However, it's occured to me: adventurers have got to have the worst sleep routines of anyone else out there in fantasy-land.
Bear with me here:
|Wake up, Crono! 2 hours aren't enough?|
After graduating, that wizard must spend at least 8 hours asleep each night, followed by another hour studying their spellbook to attain their spells for the day. Afterwards, follows an absurd amount of travel--usually to some far-off adventure site--during which there are typically three encounters, each taking approximately a minute and a half of dodging, spellcasting, getting stabbed, and trying to stay conscious.
Following said encounters, the wizard has to make dinner for his comrades, get patched up (especially if the party's warrior-type didn't do his job well), then settle down for a night of camping in dangerous, foreign territory. If he's lucky, he won't have to take a 3 hour watch, interrupting his sleep even further. And then? After all this? He has to do it again tomorrow! Madness!
|The "ideal" version of the D&D campsite...|
Imagine for a moment, if your day was like this. You wake up after a night of sleep only to find out that your work will take longer, if you didn't get enough sleep. You then go on a road trip, deliberately out in the middle of nowhere, during which you'll be mugged not once, but three separate times! Then, instead of sleeping in a motel or the like, you have to camp out in the wilderness--regardless of weather--and do it all again the next day. And just hope that you don't get woken up in the middle of the night by some more muggers!
I might complain about my sleep schedule, but if I was Magey McWizardson, I'd be passing out constantly! It's almost a necessity that GMs hand-wave the exhaustion of travel and the like, or every adventurer would be dying of sleep deprivation and other related diseases.
All this actually reminds me just a touch of my "Tear of Ioun" game. At the start, as the PCs explored the Forlorn Tower, their resources--and sanity!--dwindled away, they actually feared sleeping! After all, who would want to sleep in a corrupted, dripping tower that shifted into and out of the Far Realm over and over again?
Do your friendly neighborhood adventurer a favor--get them some rest! That "extended rest" might not seem like much to us, but they need their beauty rest!