Showing posts with label Journeyman Games. Show all posts
Showing posts with label Journeyman Games. Show all posts

Wednesday, October 10, 2012

The Warlock's Exclusive: An Interview with the Journeyman GM!


While I've mentioned him numerous times on here, it occurs to me that most of you readers might not know much about The Journeyman GM, better known as Will Herrmann.  So, this October, Will and I are engaging in something of a "cross-blog interview".  My interview with him is below, while his interview of me is here:  An Interview with the PlatinumWarlock.

Enjoy!


The Journeyman GM himself,
as The Doctor!
First off, tell us a little about yourself: who are you?
My name is Will Herrmann. I'm the president of Journeyman Games and the author of The Journeyman GM. I recently moved to St. Paul, MN as part of an AmeriCorps service year and I do independent computer programming as well.

Tell our readers a little about our experiences together.
My Freshman year at Wittenberg University, I joined the Wittenberg Role-playing Guild, which was founded by Andy. As an alumnus still living in the area, he still actively participated in Guild events and I got to know him from there. He helped me prep for the very first game I ever GMed and since then I've been both a player and gamemaster for Andy. More recently, we've been trading advice back and forth as we're forming our companies.

What upcoming RPG products do you have your eye on?
This summer I bought way too many RPG products, so I'm trying not to buy too many things! I think I'd just like to get my PDF of Deadlands Noir and my hardback copy of Hell on Earth Reloaded, both of which I've preordered.

What are you playing/running right now?
Just started a campaign for Deadlands: The Last Sons with some people I met in Minnesota. Not playing anything right now sadly.

If you could be a gaming die, which one would you be and why?
The d6. So simple, yet so versatile.

Design
Will and Will and Will and Will...all hard at work on
the Wild Card Creator!
What are you working on currently?
I'm working on Wild Card Creator: a character creator for the Savage Worlds roleplaying game that lets you import content from any published PDF. The Kickstarter drive for it just ended, but I'm still taking PayPal backers!

What’s exciting about your current project?
This isn't the first character creator, or even the first Savage Worlds character creator, but it's got lots of innovative features that nobody has ever developed before. The big one is the ability to import Edges, Hindrances, Gear, etc. straight from the text in the PDF. There's other great stuff too like being able to export characters onto any form-fillable PDF character sheet. Plus I've got full support from Pinnacle and 20 third party companies.

Where do you pull inspiration for your games and designs?
For my programs, I get a lot of inspiration by asking myself "what sort of features do I want?" There's a saying in computer programming that you should "eat your own dog food" to see if what you're making is a good product. To continue the analogy, I often start by being hungry for dog food and then creating my own brand of dog food to my tastes, which I figure will then probably taste good to others.

Apple is a big inspiration too because they put a whole lot of effort into making things easy for the user, even if it means a whole lot more work for the programmer. The book The Design of Everyday Things has been great for me as well because it really points out that there really is a "right way" and a "wrong way" to create intuitive programs for a user.

For gaming, inspiration comes from all sorts of things: books, video games, movies, TV shows, you name it. Sometimes I produce things that are directly inspired by those sources (like my Savage Worlds conversions  and the scenarios I've run for them) and sometimes they are more indirect (like my Pulp campaign about finding Atlantis which was primarily inspired by Indiana Jones and National Treasure).

What would be your dream RPG design gig?
I'd love to write a campaign for Doctor Who:  Adventures in Time and Space tentatively called "Children of Gallifrey".  It's for a party of at least one Time Lord and companions who survived the Time War, but don't know that The Doctor is still out there.  There will be a whole bunch of scenarios that can be played in any order (some of which have links to each other, creating lots of timey-wimey, wibbley-wobbly fun!).  Many of these scenarios will take place in distinctly British locations that haven't been seen before, like India during the British Raj and King Arthur's court.  Ultimately, the campaign will end with the discovery of Gallifrey in a parllel universe where The Master took command of the Time Lords to win the Time War, but he committed unspeakable atrocities to do it.  Ultimately, they'll have to decide if they want to stay in this universe where the Time Lords are alive, albeit broken, or their home universe where Gallifrey is but a memory.

Also, I'd love to turn The Elder Scrolls into a bona fide tabletop roleplaying game.  I've got a Savage Worlds conversion here, but I'd love to see something like it in print.

Favorites
What’s your favorite system?
If you haven't guessed by now, it's Savage Worlds. It has everything I want in a system: simple, fast, and customizable. That said, the D6 System will always hold a special place in my heart for being a system that is dead simple and infinitely customizable (plus it had the best version of a Star Wars RPG in my opinion).

What is your favorite campaign (as a GM and as a player)?
As a GM, I think my favorite was probably Star Wars: Infinity run using a hybrid of Star Wars D6 and D6 Space. The whole premise is that C-3P0 and R2-D2 get shot on the Tantive IV, so they never make it to Tatooine, Luke never finds Ben Kenobi, and the group never hires Han. Looks like the Galaxy needs new heroes to destroy the Death Star and defeat the Empire!

I haven't played in nearly as many campaigns as I've run (a few too many fell apart soon after they started), but my favorite is probably Andy's Shadows of the Cold War campaign (a precursor to Cold Steel Wardens). It was the first campaign I was in where it wasn't just about killing the monsters and there were so many great moments in it that I still talk about years later (including how our party of superheroes died in a car crash).

What's your favorite settings for Dungeons & Dragons, Savage Worlds, and any one other system?
For D&D, definitely Urban Arcana, which is D&D in the modern world (technically it's a d20 Modern setting). All of the classic D&D tropes are turned on their head where you've got dragons running the board rooms, bugbears roaming the streets, and mindflayers heading the mafia!

It's probably no surprise that Deadlands is my favorite Savage Worlds setting. It's based on history, but it's got lots of interesting twists to it. And who doesn't love card-slinging sorcerers?

My favorite setting for another system is one that I've actually never run or played: Torg. This setting has sparked my imagination like no other setting has. Basically, a whole bunch of "invading realities" are overtaking Earth as we know it to create pocket realities at various points on the globe, which you can travel to. Some fun realities include The Cyberpapacy (medieval theocracy plus cyberpunk covering France), The New Nile Empire (pulp plus ancient Egypt covering…well, Egypt), the Living Land (caveman and dinosaurs, covering much of the US), and Orrosh (Lovecraftian horror in Victorian Indonesia, where player characters go to die). Characters can be from any of many these realities and more, so you can have a holy knight, a dino-riding caveman, a vampire, a ninja hacker, and a Navy SEAL all in the same party!

What's a setting and/or system that you've always thought was underrated?
The Cortex System. It had some really great mechanics, like pairing an attribute with a skill (want to convince the Dwarf you mean business by challenging him to a drinking contest? Roll your Vitality die plus your Persuasion die)! It even includes a sample setting that is basically Law & Order: The Roleplaying Game, which I don't think any other RPG has ever come close to trying.

The system was used for the Serenity RPG as well as Supernatural, but I think it was deemed to be "too generic" without any exceptionally innovative mechanics and has been replaced by "Cortex Plus" used in Leverage, Smallville, and more recently the Marvel Heroic Roleplaying Game. Too bad.

GMing
How would you describe your GM style?
Freewheeling, challenge-dealing, and epic. I'm known for making up enemy stats up in my head and improvising entire plotlines when the players go off the rails, but it generally works out well for me. I enjoy presenting huge challenges, but love it when the players actually overcome them. And I'm a big sucker for epic adventures involving larger than life characters and events. In general, I think I'm more of a narrativist GM in that I'm always looking for the most fulfilling story.

What’s the best advice you could give a budding GM or player?
Learn to improvise. It's the most useful skill in your GM arsenal. As a second piece of advice, try to say yes as often as possible, even if there's a "but" attached to it.

What’s your ideal player like?
One who enjoys the narration, plans ahead when approaching combat, and shares my desire to see huge challenges surmounted by a really close call.

What's something different that you've always wanted to run, but haven’t?
I've always wanted to run a game where the player characters are Disney heroes and they're fighting against a team-up of Disney villains like Jafar, Maleficent, Ursula, and Captain Hook. Kind of like Kingdom Hearts, I guess. Trouble is, I don't know of a good system to do it with and I feel like I'd need the right group of players in order to have it turn out right.

Playing
Who was your first character and how did they turn out?
That would be Paelias, the Eladrin Warlord. In his quest to explore the Keep on the Shadowfell, he bravely fought toe to toe with Kalarel, but perished along with his comrades. Oh, and Andy was playing Kalarel at the time (this was the first of many characters of mine that Andy killed).

How would you describe your player style (and is it different from your GM style)?
I think I'm a bit more of a powergamer and less of a narrativist than I am as a GM. I still love a good story, but I think I enjoy reveling in the power a bit more when I'm playing.

What's a gaming quirk that you have at the table?
My characters must have birthdays (randomly rolled by a d12 for the month and a d30 for the day, roll odds or evens if you roll a 30 and there's 31 days in the month).

Anything else you’d like to share?
Despite the fact that I'm a Savage Worlds fanboy, I love trying out new systems and will regularly try them at cons. I also love running Traveller and Doctor Who: Adventures in Time and Space.

And Andy has killed every single one of my player characters in a campaign he has been in. Paelias, Manifesto, Rev. Elijah Jacobson, and Cpt. Jason Cauldwell, you shall all be remembered fondly for your heroic sacrifices in the face of Andy's evil GM tyranny!



Thanks, Will, for such a great interview!

Monday, September 10, 2012

In Which The Warlock Lauds the Journeyman!


I'm pleased to report some fantastic news:  our good friend and fellow Wittenberg alum Will Herrmann--head of Journeyman Games--has officially funded his Savage Worlds Wild Card Creator!

Will's success thusfar is truly one to remember.  His program shattered every funding and stretch goal that Will could throw at it, raising a grand total of over $10,500 in his first time out of the box.  His program will now include full Android and iPad support, support for Savage Showdown factions (the Savage Worlds miniatures game), art from both Storn Cook and Cheyenne Wright, and more.

I've got to say, the thing that excites me most has to be the addition of Cheyenne Wright's artwork.  You see, Wright made Will a spectacular offer--everyone at the Heroic and Legendary tiers (myself included) gets their character drawn specifically for the Wild Card Creator.  For me, that means that my Deadlands huckster/fencer--Ramon Perez Francisco Villa-Nueva--will not just be realized, but also featured!  I can't wait to see him in action!

While it's too late to support the KickStarter, you can still donate/pre-order the Wild Card Creator at Will's site, which is now on my sidebar.  If you haven't done it already, get on board!

Friday, August 17, 2012

In Which The Warlock Preps and Ponders...

Just a short entry this time, friends and neighbors, as I'm getting prepped for my final convention of the year:  GenCon Indy.

Like last year, I'll be running The Laundry for Cubicle 7 Entertainment.  This time around, our intrepid Laundry agents are set to trek off to exotic Buranda in search of a mysterious blade associated with a nefarious cult.  Will they survive, or is CASE NIGHTMARE GREEN right around the corner?  Come play this weekend and find out!

I also just wrapped up on a new project, which I had mentioned a few posts ago.  You see, with a much-abbreviated convention season this year, I felt somewhat left out of my usual ritual of scenario writing.  But, with the rules for Hell on Earth coming out so recently, I felt that it was time to make a tribute to my favorite  of the Hell on Earth Classic scenarios:

Killer Clowns!
a classic Hell on Earth adventure by John Goff

Yes, that's right, children!  It's time for another visit to Dempsey Islands!  Except, this time, you'll be visiting the West Coast islands.  Try your luck at Nevada Smith's Shootin' Gallery, ride the Iron Dragon and race your way through Junkyard Station, and enjoy a leisurely soak in The Maelstrom wave pool...just don't hope to leave the park alive!

I'm still playtesting this module with my Friday group, so I'm going to hang onto it for a little bit for the sake of revisions and the like.  But, expect to see "Killer Clowns 2:  Return to Dempsey Islands" in my "Bag of Holding" very soon.  And I've already decided that I'll be running this one next year at Origins' "Savage Saturday Night".

Oh, and one last thing!  If you haven't yet donated to Will's "Wild Card Creator" Kickstarter, you're missing out!  He's already up to his base funding goal and is already gunning hard on his first stretch goal:  a 150 piece art pack by noted Savage artist Storn Cook.  Give him your support, fellow gamers!  It's a fantastic, revolutionary product that's going to be well worth the sticker price.

No weekend entry this time, kids!  I'll see you in Indy!

Sunday, August 12, 2012

In Which The Warlock Slings Some Lingo...


As a former English major--and a current English/Language Arts teacher--I find it kind of amazing how different sub-groups in a society build their own vocabulary.  Case in point:  gamers.  Ask any gamer worth his dice what a "crit" is, and you'll get the same answer--a fantastic die roll (usually a Natural 20) that reduces his foe to a greasy smear.  Ask that same gamer what a "toon" is, and they'll most likely be able to tell you that it refers to a character, particularly in an MMORPG.

But, some gamer terms aren't necessarily universal terms.  In fact, our group has a penchant for making up our own table-talk or filching terms for occurrences around our table.  Take a look at just some of our own home-made vocabulary!

RIP, Trololo Guy.  You're definitely missed
around our game table!
Trololo:  As I mentioned earlier, we have an ongoing tradition of going out to eat before game night.  Unfortunately, this sometimes has...repercussions.  Going "trololo" came out of ChaoticFrederick's tendency to play The Trololo Song outside the door of anyone whose bodily functions are holding up the game...

Numberwang:  Stolen shamelessly from "That Mitchell and Webb Look", numberwang refers to a bizarre game show sketch where guests guess random numbers eventually hoping to be told "That's Numberwang!"  In our games, numberwang refers to an excellently well-timed roll, or any roll that is satisfactorily high.

"Look, a dagron!":  Another of ChaoticFrederick's inventions, this came out of his failed attempt to distract a barbarian leader during our "Tear of Ioun" game.  Since then, it's come to represent any flimsy attempt at a distraction.

Going to Denny's:  Simply put, as this South Park episode shows, Denny's is not a nice place to be... (NSFW, by the by)

Ghetto-Crit:  Not quite a full-bore crit, ghetto-crits are another word for "max damage". 

Richard:  Named after a former player's character, Richard was infamous for using area of effect powers with his party members in the line of fire.  I used to joke that Richard was my greatest ally as a GM.  In one instance, he critted on two party members, hit a third, and left my monsters unscathed!  Being Richard instantly became synonymous with screwing over the party for convenience's sake.  Don't be Richard, children!

"...and I smoke as I do so...":  Another one coming out of our "Tear of Ioun" sessions, this became syonymous with not just succeeding, but looking cool as one succeeds.  Who knew that the Church of Bane encouraged smoking?

Beware of waffles-related injury!
Waffles:  Stemming out of our trek through "The Flood," in which the players attempted to give the Confederate admiral at Shannonsburg a waffle iron, waffles refer to any unwanted or undesired gift...particularly if that gift has the opposite of the intended effect.  Note that the admiral's former fiancee was killed in a tragic waffle iron accident.

"That'll do, Jimmy...":  A generally satisfactory result.

"There's no reason you can't play the character you want to play...":  A riff off of a particularly frustrating passage in the 4e Dark Sun Campaign Setting manual, this usually precedes the introduction of some element that utterly does not fit the setting, such as a Ghostbuster joining in a fantasy game or a Jedi joining a group of Call of Cthulhu investigators.

This is just a small sampling of the various terms that get thrown around our table.  Stay tuned for more!

Oh!  And some updates for you!

Journeyman Games' "Wild Card Creator" is now 3/4 of the way to its funding goal!  If you haven't supported them yet, you still have almost 4 weeks left to do so!

And, I've tossed another treat into the Bag of Holding--this time, it's our Call of Cthulhu adventure, "Chrysalis".  Mind you, this one is a bit rough, so be aware of what you're getting your party into!

Enjoy!

Wednesday, August 08, 2012

In Which The Warlock Lauds a Journeyman Achievement!


It's a great time to be a Wittenberg gamer, friends.  You see, I'm not the only one who's been busy...

My good friend (and the man who got me hooked on Savage Worlds in the first place!) Will Herrmann--better known here as the Journeyman GM--has been working on a secret project in his spare time.  Titled the "Wild Card Creator", this computer utility allows users to generate characters for Savage Worlds and its various settings in record time.

Will has just begun a Kickstarter campaign to fund the completion of his program. 
If this is something that interests you, jump on board now!  His press release follows:

Introducing Wild Card Creator. Any PDF, Any Setting, No Extra Cost!

Journeyman Games has just announced a Kickstarter for their Wild Card Creator, a computer program that helps gamers quickly and easily design characters for the Savage Worlds tabletop roleplaying game. The program enables you to generate, save, and print characters in both stat block and character sheet formats, enabling you to access them whenever you need, in a fraction of the time it takes to do it by hand!

Because Wild Card Creator comes pre-loaded with the full text of Savage Worlds Deluxe, you can start making characters right away. But what if you want to make characters for a supplementary setting like Deadlands, Agents of Oblivion, Hellfrost, or any of several dozen other settings? Other character creators would make you type it all in yourself or force you to pony up $5-$10 for the same content you already own. Not Wild Card Creator.
If you own any published Savage Worlds PDFs, Wild Card Creator will be able to import any new Races, Edges, Hindrances, Gear, and other character options without you paying anything more! If you've got the PDF, you've got the content. Pinnacle Entertainment Group and 14 other companies have already given permission to allow Wild Card Creator to work seamlessly with their full range of PDFs, so your favorite settings are sure to be supported.

Wild Card Creator will be available for Mac, Windows, and Linux and has an estimated release date of November 2012.
Kickstarter: http://www.kickstarter.com/projects/657350477/wild-card-creator
Website: http://www.JourneymanGames.net
Twitter: @JourneymanRPGs
Oh, and I haven't been quiet this week, either...while I'm taking just a short break from work on Cold Steel Wardens before finishing revision, I'm still pumping out nearly 4,500 words a day on....well, you'll see.  :D