When we set out to stack up our Origins events for this year, the WittGuild expected to bring a great showing. However, with 9 GMs, we're now up to a whopping 39 events on the schedule! Madness! It's going to take me a whole 'nother blog post, just to be able to show them all off.
In the meanwhile, take a look at the descriptions on some of the entries for this coming year. It'll definitely be a game-fest to remember!
Title: Orcs Gone Wild
System: D&D 4e
Sessions: Wednesday, 7pm and Friday, 7pm
Description: When the shaman's ancient totem is stolen by a bunch of do-gooder adventurers, it's up to the tribe's best and brightest to infiltrate Hamletshire and get it back....what? They're dead? Oh, okay. It looks like you guys will have to work instead! Players will take the role of a motley crew of orcs, goblins and kobolds as they fumble their way through Hamletshire. (A 9th level adventure for 6 players. Sense of humor recommended.)
Title: Beneath the Tomb of Dark Lord Zexx
System: Star Wars d20 Revised
Sessions: Thursday, 7pm and Friday, 1pm
Description: The planet Zexane is causing troubles again. While the stash of Sith Swords is now gone, it seems something else was buried there. Reports have come to High Command that a powerful Sith Beast is roaming the wilderness, and perhaps even in town. The last report out was signed “Zexx”, the name of the spirit vanquished in pursuit of the swords. Your team has been sent to deal with this. The group can choose to play as either a Sith Empire or Old Republic elite strike force sent to deal with these troubling developments. New Players welcome--no experience necessary.
Title: Excavation Extraction
System: Deathwatch
Sessions: Thursday, 7pm and Saturday, 7pm
Description: A month ago, on the barren planet KooperStrum, a group of Tech-Priests discovered an important relic. They said the artifact was of such importance that they would need a group of Imperial Guards to help secure the area lest the artifact fall into the hands of the enemies of the Imperium. The Administratum agreed and dispatched a mixed Imperial Guard contingent to the site. A few days ago the Imperial Guard contingent sent an urgent request for reinforcements, as they were under sustained attack by enemy forces. The artifact is important enough that a Deathwatch Kill team is being sent into secure the relic before it falls into the hands of the enemy. You are that team.
Title: Zombie Graveyard
System: d20 Modern
Sessions: Wednesday, 7pm and Friday, 7pm
Description: You are members of an elite and supersecret anti-paranormal government squad, with a good amount of fire power. Your job is to take care of paranormal problems before they get out of hand. In this scenario you are dispatched to take care of a zombie outbreak in the local graveyard. This scenario has slightly adult themes, with tongue in cheek humor, think Porky's R movie rating.
Title: Song of Silence
System: CthulhuTech
Sessions: Thursday, 7pm
Description: Anew band is coming to town and several key members of the community are planning to attend. As members of the local security, you must locate any potential threats and quell them before the concert. This event is played on the investigator level of Cthulhutech. New players are welcome and rules will be taught.
Title: The Plague of Man
System: CthulhuTech
Sessions: Saturday, 7pm
Description: Members of scout team 1175S are requested to investigate several crash sites of migou vessels from a failed invasion mission. Scouts are to locate the source of the failure and eliminate any potential threats to future missions in the region. The game will use Cthulhutech rules. All levels of players are welcome and rules will be taught for newcomers to the system.
Title: The Beacon's Call
System: Deathwatch
Sessions: Wednesday, 7pm
Description: Recently members of the Deathwatch have received an ancient coded message deep in enemy territory. After much deliberation, it is determined that a small task force be sent to investigate. You are members of the team sent to investigate the message. Is is a trap, a trick of the warp, or is it really a distress signal? It is up to you to find the answer and hopefully return. This game is open to new members and rules will be taught.
Title: Last Hope
System: Deathwatch
Sessions: Friday, 7pm
Description: After finishing a long mission of purging a world of heretical threats, it is time to return to the long sleep and await your next mission. Unfortunately for you, the sleep must wait, as a loud rumble cracks your ship and you and your team must assemble and investigate what is happening. This game will use the Deathwatch rules set by Fantasy Flight games and Games Workshop. New players are welcome and rules will be taught.
Title: Ninja Nuttiness--Castle Edition
System: Ninja Nuttiness (Homebrew Board Game)
Sessions: Friday, 1pm, Friday, 3pm, Saturday, 1pm and Saturday, 3pm
Description: Play as one of 30 different Ninja clans attempting to topple the reign of the Shogun. Wander through the Shogun's castle in an attempt to topple the lord, but be wary of his Samurai and Ashigaru guards. Also be wary of the monks visiting the castle, as they are not to fond of those following the way of the Ninja. Don't forget that the other ninja may attack you as well if you get in their way! This game is easy to learn and rules will be taught at each session.
Look back next Wednesday for the last of our events for this year's Origins Game Fair!
Thoughts on game philosophy, general geekdom, plot design, and the Dayton area gaming scene. Updating weekly!
Showing posts with label CthulhuTech. Show all posts
Showing posts with label CthulhuTech. Show all posts
Thursday, March 03, 2011
Wednesday, August 26, 2009
In Which The Warlock NARCs Out!
It's certainly an exciting time to be a WittWegger out here. All of the college kids are back, ready to start new campaigns. Their Student Activities Fair is set to bring in a whole new crop of gamers. And, last but not least, the Ren Faire is on the horizon!
However, that's not what has me so jazzed right now. Instead, I've got FOPCon fever!
FOPCon is a new convention to the Miami Valley, being hosted by the Dayton Fraternal Order of Police. It's an all-day gaming affair, chock full of board games, rpgs, and more, and the WittWeggers are pulling in, in style!
Jules will be running two of her classic modules: "Sharn's Eleven"--a 4e Eberron game, and "Welcome to Zendik Farms"--a Call of Cthulhu scenario. Lionel's pulling out his d20 Modern "Zombies" game, while Ebbs is rolling out some CthulhuTech, and I'm giving another go for my Dark Heresy one-shot "Survival of the Fittest".
But the most exciting part? The WEGS offerings! This year, we're spreading the WEGS love by demoing it in all three sessions: Ebbs is pulling out our Easter classic "Return to Castle Von Yum-enstein: the Revengening!", while I'm taking on two sessions of a WEGS classic: "Dingbitt's Dunge-'o-DOOM".
If you're out there in gamer-land, and are free this Saturday (August 29th), come and join us at the John C. Post Lodge 44 in Huber Heights. See more info at www.fopcon.com.
However, that's not what has me so jazzed right now. Instead, I've got FOPCon fever!
FOPCon is a new convention to the Miami Valley, being hosted by the Dayton Fraternal Order of Police. It's an all-day gaming affair, chock full of board games, rpgs, and more, and the WittWeggers are pulling in, in style!
Jules will be running two of her classic modules: "Sharn's Eleven"--a 4e Eberron game, and "Welcome to Zendik Farms"--a Call of Cthulhu scenario. Lionel's pulling out his d20 Modern "Zombies" game, while Ebbs is rolling out some CthulhuTech, and I'm giving another go for my Dark Heresy one-shot "Survival of the Fittest".
But the most exciting part? The WEGS offerings! This year, we're spreading the WEGS love by demoing it in all three sessions: Ebbs is pulling out our Easter classic "Return to Castle Von Yum-enstein: the Revengening!", while I'm taking on two sessions of a WEGS classic: "Dingbitt's Dunge-'o-DOOM".
If you're out there in gamer-land, and are free this Saturday (August 29th), come and join us at the John C. Post Lodge 44 in Huber Heights. See more info at www.fopcon.com.
Labels:
4e,
Call of Cthulhu,
CthulhuTech,
Dark Heresy,
Dungeons and Dragons,
FOPCon 2009,
WEGS
Monday, June 29, 2009
Origins 2009 (Semi-)Live Blog--Friday, Saturday and Sunday!
Wow. The remainder of our 2009 trip to the Big O went by in a whirl, and I'm only now starting to get caught up on all of my correspondence. But, that won't stop me from chronicling all the chaos for you, oh few-and-faithful readers!
Friday
After Thursday's late night, I managed to eke out at least a little sleep on Friday morning, before heading out for a demo session of Chrononauts, a game by Looney Labs. While I had seen Looney Labs (and their HUGE following) at Origins in previous years, I hadn't actually played any of their games. As such, Chrononauts was totally new to me.
I was fairly pleased. The game centered around a static, card-based timeline of historical events, which your time-keeper adjusts, screws-up, and repairs, based on the goals listed in his ID and his mission. Unfortunately, I was so engaged in the game, that I forgot to whip out my camera. No big loss, there, though...almost immediately after, I managed to meet up with Lionel and Ebbs (freshly back from playing a Ghostbusters minis game) and roam around the dealer room before...
Ravenloft. Man, oh, man--this one was a trip. Heading off into the lands of the mists with Karl and Will, we swiftly found out that our game was not, in fact, in the Madison room--rather, we were out in the lobby, on the big screens with the guys from d20Pro.
I had seen d20Pro's product last year at Origins--their dungeon utility software was a novelty, but I really didn't have much interest in it, as I have a gaming group able to play live. However, this was a rare opportunity to play in a setting I love, and I wasn't about to turn it down.
Nor was I disappointed. GM Dan, of the d20Pros, ran us through "The Ghosts of Mistmoor"--an old 2e Ravenloft adventure from Dragon magazine, which he had not only updated to 4e, but also adapted for use on the group's networking software. I took up the mantle of Amelia--a pistol-packing follower of the eponymous Rudolph Van Richten.
This game was intense. Between the natural horror of Ravenloft, and the inter-party conflict (ironically, over attacking/damaging party members), this game was well worth the 8 hour committment. Did I say 8 hour? I meant 10 and a half! After beginning just before 2, we ended at 12:15 on Saturday. After a climactic encounter with the ghosts of the Mistmoor family, and the treacherous Erebus, we triumphed over the curse of the mansion and headed out.
Unfortunately, though, due to a lack of players, we ended up having to cancel the Friday Midnight Madness WEGS session. Disappointing, entirely...I was ready for a new Nordling to take on the 99 Orks! No luck there, though, and we headed back to the Marriott for a few hours of sleep before the weekend started.
Saturday
Saturday made for a unique day as Jules finally got up the courage to cosplay at Origins for the first time, in her classic Black Canary outfit. Surprisingly, there were a lot more cosplayers this year in previous years--mainly as anime charaacters, superheroes and various ren-faire warriors. The costumes were really quite good, and incredibly varied--you'll be able to see some of the better ones in my upcoming photo gallery!
However, the gaming started, with Lionel, Jules, and myself heading to a game of Settlers of Catan, played on the giant Mayfair games board. I must say, I felt kind of bad for the poor guy who ended up with us three around the board. He probably didn't expect such a brutal game! Our first session ended with a triumph for yours truly, while our poor new companion got roaded into the center of the island. The second game was somewhat more fair, as he and I tied by the end of the game.
After a rousing game of getting wood for sheep, the three of us headed off to North Market for a fantastic meal. I know I've spoken highly of North Market before, but I wasn't in the mood for curry this time (gasp!). This time, I was after deli-style, and I wasn't disappointed. Barry's NY Deli, provided me with a fantastic pastrami on rye, with homemade mustard, and a bowl of fantastic motza ball soup. Couldn't beat it with a stick!
That led directly for us to hit the next WEGS Power Hour, where Willy the 2's infamous crystal-blue dice awaited. Surprisingly, we made it out alive, from this lethal demo, though my previous warrior--Ghormash the Goblin Warrior--was out of Phew points. His enchanted daggers wouldn't be much use to him, without the ability to take a single hit!
From our trip to WEGS, we skipped over to dinner at the Convention Center Food Court before trying out something new to Origins: the BattleTech mech-battles simulator. On Tuesday, we got a glimpse of the event-coordinators setting up, and knew we had to jump in on this. We set a reservation for 8 of us, ready to rumble on Saturday evening.
And the results? Well, unfortunately for yours truly, PwnedAndy's Uziel mech didn't fare so well, falling multiple times beneath the missiles of Lioner1 and others. Ebbs, however, took home the gold, pulling in 14 kills while only dying 5 times. Fantastic results for him!
That was something of the beginning of some more misfortune for me, as my D&D game following--The Dragon Helm of Hador--was cancelled 15 minutes before the event began. Grr, indeed. As such, I met up with Lionel and Ebbs again, and threw down some Chrononauts--Lionel ended up picking up the card decks--in their room, before heading off for...
Trailer Park Wars.. As a group, we were pretty familiar with Gut Bustin' Games' "Redneck Life", but this one was even better. Set to build up your own trailer park empire, you build up amenities in your own park, while inflicting horrible tenents and natural disasters on other players' parks. I think we actually astounded the GM with our viciousness, as we hit the end-game with fervor, keeping one after another from winning with horrible glee.
After a late, late dinner on Saturday, we headed back to the hotel where we awaited the last day of our Origins 2009 Adventure.
Sunday
Waking up a little later than hoped, we had to rush to get checked out, then to head off to our first game, an Intro to CthulhuTech. Unfortunately for us, this wasn't...well, a game. Rather, it was a paid-seminar on the intro to the game. Needless to say, I was a little disappointed--I had already bought a used copy of the game on a trip to Bookery and was wanting to know more about how to run encounters in the game, or to experience a play session. Not the case, so much.
However, our later game--CutThroat Caverns proved to put this one to rest. Another Smirk and Dagger game, our adventurers tried to one-up one another for kill after kill through tough monster encounters. After a bit of luck, and some good card-playing, my dwarf (Orn--with umlauts, even!) ended out on top.
After one more go-round in the dealer hall and our last Power Play session, it was time to head on home for another year.
Up next? Pictures from Friday through Sunday, and then my final Origins 2009 wrap-up. Stay tuned!
Friday
After Thursday's late night, I managed to eke out at least a little sleep on Friday morning, before heading out for a demo session of Chrononauts, a game by Looney Labs. While I had seen Looney Labs (and their HUGE following) at Origins in previous years, I hadn't actually played any of their games. As such, Chrononauts was totally new to me.
I was fairly pleased. The game centered around a static, card-based timeline of historical events, which your time-keeper adjusts, screws-up, and repairs, based on the goals listed in his ID and his mission. Unfortunately, I was so engaged in the game, that I forgot to whip out my camera. No big loss, there, though...almost immediately after, I managed to meet up with Lionel and Ebbs (freshly back from playing a Ghostbusters minis game) and roam around the dealer room before...
Ravenloft. Man, oh, man--this one was a trip. Heading off into the lands of the mists with Karl and Will, we swiftly found out that our game was not, in fact, in the Madison room--rather, we were out in the lobby, on the big screens with the guys from d20Pro.
I had seen d20Pro's product last year at Origins--their dungeon utility software was a novelty, but I really didn't have much interest in it, as I have a gaming group able to play live. However, this was a rare opportunity to play in a setting I love, and I wasn't about to turn it down.
Nor was I disappointed. GM Dan, of the d20Pros, ran us through "The Ghosts of Mistmoor"--an old 2e Ravenloft adventure from Dragon magazine, which he had not only updated to 4e, but also adapted for use on the group's networking software. I took up the mantle of Amelia--a pistol-packing follower of the eponymous Rudolph Van Richten.
This game was intense. Between the natural horror of Ravenloft, and the inter-party conflict (ironically, over attacking/damaging party members), this game was well worth the 8 hour committment. Did I say 8 hour? I meant 10 and a half! After beginning just before 2, we ended at 12:15 on Saturday. After a climactic encounter with the ghosts of the Mistmoor family, and the treacherous Erebus, we triumphed over the curse of the mansion and headed out.
Unfortunately, though, due to a lack of players, we ended up having to cancel the Friday Midnight Madness WEGS session. Disappointing, entirely...I was ready for a new Nordling to take on the 99 Orks! No luck there, though, and we headed back to the Marriott for a few hours of sleep before the weekend started.
Saturday
Saturday made for a unique day as Jules finally got up the courage to cosplay at Origins for the first time, in her classic Black Canary outfit. Surprisingly, there were a lot more cosplayers this year in previous years--mainly as anime charaacters, superheroes and various ren-faire warriors. The costumes were really quite good, and incredibly varied--you'll be able to see some of the better ones in my upcoming photo gallery!
However, the gaming started, with Lionel, Jules, and myself heading to a game of Settlers of Catan, played on the giant Mayfair games board. I must say, I felt kind of bad for the poor guy who ended up with us three around the board. He probably didn't expect such a brutal game! Our first session ended with a triumph for yours truly, while our poor new companion got roaded into the center of the island. The second game was somewhat more fair, as he and I tied by the end of the game.
After a rousing game of getting wood for sheep, the three of us headed off to North Market for a fantastic meal. I know I've spoken highly of North Market before, but I wasn't in the mood for curry this time (gasp!). This time, I was after deli-style, and I wasn't disappointed. Barry's NY Deli, provided me with a fantastic pastrami on rye, with homemade mustard, and a bowl of fantastic motza ball soup. Couldn't beat it with a stick!
That led directly for us to hit the next WEGS Power Hour, where Willy the 2's infamous crystal-blue dice awaited. Surprisingly, we made it out alive, from this lethal demo, though my previous warrior--Ghormash the Goblin Warrior--was out of Phew points. His enchanted daggers wouldn't be much use to him, without the ability to take a single hit!
From our trip to WEGS, we skipped over to dinner at the Convention Center Food Court before trying out something new to Origins: the BattleTech mech-battles simulator. On Tuesday, we got a glimpse of the event-coordinators setting up, and knew we had to jump in on this. We set a reservation for 8 of us, ready to rumble on Saturday evening.
And the results? Well, unfortunately for yours truly, PwnedAndy's Uziel mech didn't fare so well, falling multiple times beneath the missiles of Lioner1 and others. Ebbs, however, took home the gold, pulling in 14 kills while only dying 5 times. Fantastic results for him!
That was something of the beginning of some more misfortune for me, as my D&D game following--The Dragon Helm of Hador--was cancelled 15 minutes before the event began. Grr, indeed. As such, I met up with Lionel and Ebbs again, and threw down some Chrononauts--Lionel ended up picking up the card decks--in their room, before heading off for...
Trailer Park Wars.. As a group, we were pretty familiar with Gut Bustin' Games' "Redneck Life", but this one was even better. Set to build up your own trailer park empire, you build up amenities in your own park, while inflicting horrible tenents and natural disasters on other players' parks. I think we actually astounded the GM with our viciousness, as we hit the end-game with fervor, keeping one after another from winning with horrible glee.
After a late, late dinner on Saturday, we headed back to the hotel where we awaited the last day of our Origins 2009 Adventure.
Sunday
Waking up a little later than hoped, we had to rush to get checked out, then to head off to our first game, an Intro to CthulhuTech. Unfortunately for us, this wasn't...well, a game. Rather, it was a paid-seminar on the intro to the game. Needless to say, I was a little disappointed--I had already bought a used copy of the game on a trip to Bookery and was wanting to know more about how to run encounters in the game, or to experience a play session. Not the case, so much.
However, our later game--CutThroat Caverns proved to put this one to rest. Another Smirk and Dagger game, our adventurers tried to one-up one another for kill after kill through tough monster encounters. After a bit of luck, and some good card-playing, my dwarf (Orn--with umlauts, even!) ended out on top.
After one more go-round in the dealer hall and our last Power Play session, it was time to head on home for another year.
Up next? Pictures from Friday through Sunday, and then my final Origins 2009 wrap-up. Stay tuned!
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