Last night was Wittenberg's first game night, which is always exciting for us. It's spectacular to be able to meet a whole legion of incoming gamers and share with them all of the exciting events that the Guild puts forward, all of the events and systems that we run, and the cameraderie of slinging dice with your fellow man.
There's really nothing like the first time that you sit down to experience a game. The 'first impression' that one gets just can't be replicated. The first time I slung out the d10s and d6s in
WEGS, for example, was a game unto itself. The first time we broke out
Arkham Horror, while frustratingly long, got us immediately hooked. The first time we watched someone's dice 'ace' two and three times at a clip in
Savage Worlds...it caught the eye like none other.
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What to write, what to write?! |
But keeping that newness? It's hard! The longer one plays a game, the more apparent the flaws are in the system and the more 'rote' things become. The Journeyman GM and I discussed this tendency on our way home from GenCon this year. By this point, he had run his Blackbeard-based
Doctor Who game nearly 12 separate times for various groups across the Miami Valley. I'd been pinging my "WEGSthulhu" adventure and "Westbound on the San Juan Express" just as often.
As such, with the close of the convention season, it comes time for us gamers to think about what comes next: what one-shots are on deck for the coming 2012 season, for the Friday Night One-Shot series at Witt, and what we're excited about. But, that leaves me with a major question: with so many options, what do I write?!
Obviously, my first and biggest option (and my biggest priority!) is my campaign of
Cold Steel Wardens. I'm running my alpha test--a campaign that I'm calling "Hard Rain"--at Witt this year, with my tentative players' Heroes making their way into the (ideally forthcoming) book as sample characters. But, one-shots? I have no issue running them at Wittenberg, but I'm not sure if the rules-set is ready for the convention circuit yet.
Last year, I built a series of
Deadlands characters specifically for the purpose of using them on the convention circuit. As such, I'm very tempted to bring back those characters for another go. However, I'm at somewhat of a loss of what I'd like that adventure to look like. I'm loathe to put forward another "train-based" adventure, and would like to lean towards something a little more investigative. However, that's the furthest I've managed to think this one out.
The Laundry, similarly, is an appealing option. While I'm more than proficient in the BRP
Call of Cthulhu game,
The Laundry has its own unique style that makes for a strange balance between absurdist comedy and deadly serious spy-drama. But, that same balance makes it particularly difficult to GM appropriately. Even for a skilled GM, it becomes difficult to shift gears so quickly between tones. I'd been also thinking up a basic
Call of Cthulhu adventure based around Shakespeare's "Scottish Play", but that's still in development.
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Coming to a game convention
near you in 2012? |
I'd also been thinking about potentially revisiting one of my all-time favorite heroes: the
Masters of the Universe in the role-playing arena. However, I'm really not sure what system I'd use. While I'd be tempted towards picking up
Cartoon Action Hour, I actually think that
ICONS would work really well for emulating the over-the-top action. But, again, I haven't really thought out what the adventure would entail, or any plot ideas beyond the simple "He-Man and crew have to team up with Skeletor to take out a greater threat".
And then...there are other options. While I'm swearing off
D&D for a while, my gaming stack's still full-up. I'm planning on picking up
All For One: Regime Diabolique in the near future, and I just found a copy of
Wild Talents at Half Price Books for $5. Also, The Journeyman GM still has my copies of
Hell on Earth, while my regular Friday night group is chomping at the bit for some post-apocalyptic action. Oh, and there's always
WEGS, particularly with the Ultimate Dungeon Party out now, and the official printing of Dingbitt's Dunge-O'-Doom on the horizon.
So many options, so little time, fellow gamers! What should I run? What would you like to see at WittCon, FOPCon, and all the rest in the next year?!