans for creating more, as well as a letter for delivery, set for a fellow named Darius Xan, on the island of Dolath.

However, without a crew, their pirate craft wasn't going anywhere! As such, the group began a massive mustering effort across Freeport. Mathir--the Storm Sorceress--brought along her drow house-slave, who happened to have bardic talents, while Zara found her sister (now rippling with arcane talents) following her in the shadows. Other new crew members included the enigmatic James Robertson, the knife-wielding shardar-kai Nalen the Quicker, mysterious dwarven arcanist Durgrek, and the massive goliath cannonneer Khalar.

With a crew ready to go, Zane Degali took to the helm and the group set out for Dolath. Docking just off-shore, they set upon a mysterious cove, with something of a deserted village. Zara and Logan (their shifter lookout) were set to scout the area, and found only a burned-out village with one strange inhabitant: a top-hatted older gentleman, who spoke cryptically about a "whirlwind in the spirit world" and cast fortune cards for the pair.

Collecting the rest of the crew, they found the village deserted once more, and they headed towards the interior. There, they found massive, semi-sentient fungi, with humanoid corpses tied to them, being drained of vital juices. There, they clashed with strange, stitched-up Imaskari tribesmen, before being chased en-masse back to their ship.

Determined to discover the secrets of the island (and find some plunder for their crew, who were clamoring to be paid!), the group sailed up-river on the south side of Dolath, only to find a massive stone temple, filled with gawking, stitched tribesmen. While the group tried to communicate with them, the tribesmen only silently escorted them to a huge stone arena, where a shaman awaited.

The shaman spoke little, but immediately raised a huge, flaming undead horror and entered combat with the group. The fiery monstrosity seemed to be too much for the group, but once the shaman fell, it dissipated into the dust of the arena, as the crowd fled in horror.

In the rear of the arena, the exhausted and beaten group found themselves confronted by a strange, barred door. Lifting the bars, they entered a natural cavern complex where a strange, stitched human (yes, a human! in the Underdark!) gibbered to himself. While he posed little as a threat, they dispatched him forthwith, only to have his stitches split open and a mass of albino spider-things crawl forth.

Within his alcove, though, the group identified two symbols--one of the ancient demon lord Dagon, but another that was all but indecipherable, which bore a bar of stitching, with gray claws reaching out from between the stitches. However, they also found a huge cache of wealth, ready to be distributed to the greedy crew...

...meanwhile, the group did not notice that Logan had returned to the ship alone, while they investigated the alcove. There, he rounded up some of the sulking crewmembers to help "liberate" the officers, only to be reprimanded by Zane and the others as a deserter.

While Zane, Mathir, and Deadkeg (the Orcish chaplain), sorted through their accumulated wealth, Logan began to foment dissension, seeking a mutiny. His efforts succeeded...for about 2 hours, until Captain Zane came forth with a massive bounty for his crewmembers. Logan fumed, as Mathir and Zara distributed the ill-gotten gains throughout the crew.

However, the mystery of the holy symbols remained. Deciding that a brief return to Freeport was in order, Captain Zane set sail for the City of Rogues in search of some leads. While the ship re-stocked, they found a strange half-elf in the Styx Oarsman--the enigmatic Thulmir Quent--who claimed that he could find a proper informant or sage for them, in exchange for passage to Gracklestugh, a duergar city currently under their yearly siege by the viney plant known as Midnight Romance.

Agreeing, the group immediately began searching for cargo ships that were bound for Gracklestugh, to keep their motley crew happy and in coin. They found one--a duergar barge, carrying giant spider silk, which had left 2 days prior.

Using their elemental galleon, they swiftly caught up to the barge and boarded it, only to have a half-dragon/half-giant spider break loose from the hold during the skirmish. Putting down the duergar and the spider, the crew made a hefty haul, and set course for Skull and Stars--an archipelago city on the way to Gracklestugh.

In Skull and Stars, though, the group encountered difficulties in finding a buyer for their spider silk, as few tailors would seek to cross the enigmatic Weavers' Guild. When the group sought to confront the Weavers' Guild, they found only a single hooded representative at a desk, in a massive warehouse. Close observation showed strange figures hanging from the rafters, and none of the group wanted to stay for a closer look. They did, however, manage to find a most intreguing sale item: a water-elemental bound firecart. Thinking this to be a useful item to sell in Gracklestugh--the city which sets itself aflame to take care of the Midnight Romance infestation--they quickly bought the item and put it in their cargo hold.

However, undercutting the Weavers proved to be most profitable, as they sold of 14 massive spools to the various tailors in the area. Though, this was not without difficulty, as the Weavers hired mercenaries to intercept the crew's shipment. The mercs were swiftly dispatched, and the crew then headed off to Gracklestugh.

Wednesday, July 29, 2009

In Which The Warlock Gets Down to Brass Tacks...

It's been a busy, busy week, oh devoted followers. Just as the school year is about to kick up again, here I am, taking on even more projects.

I would have announced this earlier, but now that I'm done with it, I can finally talk about it a little: I just finished up editing the last few chapters of El Willy's next WEGS 101 book, "Dice Rule". The book focuses more on the Kreator/Minion Master aspects of the game, and how to keep the action fast and furious around the WEGS table. I can't wait to see it hit print--great stuff in there!

Also, I've been working on putting things together for our weekly Pirates of the Underdark game. Our devoted crew has just finished their first ship-to-ship combat, stealing some spider silk from some duergar shippers, as they're en-route to Gracklestugh with their mysterious passenger, Thulmir Quent. We'll see if they're ready for all the chaos once they get there, though!

And, on top of all this...I'm heading back to Blackfall! Yes, I decided to start updating my Wittenberg-infamous city to 4e, with an introduction to the Cathedral of Erudition--the high church in Blackfall's Inner Ward. I'm about 1500 words in, and more's coming. As for now, though...Here's a preview:

The Cathedral of Erudition

The coupling of various gods within one church has never been an uncommon occurrence. Rather, wherever the humanoid races have gathered and mingled, so too has the worship of their gods, sharing one roof and one holy sanctum. So, too, this occurred within the infamous city of Blackfall, at the Cathedral of Erudition.

The combination of faiths at the Cathedral was comprised of three primary faiths: that of Moradin, Erathis, and Ioun. While shrines to other deities were kept and maintained, the Cathedral proper dealt specifically with those three primary deities. The precepts of the the worship of each faith, as well as the doctrine of their combined worship, will be listed below.

One feature of note, before our discussion continues, is the seemingly odd occurrence of the worship of certain evil deities within the Cathedral of Erudition. More specifically, one evil deity continues to be actively worshipped within the Cathedral: Bane. Bane’s portfolio deals specifically with organized warfare, with battle tactics, and with duty and, as such, is not entirely anathema to the precepts of the Cathedral. While Bane’s more negative aspects (tyranny, brutality) are well-known to the populace, these aspects are typically overlooked when he is worshipped within the sanctity of the Cathedral. Warrior-priests of Bane are typically welcomed at the door, but kindly asked to stow their weapons in the cloak-room.

The three primary deities of the Cathedral of Erudition—Moradin, Erathis, and Ioun—are worshipped as the triumvirate that makes civilization possible. Without the divine intervention of these three, city life would be buried under by the wild forces of nature and the evil forces that lurk without Blackfall’s walls. They are collectively viewed as guardians, as divine muses, and as patrons of the arts and sciences. In deference to this triumvirate, the Cathedral of Erudition is governed primarily by three individuals: one devoted specifically to each of the primary deities.

Thursday, July 23, 2009

In Which The Warlock Shows Off...

In my last post, I got to brag a little bit about finally having some space for our game...this time around, I can actually show it off!

The Shelves

No game room is complete without shelving, for all of the geek accessories. The left side of our shelves contains all of our comic books/graphic novels, as well as our D&D 4e stuff. WEGS gets a special place of honor here, too! All hail the Copper Pot!

The Shelves--Part 2

The right side of our shelving contains all our other games--Call of Cthulhu, Dark Heresy, Heroes Unlimited, and more--as well as all of our outdated D&D stuff. Jules wanted to keep her Eberron books after 3e, and I'm a sucker for both Ravenloft and Planescape, so they stayed, of course. We also keep the stereo in here, just in case we need some "mood music" for those epic battle scenes!


Our Game Table!

I've been aching for a huge table for entirely too long. We actually stopped having game at our apartment, in favor of Ken's house, as he had a slightly larger table than us. This one, though, is massive! It's over 6' long, and it's heavy as all get out. Plus, it has a neat stone inlay. I couldn't pass this one up. Yay for Craigslist!

Game Room--Full Shot

And here's our room, in all its glory. We still have to get the fireplace fixed up--we have some money set aside from our house-closing for that--but it's absolutely wonderful as is. The cabinets beside the fireplace house our board games, our minis, and all of our other gaming regalia. Breaking in this room is going to be a pleasure!

Wednesday, July 15, 2009

In Which The Warlock Takes a Grand New Step...

One of the biggest, most drool-inducing items at this past Origins were put forward by a relatively new company called Geek Chic (Geek Chic's website.)

However, this company doesn't make dice, battle mats, or minis. They make furniture. Geek furniture.

Now, I'm not talking about Captain America-themed bed-frames now. Rather, they make game tables, like the Sultan and the Emissary, and geek-filing system for comics like the Alexandria Codex. Now, they pride themselves on the fact that their products are "heirloom quality" and can withstand the test of time in high style. I'm honestly not sure about that aspect, but the tables were gorgeous, regardless.

No, I'm not getting one of their tables--at least not at this point. But, they did make me realize. For the first time in my life, I have my very own gamer-space. I have an entire room, devoted specifically for playing board-games/rpgs/what-have-you. Yes, I know it's my dining room, but with only Jules and I here...we typically dine in the living room or kitchen. Now, for the first time, I have my own game room.

I started gaming around such a dining table--in 6th grade, my first D&D game was around my old buddy Nathaniel's grandparents' table. I then graduated to my own downstairs basement hideaway, with friends surrounding our ping-pong table on '70s-tastic bar stools.

In college, we ended up finding space wherever we could. Crowded dorm rooms, abandoned study lounges, reserved classrooms after classes had finished...any space could work.

But now? I have it all at my fingertips, and in relative luxury.

Now if I only had a table to finish the ensemble! How much was that Emissary again?

Sunday, July 05, 2009

The Warlock's Origins 2009 Wrap-Up

Whew.

That about sums it up.

The last week or so, since Origins, has been an absolute whirlwind both around the table and in "real-life".

The PlatinumChick and I finally closed on the house in Englewood that we've been eyeing up for several months now, which means that our gaming sessions finally have some room to spread out! With luck, we'll have a suitable gaming table by the end of the week to go with our fantastic new game room. Pics, undoubtedly, will be forthcoming.

Mind you, this all occurred not two days after getting back from the Big O, which was a blast in and of itself. It's kind of funny--every year, after getting back, all of the Witt-Weggers lament the fact that it's going to be another year, before we hit up the gaming-nirvana of Origins again.

However, we do have a few massive priorities for next year!

Run Some Games! I know I said this after last year's Origins, but this time everyone's on board. I experienced a little hesitance when I mentioned GMing some events at Origins last time, but the interest is definitely there this time around, particularly for some of the more "esoteric" offerings.

Provide Some Variety! Part of the biggest issue with running some games, is the fact that many of our favorites haven't been offered in any major capacity. The number of Call of Cthulhu games dropped significantly since Rogue Cthulhu didn't show up, and only one Dark Heresy game was offered at all. This is to say nothing of some other Guild favorites like WEGS, Heroes Unlimited, and Ork! Being able to share some of our ready-built offerings could be a ton of fun.

Get the Word Out on WittCon! One of the advantages of having Origins so close-by, is the fact that many gamers commute, using the one-day pass option. That means that they might be fairly responsive to driving out to Springfield, for another day of gaming! Here's for hoping, on this front, but the results have yet to be seen.

Continue to Feast Like Gamer-Kings! If nothing else, the food at Origins has been mind blowing. Tons of great places abound in the Short North, and adding more to our repertoire has got to be a priority for next year. Schmidts', India Oven, and so many other places have yet to be tried, and that's not counting our favorites like the Japanese Steak House! Om nom nom, fellow gamers.

Monday, June 29, 2009

Origins 2009--Friday, Saturday, and Sunday Photo Gallery!

Ebbs peruses Monsterpocalypse minis.

Doctor Who Cosplay.

Playing Ravenloft on the big screen with the d20Pros.

Karl peruses his options in Ravenloft.

GM Dan gives Will a lot to think about.

Giant Settlers of Catan.

Lionel tells Jules exactly where she can get some wood.

Happy Happy Settlers players!

Lionel tries Jules' "Pho Ba" at North Market.

Jules, cosplaying as Black Canary at Origins 2009.

Willy the 2 and Don bring the pain on Saturday's Power Play.

A Legendary Encounter--Kim the Elf Warrior meets the WittWeggers!

Black Cat Cosplay

The whole group at the BattleTech Simulator

Karl preps his mech-mashing strategy.

Maranda, Ebbs, and Lionel at Trailer Park Wars.

Karl and the GM at Trailer Park Wars.

Jules enjoys her trailer park's amenities.

Jules meets Chainmail Speedo Guy.

Poison Ivy Cosplay at Origins 2009.

Sunday Power Play at the WEGS Booth.

Origins 2009 (Semi-)Live Blog--Friday, Saturday and Sunday!

Wow. The remainder of our 2009 trip to the Big O went by in a whirl, and I'm only now starting to get caught up on all of my correspondence. But, that won't stop me from chronicling all the chaos for you, oh few-and-faithful readers!

Friday
After Thursday's late night, I managed to eke out at least a little sleep on Friday morning, before heading out for a demo session of Chrononauts, a game by Looney Labs. While I had seen Looney Labs (and their HUGE following) at Origins in previous years, I hadn't actually played any of their games. As such, Chrononauts was totally new to me.

I was fairly pleased. The game centered around a static, card-based timeline of historical events, which your time-keeper adjusts, screws-up, and repairs, based on the goals listed in his ID and his mission. Unfortunately, I was so engaged in the game, that I forgot to whip out my camera. No big loss, there, though...almost immediately after, I managed to meet up with Lionel and Ebbs (freshly back from playing a Ghostbusters minis game) and roam around the dealer room before...

Ravenloft. Man, oh, man--this one was a trip. Heading off into the lands of the mists with Karl and Will, we swiftly found out that our game was not, in fact, in the Madison room--rather, we were out in the lobby, on the big screens with the guys from d20Pro.

I had seen d20Pro's product last year at Origins--their dungeon utility software was a novelty, but I really didn't have much interest in it, as I have a gaming group able to play live. However, this was a rare opportunity to play in a setting I love, and I wasn't about to turn it down.

Nor was I disappointed. GM Dan, of the d20Pros, ran us through "The Ghosts of Mistmoor"--an old 2e Ravenloft adventure from Dragon magazine, which he had not only updated to 4e, but also adapted for use on the group's networking software. I took up the mantle of Amelia--a pistol-packing follower of the eponymous Rudolph Van Richten.

This game was intense. Between the natural horror of Ravenloft, and the inter-party conflict (ironically, over attacking/damaging party members), this game was well worth the 8 hour committment. Did I say 8 hour? I meant 10 and a half! After beginning just before 2, we ended at 12:15 on Saturday. After a climactic encounter with the ghosts of the Mistmoor family, and the treacherous Erebus, we triumphed over the curse of the mansion and headed out.

Unfortunately, though, due to a lack of players, we ended up having to cancel the Friday Midnight Madness WEGS session. Disappointing, entirely...I was ready for a new Nordling to take on the 99 Orks! No luck there, though, and we headed back to the Marriott for a few hours of sleep before the weekend started.

Saturday

Saturday made for a unique day as Jules finally got up the courage to cosplay at Origins for the first time, in her classic Black Canary outfit. Surprisingly, there were a lot more cosplayers this year in previous years--mainly as anime charaacters, superheroes and various ren-faire warriors. The costumes were really quite good, and incredibly varied--you'll be able to see some of the better ones in my upcoming photo gallery!

However, the gaming started, with Lionel, Jules, and myself heading to a game of Settlers of Catan, played on the giant Mayfair games board. I must say, I felt kind of bad for the poor guy who ended up with us three around the board. He probably didn't expect such a brutal game! Our first session ended with a triumph for yours truly, while our poor new companion got roaded into the center of the island. The second game was somewhat more fair, as he and I tied by the end of the game.

After a rousing game of getting wood for sheep, the three of us headed off to North Market for a fantastic meal. I know I've spoken highly of North Market before, but I wasn't in the mood for curry this time (gasp!). This time, I was after deli-style, and I wasn't disappointed. Barry's NY Deli, provided me with a fantastic pastrami on rye, with homemade mustard, and a bowl of fantastic motza ball soup. Couldn't beat it with a stick!

That led directly for us to hit the next WEGS Power Hour, where Willy the 2's infamous crystal-blue dice awaited. Surprisingly, we made it out alive, from this lethal demo, though my previous warrior--Ghormash the Goblin Warrior--was out of Phew points. His enchanted daggers wouldn't be much use to him, without the ability to take a single hit!

From our trip to WEGS, we skipped over to dinner at the Convention Center Food Court before trying out something new to Origins: the BattleTech mech-battles simulator. On Tuesday, we got a glimpse of the event-coordinators setting up, and knew we had to jump in on this. We set a reservation for 8 of us, ready to rumble on Saturday evening.

And the results? Well, unfortunately for yours truly, PwnedAndy's Uziel mech didn't fare so well, falling multiple times beneath the missiles of Lioner1 and others. Ebbs, however, took home the gold, pulling in 14 kills while only dying 5 times. Fantastic results for him!

That was something of the beginning of some more misfortune for me, as my D&D game following--The Dragon Helm of Hador--was cancelled 15 minutes before the event began. Grr, indeed. As such, I met up with Lionel and Ebbs again, and threw down some Chrononauts--Lionel ended up picking up the card decks--in their room, before heading off for...

Trailer Park Wars.. As a group, we were pretty familiar with Gut Bustin' Games' "Redneck Life", but this one was even better. Set to build up your own trailer park empire, you build up amenities in your own park, while inflicting horrible tenents and natural disasters on other players' parks. I think we actually astounded the GM with our viciousness, as we hit the end-game with fervor, keeping one after another from winning with horrible glee.

After a late, late dinner on Saturday, we headed back to the hotel where we awaited the last day of our Origins 2009 Adventure.

Sunday

Waking up a little later than hoped, we had to rush to get checked out, then to head off to our first game, an Intro to CthulhuTech. Unfortunately for us, this wasn't...well, a game. Rather, it was a paid-seminar on the intro to the game. Needless to say, I was a little disappointed--I had already bought a used copy of the game on a trip to Bookery and was wanting to know more about how to run encounters in the game, or to experience a play session. Not the case, so much.

However, our later game--CutThroat Caverns proved to put this one to rest. Another Smirk and Dagger game, our adventurers tried to one-up one another for kill after kill through tough monster encounters. After a bit of luck, and some good card-playing, my dwarf (Orn--with umlauts, even!) ended out on top.

After one more go-round in the dealer hall and our last Power Play session, it was time to head on home for another year.

Up next? Pictures from Friday through Sunday, and then my final Origins 2009 wrap-up. Stay tuned!