Showing posts with label Cosplay. Show all posts
Showing posts with label Cosplay. Show all posts

Thursday, August 23, 2012

In Which The Warlock Ends His Convention Run...


This time of year is a really exhausting one for me, friends and neighbors.  With the academic year swinging into gear and the convention season wrapping up, I've been up to my eyeballs with places to go, things to do, and people to see!


The Warlock's swag shot from GenCon 2012!
Two products from The Laundry
Some Savage Worlds and Deadlands
Richelieu's Compendium for All for One: Regime Diabolique
and a new GameWick Games t-shirt!
This marks the third year I've made it out to GenCon, but only the second that I've been running games:  in this case, a Laundry adventure set in equatorial Africa entitled "The Scramble for Buranda".  Investigators trekked through Ghana in search of the fabled Blade of Kings, while avoiding Grand Leader Charles Umtali's  guards and chatting up Black Chamber zombie drones.

This year's adventure was significantly better-written than last year's adventure, which seemed to switch titles off-and-on through the various drafts we were sent!  The pre-generated characters, as well, were significantly more interesting, with tons more role-playing hooks than their predecessors.  All three of my games went off without a hitch, with my players having a blast sneaking through downtown Buranda City and   trolling through the jungles.  Plus, Cubicle 7's games this year were situated in the posh J.W. Marriott, which was a massive improvement over last year's overly-crowded Omni.

Great DC Cosplayers
at GenCon 2012!
I've got to say:  my GenCon experience overall was a massive improvement from last year's.  The construction that plagued the downtown Indianapolis area has finally been completed, with skywalks linking all the major hotels.  My schedule actually allowed me to enjoy the convention itself, with plenty of time to talk to the folks at Pinnacle Entertainment (and even go to their seminar!), schmooze with the gang at GameWick Games, and even check out EEE's booth:  the Mythic Eras of War Games (spell it out...MEoW!).

Cosplay, too, seems to be really taking off at GenCon.  In previous years, costumes have been somewhat of an afterthought in Indy.  This year, though, costumes were plentiful, varied, and of a genuinely high quality.  It's nice to see this part of the con really take off!

But, as the school year gets started, it's time to focus on the things to come.  The Witt Guild's first meeting is this Friday--come, if you can make it to Shouvlin 203 this Friday evening!--and there's a ton of editing left to be done on Cold Steel Wardens!   Time marches on, friends and neighbors.

Friday, June 08, 2012

In Which The Warlock Wraps Up Origins 2012!


Whew!  I'm really running behind on this one!  The PlatinumChick and I scurried back from Columbus on Sunday evening, and I have yet to say a thing about our Origins weekend.  Man...I'm slacking!

The entrance for Origins 2012!
As I've said many times earlier, our trip to Origins was significantly abbreviated from its prior years.  Under normal circumstances, we'd drive out Tuesday night, get settled in, run games Wednesday through Saturday, then leave Sunday after the dealer hall closes.  This year, as I've been up to my eyeballs with students' finals and closing down my classroom--thanks to the date change, primarily--we were only able to attend half of the time, arriving on Friday afternoon and staying through Sunday.

However, this did afford us one luxury that we hadn't been able to enjoy prior to:  our own hotel room!  Yes, cats and kittens, the PlatinumChick and I actually managed to stay in a place to ourselves this time around.  Mind you, not that we did much sleeping....no, seriously:  we were up each night till around 3:00am or 3:30, either raising a glass with El Willy and the WEGSHogz or grabbing a bite to eat with the Journeyman GM!

The Events!

Friday evening started for me with another session of the D&D Next playtest.  Yes, I know what you're doing to say:  "But Warlock, you hated D&D Next!  You wrote this scathing review of it when you ran it, not three weeks ago!"  And, yes, you'd be right.  But, I figured that I'd give the game another chance, this time as a player--more particularly, as a player of the one character that wasn't represented at our home table, the human "laser" cleric. 

And, truth be told?  I'm still not impressed.  My cleric, with an 18 Wisdom, had all of two spells for the entire day.  Rather than heal, I focused on combat utility, eschewing the mediocre Cure Light Wounds for Spiritual Hammer, which more than doubled my potential damage output.  However, it was to little avail.  Our characters nearly suffered a TPK from a sliding stair trap, and our fighters--while admirable at damage output (but little else)--spent most of their time in single digit hp, falling in and out of unconsciousness constantly.  D&D Next has a long way to go before I'll be putting down money on a new edition.

My Saturday started much better, with a session of El Willy's newest release:  Pittsburgh 68:  a quick and dirty card game (edited by yours truly) emulating the old grindhouse horror classics, particularly Romero's quintessential Night of the Living Dead, which was set--you guessed it!--in Monroeville, PA, right along Pennsylvania Route 68.  I actually ran two sessions of this on Saturday, and a third on Sunday, to help take some of the strain off of El Willy and his crew as they pushed both WEGS and P68. 

Saturday was also seminar day for me, as I sat in on three separate seminars on game design, game development and genre emulation.  While listening to the gaming industry's self-styled "sublebrities" (as in, sub-celebrities) is always enlightening, the actual utility of these seminars has been...well, I'm not exactly sure.  Going to these gives me the chance to hobnob with some of the industry luminaries--I think Kenneth Hite may get sick of seeing me after all of this!--but their advice is only useful if I can actually put it into action!  That comes this summer, as I focus on finishing up oh-so-many projects. 

Unfortunately, I wish I could say that my third seminar, featuring Lou Zocchi, would have been more useful.  Zocchi's "insider" information brought several useful tidbits, but most of these were minutia, not applicable to most current situations.  Further, Zocchi's source information was woefully out of date, attempting to tell the audience about Kickstarter and DriveThruRPG, as if they had just come about and were some experimental force in publication!  I'm not sure whether it's a matter of his tendency to avoid computers or a genuine unknowingness, but Zocchi's information probably wasn't worth my time.

Sunday, the PlatinumChick and I spent most of our time trolling the dealer hall, but also spent a good bit of time with a Myrmidon's "Zombie Containment Rally"--a fun little zombie-killing romp, using heavily modified OGL rules for quick, streamlined mechanics.  Teaming up on the far side of the map, we managed to seal one of the four rifts in the complex and come in, guns a-blazin', to save the rest of our team.  It made for a fun game, in all, and a great way for us to wind down our convention.

The Swag!

The Origins 2012 Swag Shot
Not much this year...maybe next?
Not too much in the way of swag this time around, all told.  I was hoping to pick up a copy of All for One:  Regime Diablolique while there, but no retailer actually had a copy!  I did manage to pick up a copy of Unspeakable Words for $10 as well as winter-themed set of Dungeon Tiles for $6--can't beat those for prices!  The biggest bit of swag, though, is the mace I purchased from Edhellen Armory.  Yes, friends and neighbors, the first piece of my Man-at-Arms cosplay is in place.  I'm hoping to pick up the helmet and the blaster next in July, then the armor (football pads) and Wonderflex in August.  If all goes well, I should be able to have a costume in time for Halloween!

The Observations!

As predicted, this year's Origins was a ghost town in comparison to years prior.  While GAMA has yet to release the official numbers, you only had to walk around for a few minutes to note the sheer lack of attendees.  The convention center food court, which normally would be jam-packed at dinner hour on Saturday, was deserted:  many restaurants had no lines whatsoever, and seats were plentiful.  The Hyatt Grand Ballroom, which was reserved for RPGA games and D&D playtests, was barely one third full during a prime gaming hour:  Friday, at 7pm. 

Speaking to several dealers, sales were down at this year's show as well.  El Willy noted several times that the weekend "felt like a Thursday" from prior years, with a significantly lessened gamer density.  Luckily, Origins will be moving back to June next year--well after the vast majority of schools have let out, allowing educators and families with children to come back.  With any luck, they will. 

You know, it's weird.  While still running demos of P68, I find myself missing the act of running RPG sessions for the convention crowd.  The only issue I'm going to run into next year, though, is what to run?  I could easily continue running the games I love:  Deadlands (especially with Hell on Earth coming out at GenCon!), ICONS, and many others.  I could easily also run sessions of the games I've helped to write or edit for, like The Laundry or WEGS.  But, I'm also trying to keep a weather eye to Cold Steel Wardens...which means running demo sessions and showing off what I have.  And that's to say nothing of my board games!  So many decisions, and only a year to do it in!

Thursday, April 19, 2012

The Warlock's Review: Marvel Heroic Roleplaying (First Impressions)


As I mentioned in my C2E2 recap, I was lucky enough to pick up a copy of a game that I've been eyeing up for quite a while:  Marvel Heroic Roleplaying, from Margaret Weis Productions.  While we haven't had a game night to give the game a whirl, I couldn't help but put down my first impressions of the product. 

Marvel Heroic Roleplaying
from Margaret Weis Productions
First off, this book is gorgeous.  Obviously, one of the biggest advantages of any comics-licenced property is the massive stable of art that the layout gang is able to pull from, but the choices here are really inspired.  Pulling from some of the best of Marvel's bullpen over the last decade or so, MWP really raises the bar for the feel of a full-power comic book.  The book itself emphasizes this feel, coming in a graphic-novel sized full color paperback that almost feels like you're reading an Avengers trade paperback.

Marvel Heroic Roleplaying is nominally based on the Cortex+ system, used by MWP in the Leverage and Smallville rpgs, though takes a few different spins with it.  A pseudo-dice pool system, MHR rates a hero's powers, skills, and natural distinctions on a scale of d4 up to d12+, which are rolled together.  The two highest dice results are added together to get a result, which is opposed by the target's roll, while a third die type represents the effect of the attempt.  The higher the die type, the more effective the attack is.  Any die showing "1" is called an "opportunity", which allows the opposing faction a chance to act in opposition.

Coupled with this, the hero can conditionally add in more dice to their pool by creating assets and power stunts, through various "SFX" unique to the Hero's power set, using Power Points, and through the hero's affiliation.  Is your hero on a solo mission?  Toss in your solo die.  Are you paired-up with a single other hero, Heroes for Hire style?  Add in the buddy die.  While I like the concept of affiliation--particularly for emulating various types of combat and encouraging players to "split the party" and achieve multiple objectives simultaneously--it's easily the most discardable mechanic.  A multitude of system hacks already exist to refit affiliations into other cases.

Also of note is the "Doom Pool"--a set of dice representing the tension and conflict built into the given scenario.  As players roll opportunities, the Doom Pool begins swelling, allowing the GM--called The Watcher--to trigger villains' abilities and add dice to their attacks.  From a wicked GMing stand point, I love this mechanic.  While it took me a touch to understand all of the uses of the Doom Pool, it really makes for a neat way to make things hard on the PCs.  Plus, use of the Doom Pool typically refreshes heroes' Power Points, which gives the players an incentive to take risks and try stunts, even if they don't pay off.

Hawkeye and Thor! 
We want stats!
The rules for MHR only take up about 120 pages, while the remainder of the book consists of a mini-campaign arc based on Brian Michael Bendis' "Breakout" arc from Avengers and a series of datafiles on popular Marvel heroes.  While I was fairly pleased with the sample adventure, I did have some questions in my mind about the heroes contained within the datafiles.  While the typical Marvel mainstays are there--Spider-Man, the Fantastic Four, Iron Man and Captain America--there are several notable absences!  No Hulk?  No Thor?  No Hawkeye?  No Wasp or Giant Man?  Is X-Men D-lister Armor really that important as to include them over some of the original Avengers?  Same thing with Sentry, particularly considering he's considered to be an NPC during "Breakout".  While supplemental "event books" are already in the works, based on "Civil War", "Annihilation", and "Shadowland", it would have been nice to see some of the classic Marvel stable, as opposed to more obscure characters.

I also worry somewhat about the ability for Marvel Heroic Roleplaying to portray a darker, more visceral game.  While the game is perfect for encouraging over-the-top action of the current era in comics, I can't see myself running a Watchmen-esque game using this system.  I guess that's good for me!

The PlatinumWarlock's first cosplay?
Time will tell!
However, I also thought of another style of game that might just be great for this:  a Masters of the Universe game.  The over-the-top stunting and team-based mechanics really would make for a great representation of He-Man, working with the various Masters against Skeletor's forces.  I've been meaning to do one of these for a while, and this system just might be the ticket.

Plus, it'd give me a chance to show off my latest--yes, another one--project!  For a few years now, the PlatinumChick has been slowly nudging me towards doing cosplay with her.  And, after seeing some of the great costumes at C2E2, I think I finally know what I might do.  I'm going to start working this month on a Man-at-Arms costume, complete with armor, mace and big-ass blaster!    I'll be sure to keep you guys updated on my progress, of course.  Pics or it didn't happen, right?

Anyway, as for Marvel Heroic Roleplaying?  It's a fantastic little system, with the flexibility of an ICONS coupled with the storytelling capacity of Marvel comics.  While it has a few flaws--set to be remedied in upcoming supplementals no doubt--I'm definitely looking forward to giving this one a whirl!

Monday, April 16, 2012

In Which The Warlock Brings the Wind Back!

Whew!  What a whirlwind weekend in the Windy City, fellow gamers!  C2E2 was an utter blast, with a ton of things to do, people to see, and swag to pick up.  L-Train, the PlatinumChick, CosplayKit managed to drive up on Thursday evening, with Kit's husband David joining us on Saturday after flying in.  And, man-oh-man...what a time!

This was only our second time out at C2E2 out of the three years it's been held, as WittCon conflicted with the date last year.  However, even after only three years C2E2 has really swelled, born upwards on great support by Marvel and TopCow, among others.  The McCormick Place is a really great venue, even if the price for parking and the like is a bit of a shocker.  There's tons of space and lots of brilliant views out over the Great Lakes for photography and more.

I spent most of my Friday hopping between panels.  There were several that I had designs on visiting, but the most useful for me was undoubtedly The Legal Aspects of Becoming Famous--How to Protect Yourself and Your Creations, hosted by Michael Lee--a noted intellectual property attorney.  Lee did a great job of running through a solid introduction to copyright and trademark law, as well as what the up-and-coming creative mind might have to do to protect himself!  This one really gave me a lot of faith about what I need to be doing in terms of Cold Steel Wardens.  Definitely, within the span of this year, keep your eyes peeled for some news on that front!

Black Canary meets the woman
who redefined her!
The PlatinumChick, however, spent the days hunting down her favorite artists and writers around the main show hall.  She was squeeing with delight after meeting up with Phil Hester and Adam Hughes, but the real treat for her came on Saturday, when she got to meet up with her comics idol:  Gail Simone!  Also, she broke out not one, but two of her costumes, going as Black Canary on Saturday and Speedy (Mia Dearden) on Friday.

I was honestly somewhat astounded, though, at the crowd.  While Friday and Sunday were about what I expected, Saturday was utterly jammed!  I had intended on sitting in on the Marvel Television panel, as I'm a huge fan of the new Marvel animated series, Avengers: Earth's Mightiest Heroes.  However, when I arrived at the room--20 minutes early, mind you--the line for the panel stretched all the way down the hall, into a nearby atrium, around the walls of that atrium and down another hall!  I was flabbergasted and, unfortunately, walked away.  Guess I'll just have to wait for the new episodes like everyone else!

A new venue for some
upcoming freelancing?
If there's one complaint that I had about C2E2, it's the lack of a real gaming presence on the show floor.  While Wizards of the Coast had a fairly large presence two years ago, there were no games going on and only one publisher--Margaret Weis Productions, the producers of the Marvel roleplaying game--in attendance.  I wasn't about to let that opportunity slip, though, as I picked up their corebook and managed to even chat up Cam Banks--the lead designer on Marvel Heroic Roleplaying.  I'd absolutely love to take a crack at putting out Rise of the Midnight Sons as an 'occult' themed Marvel event for them...maybe it's time to make some submissions?

Cam Banks wasn't the only game designer there, however.  L-Train and I sat in on another panel, The State of Play in Tabletop Roleplaying Gaming, hosted by Kenneth Hite (of Trail of Cthulhu and Fiasco fame, among numerous other games) and Will Hindmarch (one of the lead designers on Green Ronin's Dragon Age tabletop game).  While a little more casual and q-and-a than the prior panel, the two really put down some great ideas and reflections on what they called a "mini Golden Age" for RPGs, here in the era of Kickstarter, PDFs, and print-on-demand.

After three full days of walking, buying, and eating our way around Chi-town, I think we were all well and truly ready to get home.  While I'm a little worried about next year's dates for C2E2--April 26-28th, dates usually common to FOPCon--I'm looking forward to another go-round!

For some visuals of all the mayhem--and a ton of pics of the great cosplayers out there!--take a look at my Facebook album here:  C2E2 Album!

Wednesday, March 28, 2012

In Which The Warlock Lays Out Some Wrath! (Of Con, Even!)

Whew!  What a blast! 

WittCon IX has come and gone, amigos, and this year's con really made an impression!  A full day of gaming, costumes, and more, WittCon IX brought out 103 eager gamers to Wittenberg University's Shouvlin Center for some great times, indeed!  This marks the second-most attendees in WittCon history--second only to WittCon II, which had the full support of then-local Springfield area game store, Howling Wolf Studios.

And, naturally, we've been up to our eyeballs in WittCon-related gloriousness.  The PlatinumChick managed to get her newest costume together in time for a preview, as she's planning on making a big debut at C2E2 this year.  Here's her with her two cosplay compatriots, ChaoticLauryn and CosplayKit!

Three superheroic lovelies...


The convention experience, I've got to say, is an exhausting experience.  Managing to arrive at Witt at the ripe hour of 9am, we were pretty wiped from the start.  Luckily for us, the Wittenberg Commons (or, Post 95, for you young whippersnappers!) was well equipped with enough caffeine to keep me going throughout the day!

How the PlatinumWarlock began his
WittCon IX experience...


WittCon IX also saw the debut of a new game from GameWick Games--the beta test of Pittsburgh '68--A Game of Shuffling Horror!  During this year's one-hour one shots, I ran two groups of would-be survivors through the undead apocalypse.  One thing I really love about this game is the speed around the table.  Each round took only about a minute and a half, circling the table again and again in a maelstrom of splattered zombies and bitten survivors.  Fun times, indeed!

Facing down the hordes, in Pittsburgh '68!


One of the biggest highlights, though, was EEE's special-feature for the con:  a live-action version of the quintessential D&D dungeon, Orc and Pie!  With real-life pie as a reward for successful adventurers, it was well worth spending 15 minutes in the dungeon!  Plus, who could resist beating up poor Emily, dressed as the hapless orc!

Speedy stealths away from the mighty Orc!

My full-length game, though, was something of...okay, let's not mince words here:  a total disaster.  While I had high hopes for my Hell on Earth section--a slightly amended version of my Ravenous in Reno scenario--my fellow gamers said otherwise.  While I'll spend a good deal more time expanding on the scenario in an upcoming entry, suffice to say that my players did nothing of what they were supposed to....at all.  When I introduced the scenario, I told the players that the scenario was somewhat based on the timeless western The Magnificent Seven.  However, in actuality?  It turned out more like Monty Python and the Holy Grail.  Luckily, it seemed like everyone had fun, which is what counted.  And, truth be told, the group really did go out with a bang! 

A highly dysfunctional Deadlands: Hell on Earth group!

If that's not enough for you, you can check out my full photo album on Facebook, here:  WittCon IX Photos!

Thursday, April 22, 2010

In Which The Warlock Cries "Excelsior!"

Oi, my fellow gamers, oi! Con season has befallen us and it’s landed with one hell of a thump out here. With WittCon VII in the books at the beginning of this month, we’re already halfway into our slate of conventions for this year.

The Entry Banners at C2E2

Last weekend, Jules, Lionel and I traveled to the Windy City for the first ever C2E2—the Chicago Comics and Entertainment Expo. This was my first ever trip to Chi-town, so I was excited to see what it would entail. After the 6 hour drive up, we hit the town on Friday, and then the convention floor on Saturday. Here’s a few thoughts from the road:

• Nom Nom Al’s Beef. Sweet zombie Vecna, Al’s Beef! After heading around the Field Museum for the majority of the day on Friday, my cousin Jason—the very same dice-junkie that got me addicted to RPGs in the first place—picked us up and took us to the original Al’s Beef on the west side of Chicago. Al’s has been all over the Travel Channel, most recently through the hilarious Man vs. Food with Adam Richman. And let me tell you…it’s fan-bloody-freakin’-tastic! If you go, get it “dipped” and, if you like the spicy, the “giardinare”. Just don’t wear your best shirt—you might be as covered in the au jus as the hoagie itself!

• Chicago is NOT a walkin’ town. Now, I’ll readily admit that I’m out of shape. I’m pretty well “gamer-shaped”, but I’m also a teacher—I’m on my feet all day, most days. Chi-town wiped me out. After getting lost outside of Millenium Park, I chalked my aching calves up to dehydration, but when we walked 15 odd blocks through Chinatown to the McCormick Place Convention Center…I was having a hard time standing, and that was before the convention!

• Forget the trains! Okay, so Lionel’s aunt—whom we stayed with—lives in Waukegan, which meant that we rode the Metra train in each day. I was fine with that. But, using the L-trains in Chicago meant reading utterly Byzantine schedules (which included trying to find the now-defunct Black line) and multiple transfers. And the fare? Due to Lionel’s purchase of some standees, we caught a cab back to the Metra station. The cab fare for four of us was $3 less than the tickets for the L-train…and it’s quicker, even with Chicago traffic. Next time, we’re hailin’ a cab!

• The McCormick Place is BIG! Seriously—I mean BIG! I had thought that Columbus had a big convention center, but the McCormick Place dwarfs it. What was crazier was the fact that, in addition to C2E2, the center held an entirely different convention for kitchen/bath designers at the same time! Hell’s bells!

• Superhero Cosplay is gaining ground. It’s no secret, if you’ve been around my blog, that Jules likes to dress up as DC superheroines (Black Canary, Huntress), but I was surprised to see so many people in costume at C2E2. What’s more, the costumes were really quality! When helping Jules find some more components for her “modern” Black Canary costume, I experienced a little bit of frustration from a poster on RPG.net, claiming that “unless you get it professionally tailored, it’ll look like shit”. I beg to differ and will gladly cite my photos from C2E2 as proof. See for yourself!

A REAL Rogues' Gallery!

Jules with a mini-Canary!

Marvel-DC Crossover, anyone?

Black and Scarlet--they go great together...

• C2E2’s light on the gamer-scene. I was kind of disappointed to find this out, particularly knowing that Wizards of the Coast was heading to C2E2, but not to Origins (as they have not for the last few years). Truth be told, WotC was really the only game company there at all! They ran the typical stuff for them—RPGA games, Dungeon Delves, and a Magic open-tournament—but there were no other games being held whatsoever. Even the various vendors, most of which probably sell material of both geek worlds, didn’t have much in the way of game material. Truth be told, I wasn’t really looking to buy dice or the like, but it was still kind of disappointing.

• The Dealer Hall Dilemma. I realize that, at a comic book convention, you have mainly two/three properties—Marvel, DC, and Dark Horse. I get that, really. But the vast majority of the vendors I went to were all selling the same stuff. I can’t count the times I saw the X-Men: Manifest Destiny TPB from booth -to-booth, all for various prices. It felt tedious to flip through the same stacks over and over, seeing the same selections. I’d have killed to pick up Iron Man: Enter the Mandarin or some of the earlier Avengers works, but you really had to go “box-diving” to find what you were after.

• That said, there are a few gems. I was able to find a rare, early-90s Ghost Rider/Captain America crossover, which I hadn’t read yet, as well as a whole slew of the Brave and the Bold TPBs for Jules, and many others. We also picked up Huntress—Year One, which was a solid read, if a little mediocre in the ending.

• Randy Milholland’s a nicer guy than he wants you to think he is. Jules and I both have loved Something*Positive since its inception, and this was our first real opportunity to meet Randy, as he was sharing a booth with Danielle Corsetto of Girls with Slingshots. He really liked Jules’ Black Canary costume, and chatted with us about Frank Miller (“he really needs to shut the fuck up”) while doing a sketch for Jules. Really, he’s a fantastic dude—misanthropic, yes, but then again…so am I.

Man, that’s a lot. All this, and I still haven’t even mentioned this week’s extravaganza! This week, we’re playing it a little more local, as the WittWeggers head to FOPCon 2010, in Huber Heights. We’ve got a full slate of games on deck, include playtest demos of Will’s “Savage Worlds” game Ebbs’ “Ninja Nuttiness,” Jules’ new Call of Cthulhu adventure—“If Train A Leaves at Midnight,” and the inaugural run of my Origins special: “WEGS Plume Mountain”.

If you’re in the Dayton area this weekend and want to sling some dice, make your way to FOPCon! $5.00 admission gets you a seat at your choice of games all day long, as well as entry into the massive (and spiffy!) FOPCon raffle. See you there! http://www.fopcon.com