Thoughts on game philosophy, general geekdom, plot design, and the Dayton area gaming scene. Updating weekly!
Showing posts with label Wild Card Creator. Show all posts
Showing posts with label Wild Card Creator. Show all posts
Monday, September 10, 2012
In Which The Warlock Lauds the Journeyman!
I'm pleased to report some fantastic news: our good friend and fellow Wittenberg alum Will Herrmann--head of Journeyman Games--has officially funded his Savage Worlds Wild Card Creator!
Will's success thusfar is truly one to remember. His program shattered every funding and stretch goal that Will could throw at it, raising a grand total of over $10,500 in his first time out of the box. His program will now include full Android and iPad support, support for Savage Showdown factions (the Savage Worlds miniatures game), art from both Storn Cook and Cheyenne Wright, and more.
I've got to say, the thing that excites me most has to be the addition of Cheyenne Wright's artwork. You see, Wright made Will a spectacular offer--everyone at the Heroic and Legendary tiers (myself included) gets their character drawn specifically for the Wild Card Creator. For me, that means that my Deadlands huckster/fencer--Ramon Perez Francisco Villa-Nueva--will not just be realized, but also featured! I can't wait to see him in action!
While it's too late to support the KickStarter, you can still donate/pre-order the Wild Card Creator at Will's site, which is now on my sidebar. If you haven't done it already, get on board!
Thursday, September 06, 2012
In Which The Warlock Avenges the End of the World...
With our sessions of "The Flood" now at the end, our Friday night group has had one major question for a while: What comes next?!
Well, the answer is a very positive one for me. The PlatinumChick has opted to take the GMing reins for a while and will be running Hell on Earth Reloaded!
I thought long and hard on my character concept for this one, but with so many options, I found it truly hard to decide! I toyed with the idea of a Heretic Doomsayer for a while, and even thought of running a kung-fu Librarian for a time. But, eventually, I came up with this--my newest creation:
Jason Arrington was a corporal in the US Marine Corps before the Big Bang. While he hadn't seen much combat duty, his time spent as an artillery repairman on bases throughout Ohio and Michigan made him more than technologically apt. It also provided Jason a good deal of free time, during which he indulged in his favorite hobby: reading comic books.
Jason's favorite character was Hawkeye, the brash archer from Marvel's Avengers. When asked why, Jason was quick to reply, "Because he's always got a trick up his sleeve..."
When the Union began implementing Operation Damocles Soldier, Jason was one of the recruits selected, due to his technical expertise. However, when Jason was placed in cryogenic stasis, something went slightly amiss. Maybe the oxygen flow to Jason's brain wasnt quite right. Maybe some interfering gremlin introduced some technological mischief.
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Welcome to the Wasted West, Mr. Barton! |
Regardless, when Jason awoke after the Big Bang, the entire cryo-shelter was blown to smithereens. Jason himself was barely clothed, could not remember much to save his life, and could hardly walk due to muscle atrophy. Crawling back into the ruins of the cryo-shelter, Jason began scavenging all he could and began putting together the pieces of his awakening...just not in the right order.
You see, Jason now believes wholeheartedly that he is Clint Barton, the peerless archer of Marvel fame. Finding a compound bow--a hunting bow left in a locker by a careless sergeant--Jason convinced himself that he had survived an attack on a top secret SHIELD facility, and that he is the only surviving Avenger.
Jason/Clint thinks he has things pieced together, though his perception is warped and stilted. He believes that Apocalypse (the Marvel mutant menace) caused the devastation in the world and that his Four Horsemen are actually corrupted versions of former heroes, who can be redeemed. (Obviously, we know this not to be the case.). Jason regularly calls ghost rock "vibranium" and uses a means at his disposal to try to contact non-existent heroes like Tony Stark, Thor, or the X-Men.
The tech spirits in the Hunting Grounds have done nothing but foster this grand delusion, granting Jason the abilities of a Junker, which manifest as Jason/Clint salvaging parts to "build new arrowheads" and piece together the gadgets Jason remembers from countless comics. Grapnel arrows, stun arrows, explosive-tipped arrows...if they're in the comics, they're in Jason's subconscious, and they're in his quiver.
Jason/Clint wants desperately to build a new SHIELD and, with it, a new Avengers team, in the hopes to avenge his losses and take down (the totally fictitious) Apocalypse. So far, Jason's only clue has been a set of dog-tags, found upon his awakening.
The tags belong to a 1st Lieutenant Gordon Eriksen. Eriksen was the commander of the Damocles facility where Jason was frozen, and may be the one man who knows Jason's true identity. Unfortunately, Eriksen has been turned into a Combine cyborg...
Honestly, I can't wait to play this character. Nothing like bringing a bit of cross-genre action to the Wasted West!
Oh, and one last thing! If you're a Savage Worlds fan and you haven't supported Journeyman Games' Wild Card Creator Kickstarter yet, your last chance is going to be this week! Three days left, and we're only about $150 short of the final stretch goal--full iPad and Android support. Check the link on the right sidebar to donate!
Friday, August 17, 2012
In Which The Warlock Preps and Ponders...
Just a short entry this time, friends and neighbors, as I'm getting prepped for my final convention of the year: GenCon Indy.
Like last year, I'll be running The Laundry for Cubicle 7 Entertainment. This time around, our intrepid Laundry agents are set to trek off to exotic Buranda in search of a mysterious blade associated with a nefarious cult. Will they survive, or is CASE NIGHTMARE GREEN right around the corner? Come play this weekend and find out!
I also just wrapped up on a new project, which I had mentioned a few posts ago. You see, with a much-abbreviated convention season this year, I felt somewhat left out of my usual ritual of scenario writing. But, with the rules for Hell on Earth coming out so recently, I felt that it was time to make a tribute to my favorite of the Hell on Earth Classic scenarios:
Yes, that's right, children! It's time for another visit to Dempsey Islands! Except, this time, you'll be visiting the West Coast islands. Try your luck at Nevada Smith's Shootin' Gallery, ride the Iron Dragon and race your way through Junkyard Station, and enjoy a leisurely soak in The Maelstrom wave pool...just don't hope to leave the park alive!
I'm still playtesting this module with my Friday group, so I'm going to hang onto it for a little bit for the sake of revisions and the like. But, expect to see "Killer Clowns 2: Return to Dempsey Islands" in my "Bag of Holding" very soon. And I've already decided that I'll be running this one next year at Origins' "Savage Saturday Night".
Oh, and one last thing! If you haven't yet donated to Will's "Wild Card Creator" Kickstarter, you're missing out! He's already up to his base funding goal and is already gunning hard on his first stretch goal: a 150 piece art pack by noted Savage artist Storn Cook. Give him your support, fellow gamers! It's a fantastic, revolutionary product that's going to be well worth the sticker price.
No weekend entry this time, kids! I'll see you in Indy!
Like last year, I'll be running The Laundry for Cubicle 7 Entertainment. This time around, our intrepid Laundry agents are set to trek off to exotic Buranda in search of a mysterious blade associated with a nefarious cult. Will they survive, or is CASE NIGHTMARE GREEN right around the corner? Come play this weekend and find out!
I also just wrapped up on a new project, which I had mentioned a few posts ago. You see, with a much-abbreviated convention season this year, I felt somewhat left out of my usual ritual of scenario writing. But, with the rules for Hell on Earth coming out so recently, I felt that it was time to make a tribute to my favorite of the Hell on Earth Classic scenarios:
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| Killer Clowns! a classic Hell on Earth adventure by John Goff |
Yes, that's right, children! It's time for another visit to Dempsey Islands! Except, this time, you'll be visiting the West Coast islands. Try your luck at Nevada Smith's Shootin' Gallery, ride the Iron Dragon and race your way through Junkyard Station, and enjoy a leisurely soak in The Maelstrom wave pool...just don't hope to leave the park alive!
I'm still playtesting this module with my Friday group, so I'm going to hang onto it for a little bit for the sake of revisions and the like. But, expect to see "Killer Clowns 2: Return to Dempsey Islands" in my "Bag of Holding" very soon. And I've already decided that I'll be running this one next year at Origins' "Savage Saturday Night".
Oh, and one last thing! If you haven't yet donated to Will's "Wild Card Creator" Kickstarter, you're missing out! He's already up to his base funding goal and is already gunning hard on his first stretch goal: a 150 piece art pack by noted Savage artist Storn Cook. Give him your support, fellow gamers! It's a fantastic, revolutionary product that's going to be well worth the sticker price.
No weekend entry this time, kids! I'll see you in Indy!
Sunday, August 12, 2012
In Which The Warlock Slings Some Lingo...
As a former English major--and a current English/Language Arts teacher--I find it kind of amazing how different sub-groups in a society build their own vocabulary. Case in point: gamers. Ask any gamer worth his dice what a "crit" is, and you'll get the same answer--a fantastic die roll (usually a Natural 20) that reduces his foe to a greasy smear. Ask that same gamer what a "toon" is, and they'll most likely be able to tell you that it refers to a character, particularly in an MMORPG.
But, some gamer terms aren't necessarily universal terms. In fact, our group has a penchant for making up our own table-talk or filching terms for occurrences around our table. Take a look at just some of our own home-made vocabulary!
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| RIP, Trololo Guy. You're definitely missed around our game table! |
Numberwang: Stolen shamelessly from "That Mitchell and Webb Look", numberwang refers to a bizarre game show sketch where guests guess random numbers eventually hoping to be told "That's Numberwang!" In our games, numberwang refers to an excellently well-timed roll, or any roll that is satisfactorily high.
"Look, a dagron!": Another of ChaoticFrederick's inventions, this came out of his failed attempt to distract a barbarian leader during our "Tear of Ioun" game. Since then, it's come to represent any flimsy attempt at a distraction.
Going to Denny's: Simply put, as this South Park episode shows, Denny's is not a nice place to be... (NSFW, by the by)
Ghetto-Crit: Not quite a full-bore crit, ghetto-crits are another word for "max damage".
Richard: Named after a former player's character, Richard was infamous for using area of effect powers with his party members in the line of fire. I used to joke that Richard was my greatest ally as a GM. In one instance, he critted on two party members, hit a third, and left my monsters unscathed! Being Richard instantly became synonymous with screwing over the party for convenience's sake. Don't be Richard, children!
"...and I smoke as I do so...": Another one coming out of our "Tear of Ioun" sessions, this became syonymous with not just succeeding, but looking cool as one succeeds. Who knew that the Church of Bane encouraged smoking?
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| Beware of waffles-related injury! |
"That'll do, Jimmy...": A generally satisfactory result.
"There's no reason you can't play the character you want to play...": A riff off of a particularly frustrating passage in the 4e Dark Sun Campaign Setting manual, this usually precedes the introduction of some element that utterly does not fit the setting, such as a Ghostbuster joining in a fantasy game or a Jedi joining a group of Call of Cthulhu investigators.
This is just a small sampling of the various terms that get thrown around our table. Stay tuned for more!
Oh! And some updates for you!
Journeyman Games' "Wild Card Creator" is now 3/4 of the way to its funding goal! If you haven't supported them yet, you still have almost 4 weeks left to do so!
And, I've tossed another treat into the Bag of Holding--this time, it's our Call of Cthulhu adventure, "Chrysalis". Mind you, this one is a bit rough, so be aware of what you're getting your party into!
Enjoy!
Wednesday, August 08, 2012
In Which The Warlock Lauds a Journeyman Achievement!
It's a great time to be a Wittenberg gamer, friends. You see, I'm not the only one who's been busy...
My good friend (and the man who got me hooked on Savage Worlds in the first place!) Will Herrmann--better known here as the Journeyman GM--has been working on a secret project in his spare time. Titled the "Wild Card Creator", this computer utility allows users to generate characters for Savage Worlds and its various settings in record time.
Will has just begun a Kickstarter campaign to fund the completion of his program.
If this is something that interests you, jump on board now! His press release follows:
Introducing Wild Card Creator. Any PDF, Any Setting, No Extra Cost!
Journeyman Games has just announced a Kickstarter for their Wild Card Creator, a computer program that helps gamers quickly and easily design characters for the Savage Worlds tabletop roleplaying game. The program enables you to generate, save, and print characters in both stat block and character sheet formats, enabling you to access them whenever you need, in a fraction of the time it takes to do it by hand!
Because Wild Card Creator comes pre-loaded with the full text of Savage Worlds Deluxe, you can start making characters right away. But what if you want to make characters for a supplementary setting like Deadlands, Agents of Oblivion, Hellfrost, or any of several dozen other settings? Other character creators would make you type it all in yourself or force you to pony up $5-$10 for the same content you already own. Not Wild Card Creator.
If you own any published Savage Worlds PDFs, Wild Card Creator will be able to import any new Races, Edges, Hindrances, Gear, and other character options without you paying anything more! If you've got the PDF, you've got the content. Pinnacle Entertainment Group and 14 other companies have already given permission to allow Wild Card Creator to work seamlessly with their full range of PDFs, so your favorite settings are sure to be supported.
Wild Card Creator will be available for Mac, Windows, and Linux and has an estimated release date of November 2012.
Kickstarter: http://www.kickstarter.com/projects/657350477/wild-card-creator
Website: http://www.JourneymanGames.net
Twitter: @JourneymanRPGsOh, and I haven't been quiet this week, either...while I'm taking just a short break from work on Cold Steel Wardens before finishing revision, I'm still pumping out nearly 4,500 words a day on....well, you'll see. :D
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