Showing posts with label the flood. Show all posts
Showing posts with label the flood. Show all posts

Monday, October 21, 2013

30 Days of GameMastering Challenge--Day 18!

Lindevi's beating me to the punch in her "30 Days of GameMastering" challenge.  Let's fix that!

How do you handle rewards, be they XP, magic items, or gold?

Full disclosure?  I hate bookkeeping.  Even while teaching, the act of grading papers and filing student records nauseates me.  Keeping track of player XP and doling out parcels of magic items is tantamount to extra work on my part, which I can't stand.  To me, each second that you spend with the details of minutia like XP tallies is less time that your party is actually out earning that XP!

As such, I very rarely use a true "advancement" system by rule.  Rather than tallying up XP for each character individually, I have a hard and fast rule of "level up every third session".  That way, players still get to watch their favorite characters advance and grow more powerful, while eliminating the need to tally XP or penalize players for having life get in the way.

Loot!  Glorious loot!
For the same reason, I very rarely dole out magic items en mass either.  Rather, I tend to favor the "inherent bonuses" option common in D&D 3.5e and 4e, which provides the same mathematical bonuses without suffering any mathematical imbalances.  If a system doesn't offer such a system and magic items are an expectation, I try to encourage my players to build a "wish list" of items that they feel would fit well with their character over time.  Having a list for each player lets me prepackage items that the players actively want, which satisfies them and makes my job as GM easier.

However, when I do hand out magic items, I do my best to ensure that they're unique and flavorful.  Warlord Kang's daisho from our run-through of The Flood, for example, was inhabited by the spirit of Kang's murdered brother, inciting any who wielded it into an unholy rage.  Maerlyn's Grapefruit, from my Dark Tower/Deadlands crossover was scry on others or to cast any spell...but with potentially disastrous results.
The key thing for rewards, though, is that they have to feel special.  A generic +2 sword?  No one gets excited about that.  But when those elements have a background, unique powers, or plot significance?  That's when the cream rises to the top, friends.

Saturday, October 05, 2013

30 Days of GameMastering--Day 4!

Today is Day 4 of Lindevi's 30 Days of GameMastering challenge, so let's get on into it!

Do you use pre-published adventures or do you write your own?
Pre-published adventures really do have a great place in the gaming community:  they provide new GMs with a great way to provide a complete, self-contained storyline complete with everything necessary to run the game.  Moreso, they provide GMs with limited preparation time an easy way to provide a quality adventure. For a long time, there was a prevailing opinion in the games industry that "adventures don't sell".  If nothing else, Paizo's numerous Pathfinder campaign paths have proven that perspective incorrect; well-written, well-paced adventures can sell like hotcakes.

For the most part, though, I try to write my own adventures, whether that's a full write up--usually for my convention games or for items I intend to publish--or an ad-hoc, ad-libbed adventure.  My current Planescape game is mostly done ad-hoc, though I do have an overall outline structure for the campaign.  And, truly, I find that my ability to GM extemporaneously allows players a greater amount of freedom, which most players like.
It's huge!
And The Last Sons is even bigger!

However, I'm not averse to using pre-published adventures:  I had a blast running my group through the Deadlands plot-point campaign, The Flood, which took us about 10 months (meeting near weekly and playing for about 4-5 hours per session).   While I used the bulk of the structure of The Flood, our group's playthrough included several diversions all over the Great Maze.  The same thing happened when I ran Robert Schwalb's "Tear of Ioun" series for 4e D&D.  While we used the fundamental structure of these adventures, we also weren't afraid to go off the rails.  Our "Tear of Ioun" resulted in an aberrant siege the players' dwarven fortress, a confrontation against an undead barbarian, and a climactic battle against a Cthulhoid horror at the top of a ruined, crumbling tower--none of which was in the adventure series itself!

At the very least, think of pre-published adventures as a mine for ideas.  Even if you're not using the adventure as it stands, any great adventure is full of maps, NPCs, and great plot hooks.  Go do some mining!

Thursday, September 06, 2012

In Which The Warlock Avenges the End of the World...


With our sessions of "The Flood" now at the end, our Friday night group has had one major question for a while:  What comes next?!

Well, the answer is a very positive one for me.  The PlatinumChick has opted to take the GMing reins for a while and will be running Hell on Earth Reloaded!

I thought long and hard on my character concept for this one, but with so many options, I found it truly hard to decide!  I toyed with the idea of a Heretic Doomsayer for a while, and even thought of running a kung-fu Librarian for a time.  But, eventually, I came up with this--my newest creation:


Jason Arrington was a corporal in the US Marine Corps before the Big Bang. While he hadn't seen much combat duty, his time spent as an artillery repairman on bases throughout Ohio and Michigan made him more than technologically apt. It also provided Jason a good deal of free time, during which he indulged in his favorite hobby: reading comic books. 

Jason's favorite character was Hawkeye, the brash archer from Marvel's Avengers. When asked why, Jason was quick to reply, "Because he's always got a trick up his sleeve..." 

When the Union began implementing Operation Damocles Soldier, Jason was one of the recruits selected, due to his technical expertise. However, when Jason was placed in cryogenic stasis, something went slightly amiss. Maybe the oxygen flow to Jason's brain wasnt quite right. Maybe some interfering gremlin introduced some technological mischief. 

Welcome to the Wasted West, Mr. Barton! 

Regardless, when Jason awoke after the Big Bang, the entire cryo-shelter was blown to smithereens. Jason himself was barely clothed, could not remember much to save his life, and could hardly walk due to muscle atrophy. Crawling back into the ruins of the cryo-shelter, Jason began scavenging all he could and began putting together the pieces of his awakening...just not in the right order. 

You see, Jason now believes wholeheartedly that he is Clint Barton, the peerless archer of Marvel fame. Finding a compound bow--a hunting bow left in a locker by a careless sergeant--Jason convinced himself that he had survived an attack on a top secret SHIELD facility, and that he is the only surviving Avenger. 

Jason/Clint thinks he has things pieced together, though his perception is warped and stilted. He believes that Apocalypse (the Marvel mutant menace) caused the devastation in the world and that his Four Horsemen are actually corrupted versions of former heroes, who can be redeemed. (Obviously, we know this not to be the case.). Jason regularly calls ghost rock "vibranium" and uses a means at his disposal to try to contact non-existent heroes like Tony Stark, Thor, or the X-Men. 

The tech spirits in the Hunting Grounds have done nothing but foster this grand delusion, granting Jason the abilities of a Junker, which manifest as Jason/Clint salvaging parts to "build new arrowheads" and piece together the gadgets Jason remembers from countless comics. Grapnel arrows, stun arrows, explosive-tipped arrows...if they're in the comics, they're in Jason's subconscious, and they're in his quiver. 

Jason/Clint wants desperately to build a new SHIELD and, with it, a new Avengers team, in the hopes to avenge his losses and take down (the totally fictitious) Apocalypse. So far, Jason's only clue has been a set of dog-tags, found upon his awakening. 

The tags belong to a 1st Lieutenant Gordon Eriksen. Eriksen was the commander of the Damocles facility where Jason was frozen, and may be the one man who knows Jason's true identity. Unfortunately, Eriksen has been turned into a Combine cyborg... 


Honestly, I can't wait to play this character.  Nothing like bringing a bit of cross-genre action to the Wasted West!

Oh, and one last thing!  If you're a Savage Worlds fan and you haven't supported Journeyman Games' Wild Card Creator Kickstarter yet, your last chance is going to be this week!  Three days left, and we're only about $150 short of the final stretch goal--full iPad and Android support.  Check the link on the right sidebar to donate!

Monday, September 03, 2012

In Which The Warlock Goes Swimming...


End of the line for Reverend Grimme!
It's time for a flood!
(For those of you Deadlands fans out there, this post contains MASSIVE spoilers for the end of The Flood plot-point campaign.  If you're not prepared to know how the Right Reverend Grimme gets what's coming to him, don't read any further!)

Finally, after nearly a year and a half of near-weekly session, my Friday night posse managed to finish their epic campaign to take down the Cult of Lost Angels and its master, the Reverend Ezekiah Grimme.








For those of you playing along at home, who might have forgotten our cast, let me give you a brief refresher:

  • Jayne Cobb--a gunslinger from Maine who had fled to the Great Maze after some unfortunate deaths.  In addition to being the posse's de-facto wheelman, Jayne found himself possessed by the spirit of a long-dead pastor devoured by Grimme's ghouls.  This spirit caused Jayne to pursue the ancestral daisho of Warlord Kwan:  a relic set of swords enchanted by the spirits of Kwan's ancestors.
  • Paqua--a Hopi shamaness who joined the group upon their arrival in Shan Fan. Paqua served as the party's "native liason" as well as a healer.  After escorting the undead-raising Amulet of Rahashimir to Virginia City (the first time...it eventually ended up back in Shan Fan, in the hands of Emperor Norton!) Paqua garnered the attention of a certain Servitor of Death...
  • Dr. Albert Noble--a Confederate veteran mad scientist, Noble's devices served the group well as he maintained their steam wagon and provided well-timed explosions when necessary.  Noble's liasons with the Confederates at Shannonsburg netted him a swanky position at the secret Confederate labs at Roswell, New Mexico!
  • Angus Cole--the hideously disfigured gunslinger (and hexcaster!) supposedly hailed from the Confederacy, but rather a Union agent in disguise!  Angus's continued attempts to contact his higher-ups in the Agency were good-intentioned, though his telegraphs had a distinct tendency to be intercepted by everyone from the Confederates to Warlord Kwan to Grimme himself!
  • Tara Jenkins--a rodeo gal from North Texas, the most notable thing about Tara was her death!  Squished into the ground by a Mojave rattler, Tara rose up as a Harrowed.  But, little did she know that her demon-rider had complete control over her, and was just biding its time to betray the party.  With the party entrusting the Amulet of Rashashimir to her on their way to Fort 51 (the second time!), they were in for a rude awakening!
  • Eddie Van Horn--a bare-knuckles boxer from Boston, the posse found Eddie in Rock Island Prison, trapped with Samuel Q. Hellman.  However, none knew much about Eddie's true nature--he was a werewolf!  The posse managed to cure Eddie, with the help of Mr. Eddington and Mr. Andrew Lane at Fort 51, but he still provided a ready right cross whenever they needed him.
  • Mary Ellen Hardigan--nominally the star of our show, Mary Ellen grew up in Lost Angels.  In their early adventures, the posse saved Mary Ellen from one of Grimme's corpse carts and she was given a steam-powered arm by none other than Dr. Darius Hellstromme himself!  Mary Ellen's opium-fueled vendetta against Grimme led her to ally with Big Ears Tam, the Confederates at Shannonsburg, and numerous others...


Now, our version of The Flood has taken several left turns of the base plot point campaign.  First off, we did very little with Santa Ana's invasion of California, saving it for a "montage" style series of attacks provoking the one-legged Mexican to send his army against Grimme.

However, much of our action centered around a theme of possession and control--with three of the posse members (Eddie, Tara, and Jayne) all having some "rider" in their brain, we focused on what the repercussions of their state of mind would be.  Eddie was quick to take up any possible cure, believing his lycanthropy to be a curse.  Jayne, though, worked towards an equilibrium with the spirit inhabiting his brain, working together towards a greater good.

This theme worked well in tandem with the other major theme of the campaign--addiction.  Mary Ellen's major hindrance was her addiction to morphine and opium, which she later managed to spread to Dr. Noble and very nearly to Paqua, who resisted her addiction vociferously.  While the others had a "literal" rider in their brain, Noble and Hardigan had a more figurative "monkey on their back", which brought huge amounts of trouble, particularly in a region beset by Famine and Pestilence.

It's in our last few sessions that things really started hitting the fan, so to speak.  After recovering the Amulet of Rahashimir for a second time, the posse decided to personally escort the relic to Fort 51 and turn it over to the Agency, via their liaisons Angus Cole and Marcus Black.  However, while there, Tara's manitou took over, stealing the Amulet and ghosting through the floors in an attempt to escape!  Unfortunately for her, Jayne lost control of his own spiritual rider, who responded to Tara's betrayal with a katana to the skull.

After a side trip to New Jerusalem and a few months aggravating Santa Ana in Mexicali, the stage was set for our heroes to return to Lost Angels.  Sneaking into Perdition, Paqua was shocked to see a familiar face--that of the cybernetically augmented Charley Bill Buckner, the Wasatch Rail Foreman at Ore Collection Station #37.  Buckner curtly told the group that their old friend--Ronnie Clum, the photographer for the Tombstone Epitaph--was captured by Guardian Angels in Ghost Town, the flaming remains of the LA suburbs.

Inspiration, perhaps?
Quickly, the posse managed to contact their allies in the area--a small group of Texas Rangers conscripted by Admiral Birminghamton, after the posse handed over Fort Jackson (or, Fort Formerly-Known-as-Norton), and a handful of ninjas, courtesy of Big Ears Tam.  Formulating a plan, they prepared to sneak into the city, but not before activating the final Apache petroglyph and saving Ronnie Clum, who had a surprise for them.  You see, following up on some leads from Tombstone, Clum managed to find something of real worth:  Ezekiah Grimme's walking stick, long thought lost within the Great Maze!

With walking stick, katana, and tomahawk in hand, our posse snuck into the Grand Cathedral of Lost Angels at dawn on August 23rd, 1880.  With a storm swirling overhead, the group dripped their blood onto the stones of the cathedral as a peal of thunder let loose.  Grimme, his Angel of Death Garrett Black, and his Immortal Thirteen clawed their way out from the depths of the cathedral's crypt and sacristy, spattered with the blood of their unholy feast.

And, with that, the battle was joined.  After an epic struggle, the Thirteen lay dead on the floor of the cathedral while Jayne Cobb stood over the crumpled, broken form of Grimme.  Lightning crashed through the massive stained glass window of the cathedral, shattering Grimme's unholy altar, as a massive wave of water rose up before the wickedness and debauched city below.

So, as you might imagine from the title, Lost Angels vanished beneath a massive tsunami, summoned by the ancient magics of the Apache.  While our heroes somehow--miraculously, perhaps?--managed to survive, the Servitor of Famine and his followers have been eradicated, and the Weird West is a safer place.

But what's next?  That, friends and neighbors, comes next entry...