Wednesday, March 28, 2012

In Which The Warlock Lays Out Some Wrath! (Of Con, Even!)

Whew!  What a blast! 

WittCon IX has come and gone, amigos, and this year's con really made an impression!  A full day of gaming, costumes, and more, WittCon IX brought out 103 eager gamers to Wittenberg University's Shouvlin Center for some great times, indeed!  This marks the second-most attendees in WittCon history--second only to WittCon II, which had the full support of then-local Springfield area game store, Howling Wolf Studios.

And, naturally, we've been up to our eyeballs in WittCon-related gloriousness.  The PlatinumChick managed to get her newest costume together in time for a preview, as she's planning on making a big debut at C2E2 this year.  Here's her with her two cosplay compatriots, ChaoticLauryn and CosplayKit!

Three superheroic lovelies...

The convention experience, I've got to say, is an exhausting experience.  Managing to arrive at Witt at the ripe hour of 9am, we were pretty wiped from the start.  Luckily for us, the Wittenberg Commons (or, Post 95, for you young whippersnappers!) was well equipped with enough caffeine to keep me going throughout the day!

How the PlatinumWarlock began his
WittCon IX experience...

WittCon IX also saw the debut of a new game from GameWick Games--the beta test of Pittsburgh '68--A Game of Shuffling Horror!  During this year's one-hour one shots, I ran two groups of would-be survivors through the undead apocalypse.  One thing I really love about this game is the speed around the table.  Each round took only about a minute and a half, circling the table again and again in a maelstrom of splattered zombies and bitten survivors.  Fun times, indeed!

Facing down the hordes, in Pittsburgh '68!

One of the biggest highlights, though, was EEE's special-feature for the con:  a live-action version of the quintessential D&D dungeon, Orc and Pie!  With real-life pie as a reward for successful adventurers, it was well worth spending 15 minutes in the dungeon!  Plus, who could resist beating up poor Emily, dressed as the hapless orc!

Speedy stealths away from the mighty Orc!

My full-length game, though, was something of...okay, let's not mince words here:  a total disaster.  While I had high hopes for my Hell on Earth section--a slightly amended version of my Ravenous in Reno scenario--my fellow gamers said otherwise.  While I'll spend a good deal more time expanding on the scenario in an upcoming entry, suffice to say that my players did nothing of what they were supposed all.  When I introduced the scenario, I told the players that the scenario was somewhat based on the timeless western The Magnificent Seven.  However, in actuality?  It turned out more like Monty Python and the Holy Grail.  Luckily, it seemed like everyone had fun, which is what counted.  And, truth be told, the group really did go out with a bang! 

A highly dysfunctional Deadlands: Hell on Earth group!

If that's not enough for you, you can check out my full photo album on Facebook, here:  WittCon IX Photos!


  1. Anonymous8:21 PM

    I think the proper way to describe the Hell on Earth game is "A Spectacular Failure!" Despite the fact that we totally butchered the entire scenario due to bad luck, misinterpreted clues, and a bunch of downright terrible ideas, it wound up being a very epic disaster. And everyone did seem to have a whole lot of fun from the situation, so that's what counts!

  2. Bad luck, yes.

    Misinterpreted clues...well, sort of, I guess.

    Terrible ideas? Absolutely.

    As long as everyone had fun, that's what matters, but the sheer amount of Fail in that game just blew my mind. The fact that a player could go through 4 combats without getting a single card? Yeah, that's one for the record books.

  3. Anonymous10:41 AM

    As for the misinterpreted clues, it was the fact that we thought the "friendly" townspeople were jerks and started intimidating the heck out of them.

  4. You get raided by ex-Apache gun nuts with an RPG launcher, and see what you think of outsiders! ;)

    Plus, that 26 on the Overawe roll didn't help allay any fears, either!