What advice do you have for a first time GM?
|Never fear, GMing noobs!|
Darth Warlock is here to help you out!
Secondly, don't try to do everything. It's easy to want to sculpt a massive, overarching campaign, but rein in your sights a bit. Pick a villain or a handful of monsters, give him some motivations, some goons, and an evil plot to enact. Or, better yet? Just drop your players into a scenario and let them do what they do best: get into trouble. Your first game ever doesn't have to be a masterpiece; just make it fun and learn from there.
Also, pick a system that you're comfortable with. Don't try to learn the rules at the same time that you're teaching them to yourself. You're the authority at the table, so you should at least have a little system mastery, even if it's just something that you've played before and enjoy playing. Played a lot of D&D? There's tons of settings out there for it; pick one of those! Play a lot of Savage Worlds? Go with that. Stay within your comfort zone and, as you gain experience, you can add options from there. Man, that almost sounds familiar...almost like leveling up!
And, finally? Remember that it's supposed to be fun. Bend the rules. Break them outright. Let other players take control of elements you don't care for. Have trouble tracking initiative? Have someone else do it, and give them bennies/fate points/action points/extra snacks for doing so. You're all here to have a good time, GM included, so enjoy yourself!