Boy, oh boy!
I really wasn't expecting this to come out so quickly, or so stealthily for that matter. While I'm a fairly frequent poster on the
Pinnacle Entertainment message boards, I'm not sure anyone not on the inside really anticipated such a quick release for
Hell on Earth Reloaded--the long-awaited "reloading" of the post-apocalyptic
Deadlands sequel game.
As you might remember, I've been pretty psyched for this release for quite a while. Since picking up the
Hell on Earth original editions at Origins last year--and getting them signed by
Shane Lacy Hensley!--I'd been looking forward to seeing a "Reloaded" style
Savage Worlds edition.
This was only further confirmed in my mind after running my "Ravenous in Reno" scenario both for my home Friday night group and at WittCon IX. While the sheer amount of background info on the
Hell on Earth world is worth having and reading, the clunkiness of the original rule-set was a bit alarming, after enjoying the increased speed and clarity of the
Savage Worlds rules.
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Hell on Earth Reloaded
Now available at the Pinnacle Entertainment Store |
Firstly, this book is gorgeous. While maintaining the custom of using a combination of new art and art from prior "classic" supplements, the layout of
HoER is immaculate. It's easy to read, easy to follow, and comes with a gloriously voluminous index. The book has numerous sidebars which are set off with grimy, jagged steel and yellow and black 'caution' tape. The art simply oozes a feel of "after the bomb," which perfectly fits with the genre's idiom.
Content-wise, the book is pretty much what you'd expect: mainly setting information, detailing power groups and locations in the Wasted West, compiling and condensing the numerous classic volumes into a single book. While this seems to be an onerous task,
HoER does a more than adequate job of trimming the fat, while still including some of the great encounters of the earlier game. Some of my personal favorites--
DempseyWorld and the Mall of America--were left intact, which definitely scored bonus points in my book!
Mechanically, many of the biggest changes came in terms of the Arcane Backgrounds.
HoER contains five rejuvenated backgrounds: the Templar, Doomsayer, Syker, Toxic Shaman and Junkers. I was pleased to see how these were handled--while all of the five operate on power points, each background has unique elements that reinforce their traits. Templars, for example, automatically gain the "Improved Trademark Weapon" edge for their starting sword, but can only cast spells (aside from Healing) on themselves. Junkers only start with a single device, but start the game with the Gadgeteer edge automatically, and can distill 'spook juice' (ghost-rock powered gasoline) with enough time and supplies. Sykers and Doomsayers each get access to unique powers, accessible to no other arcane background.
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A heretic Doomsayer, ready to nuke some
unlucky waster in the Wasted West! |
This wasn't to say that
Hell on Earth Reloaded wasn't without its own surprises, though. Firstly, I was a bit shocked to see the timeline advance, after the events of the classic adventure "The Unity". That said, the timeline doesn't advance very far--only 6 months--though the setting does seem more hopeful, now that the Reckoners have been whisked away. But, with numerous threats still waiting in the wings--Raven, the Combine, and numerous others--there's plenty for your survivors to do!
Another slightly shocking element that I found in
HoER came in the fact that you could, in fact, begin the game as an undead Harrowed! Yes, friends and neighbors, you can start the game as a walkin' dead, powered only by your very own manitou! I rather like this option, though not as much as the "Operation Damocles Soldier" edge. "ODS"provides a slightly more limited version of the "Veteran of the Weird West" edge, turning your player into a cryogencically frozen soldier devoted to restoring the United States to glory. This makes for a great "Omega Man" archetype, which immediately got my character-creation juices flowing.
Two slightly odd changes that I was surprised to see included dealt with Fear checks and with Bennies/Fate Chips. You see, in
Deadlands Reloaded, Fear checks are made using the "Guts" skill, but modified by a rank-based bonus called Grit. Grit often offset penalties for fighting particularly frightening monsters or by an area's Fear Level. However, in
HoER, Fear checks are made via Spirit roll, which is more in line with the current
Savage Worlds rules. While Fear Levels still exist, Grit and Guts became edges, allowing wasters to ignore the Fear Level in various increments.
While I removed the "Guts" skill from my own home
Deadlands game, I was a bit stunned to see that become canon. But, considering that this removal puts the game more in line with
Savage Worlds Deluxe, I can understand the change. The change I don't understand, however, came in terms of Fate Chips. While
Deadlands itself uses four separate types of Bennies, which have varying degrees of utility,
HoER reduces this system back down to the generic system listed in
Savage Worlds. I can't say I really agree with this change, and I'll likely house-rule it back to the original Fate Chip system, if I run
HoER anytime in the near future.
Due to page length, there are a few omissions that would have been great to see but didn't quite make it into the
HoER final draft. Information on cybernetics is sparse, instead referring back to the Smith and Robards Catalog from
Deadlands. Witches are nowhere to be seen, though they were poorly supported even in "classic"
Hell on Earth. I'd have loved to see a little more on Raven's machinations following the Battle of Worms, though there's both a companion in the works as well as a plot point campaign. Given the superior quality of "The Flood" and the huge amount of material in "The Last Sons", I'll likely be picking it up as soon as it's released!
Truthfully though, these are slight nit-picks.
Hell on Earth Reloaded makes for a spectacularly savage and long-overdue entry into the market, just in time for GenCon. I'm already planning on revamping my heroes from "Ravenous in Reno," and may just be planning on putting out a scenario for next year's "
Savage Saturday" at Origins. If you love
Deadlands,
Savage Worlds, or are looking for a new post-apocalyptic game, you won't be disappointed with
Hell on Earth Reloaded!